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Personal Viewers: Poised for Growth, Key Success Factors for Consumer Adoption

Publication Date December 2006
Publisher McLaughlin Consulting Group
Product Type Report
Pages 252
ISBN Number not applicable
Product Code MCG00002
Price

£3,355.00
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Summary

Personal viewers (head-mounted displays) have now become cost-competitive with embedded displays: Consumer acceptance of lower definitions, Decline in cost of microdisplays, Increased volume for all headsets and headset components.

Content

  • 1 Executive Summary
  • 2 Market Trends
    • 2.1 Emergence of "Anywhere Anytime Video"
    • 2.2 Clearer Consumer Requirements for Definition
    • 2.3 Headsets Becoming More Mainstream
    • 2.4 Personal Video Viewer pricing
  • 3 Personal Viewer Success Factors
    • 3.1 The Five Success Factors - the Five C's
    • 3.2 Cost/Performance
    • 3.3 Control Interface/Cabling
    • 3.4 Comfort
    • 3.5 Content
      • 3.5.1 Content Availability Status 2006
      • 3.5.2 Content Availability Status Forecast for 2008
      • 3.5.3 Digital Rights Management
      • 3.5.4 Evolving Fair Use of Video Files
    • 3.6 Channels and Marketing Promotion
  • 4 Consumer Use Model
    • 4.1 Benefits of and Issues with Personal Viewers
      • 4.1.1 Benefits
      • 4.1.2 Issues
    • 4.2 Alternatives for Use of Personal Viewers
    • 4.3 Benefits vs. Issues by Type of Use
    • 4.4 Alternative Consumer Value Propositions
      • 4.4.1 Uses Served by Type of Personal Viewer
      • 4.4.2 Degree of Use
      • 4.4.3 Consumer Usage Groupings
      • 4.4.4 Rate, Timing and Sequence of Consumer Acceptance
  • 5 Product Opportunities for the Consumer Market
    • 5.1 Personal Video Viewer
      • 5.1.1 Alternative Binocular Sleek Designs
    • 5.2 Gaming Viewers
    • 5.3 Toy Viewers
    • 5.4 Data+ Viewer
    • 5.5 Sports Helmet Navigators
    • 5.6 Navigation/phone display sunglasses
  • 6 Cost-Effective Marketing Strategies
  • 7 Personal Viewers Forecast - Base Case
    • 7.1 Forecast by Market
    • 7.2 Forecast by Type of Personal Viewer
    • 7.3 Consumer Market Forecast by Product
  • 8 The Apple All-In Scenario
  • 9 Personal Viewer Forecast - Upside
    • 9.1 Forecast by Market
    • 9.2 Forecast by Type
    • 9.3 Consumer Market Forecast by Product
  • 10 Competitive Positioning
    • 10.1 Overview
    • 10.2 Military
    • 10.3 Corporate
    • 10.4 Prosumer
    • 10.5 Consumer
      • 10.5.1 Sports Helmet Navigators
      • 10.5.2 Personal Video Viewers
      • 10.5.3 Data+ Headset
      • 10.5.4 Gaming Headsets
      • 10.5.5 Toy Viewers
      • 10.5.6 Navigation/Cell Phone Sunglasses
  • 11 Potential Hurdles to Success
    • 11.1 Improved Cost/Performance
    • 11.2 Improved Content Access for Mobile Platforms
    • 11.3 Cost-Effective Consumer Marketing and Promotion
  • 12 Reviews of Latest Personal Viewers
    • 12.1 Icuiti iWear
    • 12.2 MicroOptical myvu
    • 12.3 i-O Displays iTheater
    • 12.4 Oriscape GVD310A
    • 12.5 Overall Comparison of Four Personal Viewers
  • 13 Microdisplays Demand Forecast - Base Case
    • 13.1 Total Microdisplays
    • 13.2 Color vs. Monochrome
    • 13.3 Color Microdisplays
    • 13.4 Monochrome Microdisplays
    • 13.5 Forecast Demand by Display Technology
  • 14 Microdisplay Demand Forecast - Upside
    • 14.1 Total Microdisplays by Definition
    • 14.2 Color vs. Monochrome
    • 14.3 Color Microdisplays
    • 14.4 Monochrome Microdisplays
    • 14.5 Forecast Demand by Display Technology
  • 15 Cost Structure and Pricing
  • 16 Personal Viewer Products Listing
  • 17 Personal Viewer Company Profiles
    • 17.1.1 22Moo
    • 17.1.2 3001 AD
    • 17.1.3 5DT Inc. (Fifth Dimension Technologies, Inc.)
    • 17.1.4 Cybermind Interactive Nederland
    • 17.1.5 Daeyang E&C
    • 17.1.6 Deocom Co., Ltd.
    • 17.1.7 eMagin Corporation
    • 17.1.8 Headplay, Inc.
    • 17.1.9 Icuiti Corporation (formerly Interactive Imaging Systems)
    • 17.1.10 i-O Displays Systems, LLC
    • 17.1.11 Kaiser Electro-Optics
    • 17.1.12 Liteye Systems, Inc.
    • 17.1.13 Lumus Ltd.
    • 17.1.14 MicroOptical Corporation
    • 17.1.15 Microvision, Inc.
    • 17.1.16 Mirage Innovations
    • 17.1.17 Motion Research Corporation
    • 17.1.18 NVIS (New Virtual Imaging Systems)
    • 17.1.19 Oculon Optoelectronics Inc.
    • 17.1.20 Oriscape Electronic Co., Ltd.
    • 17.1.21 Rimax (see also Virtual Realities, Inc.)
    • 17.1.22 Saab Avitronics (formerly SaabTech)
    • 17.1.23 Sensics
    • 17.1.24 SEOS Ltd. (Specialized Electro Optical Services Ltd.)
    • 17.1.25 Shimadzu
    • 17.1.26 Tek Gear
    • 17.1.27 Trivisio Technologies GmbH
    • 17.1.28 Virtual Realities, Inc. (see also Rimax)
    • 17.1.29 Vision Systems International, LLC
    • 17.1.30 Vista Medical Technologies/Viking Systems
    • 17.1.31 Virtual Research Systems, Inc.
  • 18 Personal Viewer System Basics
    • 18.1 Introduction
    • 18.2 Near-Eye Metrics
    • 18.3 System Architecture
    • 18.4 Color
    • 18.5 Spatial Color Systems
    • 18.6 Field-Sequential Color (FSC) Systems
    • 18.7 Near-Eye Value Chain
      • 18.7.1 Microdisplays
      • 18.7.2 LCOS Displays
      • 18.7.3 Optics
      • 18.7.4 Packaging
      • 18.7.5 Style/Ergonomics
      • 18.7.6 Electronics
  • 19 Types of Personal Viewers
    • 19.1 Monocular - see-around
    • 19.2 Monocular - see-through
    • 19.3 Binocular - sleek
    • 19.4 Binocular - immersive
    • 19.5 Military helmet
  • 20 Personal Viewer Markets
    • 20.1 Military
    • 20.2 Corporate
    • 20.3 Prosumer
    • 20.4 Consumer
  • 21 Appendix A - Personal Video Viewer Price Point Analysis
    • 21.1.1 Sleek Display Technologies
    • 21.1.2 Bulky Technologies
  • 22 Appendix B - Human Comfort Factors
    • 22.1.1 Viewing comfort
    • 22.1.2 Motion comfort
    • 22.1.3 Wearing comfort
    • 22.1.4 Self-image comfort
  • 23 Appendix C - Methodology
  • 24 References