Global Markets for Entertainment Technologies
| Publication Date | August 2008 |
|---|---|
| Publisher | BCC Research |
| Product Type | Report |
| Pages | 165 |
| ISBN Number | not applicable |
| Product Code | BCC00224 |
Summary
INTRODUCTION
STUDY GOALS AND OBJECTIVES
BCC's goal in conducting this study was to explore the different factors affecting the industries directly related to entertainment technology. Our key objective was to present a comprehensive analysis of the current entertainment technology market categories and market trends, market drivers and inhibitors, and the size and growth of identified entertainment technology categories.
In considering entertainment technology as a whole business, professionals in entertainment-oriented businesses can see how their product offerings fit into the bigger landscape of technology-driven entertainment as a whole. This knowledge can help with product placement, market penetration, and better and more focused marketing in general. BCC Research used real revenue numbers to measure the global market value of the different entertainment-technology-related products that we present in this report.
REASONS FOR DOING THIS STUDY
Entertainment technology evolves whenever there is a significant innovation in a related technology. This symbiotic evolution is not in any way improper, but rather that one valid solution to a technical challenge frequently yields multiple derivations and variations on the theme. In general, entertainment technology is an intellectual property-savvy industry with companies regularly filing patents for at least their core technologies. By examining patents centrally related to entertainment technology, professionals either currently engaged in the industry or considering expanding into the entertainment market can gain a better understanding of the current industry stakeholders and their relative strengths and potential ""green space"" opportunities for new technology or products.
Entertainment is big business and, increasingly in a fast-paced world, consumers are turning to technology-driven entertainment. Entertainment technology is rapidly evolving in a multitude of different areas. Although the underlying intention of entertainment technology is to amuse and distract the consumer, the business side of this industry takes its creativity very seriously. Research and development budgets are enormous for this industry compared to many others.
Although some products never break into the black once they are offered on the market, product successes happen with amazing rapidity and for the time that a product is considered the latest greatest thing, consumers will clear a store's shelves in hours or even minutes for the most popular products during key gift-giving seasons like Christmas.
INTENDED AUDIENCE
We have compiled a study of entertainment technology organized by category. Market segment financial numbers were based on real reported revenue and estimations and forecasts use conventional statistical estimation and forecasting algorithms and techniques.
Although entertainment technology is a largely consumer-driven market, marketing and advertising are unusually critical as well. Successful companies in this industry are well versed in market trends and consumer behavior because no company can afford a multimillion dollar loss because its chief competitor came out with a more popular product that it could have known about before scheduling its own million-dollar product offering.
There are consumer safety regulations that affect most products in entertainment technology, and this report briefly explores consumer safety and other relevant global regulations.
This study will be of particular interest to professionals associated with innovative companies in the entertainment technology industry. While entertainment technology has been in existence since well before the beginning of the information age, entertainment technology as a whole is not considered together. If consumers who enjoy technology are considered as a whole, examining the broad spectrum of technology entertainment options is not only sensible but forward-thinking and proactive for professionals in the industry. If the ""Widget"" is an enormous Christmas hit one year, derivative or knock-off companies are bound to introduce a lower-cost and frequently lower-quality ""Wydgette"" to capitalize on consumers' appreciation of the Widget and to benefit from consumer purchasing behavior without having to absorb the enormous expenditure of market research and product placement. Looking at categorized market patterns and trends can help companies not only with their relatively short-term stratagem but also in understanding the patterns of the industry as a whole.SCOPE of report
The scope of this study encompasses seven identified categories of entertainment technology: technology toys and gadgets, home theater equipment, multifunctional personal devices, consumer imaging technology, in-vehicle entertainment technology, paid online entertainment, and programmed entertainment devices.
BCC analyzed the industry on a worldwide basis, from a market and product perspective as well as a technology perspective. Regulations in the U.S. and global markets were also examined to identify product introduction and product safety regulatory issues for stakeholders and potential stakeholders in this industry.
METHODOLOGY
BCC presents an analysis, across the entire entertainment technology market based on reported revenue dollars and units shipped as reported to the Securities and Exchange Commission (SEC) and/or other governmental agencies. We also analyze data gathered from various research sources via the Internet, including large databases such as the United States Patent Office (USPTO) databases of U.S. patents and patent applications, Micropatent's searchable databases for U.S. and international patents and other intellectual property (IP) issues, and the searchable database available on the Internet from the European Patent Office for world and U.S. patents and patent applications.
INFORMATION SOURCES
BCC interviewed primary sources from many different stakeholder companies in the entertainment technology industry and analyzed public documents, SEC filings, corporate white papers, and other technical documentation for several dozen U.S. and international companies directly involved in manufacturing, distributing, and utilizing entertainment technology.
Additionally, BCC analyzed 1,187 design and utility patents filed in the U.S. and throughout the world on entertainment-related technology inventions.
ABOUT THE AUTHOR
Sarah LoPrinzi is a senior partner at Celtic Wolf Consulting, a Utah-based information technology (IT) and IP consulting company. She is a technology analyst and writer with more than 20 years' experience, who formerly served as a U.S. Army Intelligence Analyst. LoPrinzi specializes in technology and intellectual property strategies and develops IP documentation and analysis studies for Fortune 100 companies, with particular emphasis on IT technology and algorithmically-based inventions. Her publications for BCC Research include RFID: Technology, Applications, and Market Potential (IAS020A); The Global Market for Energy Management Information Systems (EGY052A); Technologies for Air Pollution Monitoring, Prevention, & Control (IAS001G); and Artificial Sensing: Technologies and Emerging Markets (IAS021A); Advanced Materials for Sensors (AVM058A); Active, Controlled and Intelligence Packaging for Foods and Beverages (FOD038B); Emergency Response Technologies: Global Markets (SAS014A); and Process Spectroscopy Market and Technology Update (IAS008C).
Content
- Chapter-1: SUMMARY
- SUMMARY TABLE GLOBAL VALUE OF ENTERTAINMENT TECHNOLOGY MARKET THROUGH 2013 ($ MILLIONS)
- SUMMARY FIGURE 1 GROWTH OF ENTERTAINMENT TECHNOLOGY MARKET 2008 AND 2013 ($ MILLIONS)
- SUMMARY FIGURE 2 GROWTH OF ENTERTAINMENT TECHNOLOGY MARKET 2008 AND 2013 (%)
- Chapter-2: OVERVIEW
- OVERVIEW
- ENTERTAINMENT TECHNOLOGY CATEGORIES
- TECHNOLOGY TOYS AND GADGETS
- Toys and Devices Controlled by Digital Logic
- Gaming Systems
- Entertainment Robotics
- Adult Entertainment Devices and Systems
- HOME THEATER SYSTEMS
- Home Theater Sound Systems
- Home Theater Display Systems
- Technology-Driven Home Theater Equipment
- MULTIFUNCTIONAL PERSONAL DEVICES
- Phones with Streaming Entertainment
- Phones with Cameras
- Personal Organizers with Entertainment
- CONSUMER IMAGING TECHNOLOGY
- Digital Cameras—Still Picture
- Digital Cameras—Streaming/Moving
- IN-VEHICLE ENTERTAINMENT TECHNOLOGY
- OUT-OF-HOME ENTERTAINMENT TECHNOLOGY
- Amusement and Theme Park Entertainment Technology
- Entertainment Technology for Movies and Secondary Businesses
- Special Effects for Out-of-Home Entertainment
- Out-of-Home Theater-based Entertainment
- ONLINE ENTERTAINMENT
- Paid Streaming Media
- For-Profit Gaming
- Online Gambling
- Chapter-3: ENTERTAINMENT TECHNOLOGY MARKET
- ENTERTAINMENT TECHNOLOGY MARKET
- TECHNOLOGY EVOLUTION
- List of Tables
- TABLE 1 ENTERTAINMENT TECHNOLOGY EVOLUTION
- TABLE 1 (CONTINUED)
- TECHNOLOGY EVOLUTION (CONTINUED)
- ENTERTAINMENT TECHNOLOGY MARKET DRIVERS
- ECONOMIC DRIVERS
- MARKET DRIVERS
- CONSUMER TRENDS
- Chapter-4: MARKET FOR ENTERTAINMENT TECHNOLOGY
- List of Tables
- TABLE 2 GLOBAL VALUE OF ENTERTAINMENT TECHNOLOGY DEVICES MARKET, THROUGH 2013 ($ MILLIONS)
- ADULT ENTERTAINMENT TECHNOLOGY MARKET
- Programmed Entertainment
- List of Tables
- TABLE 3 GLOBAL VALUE OF PROGRAMMED ENTERTAINMENT THROUGH 2013 ($ MILLIONS)
- TABLE 4 GLOBAL VALUE OF TECHNOLOGY TOYS AND GADGETS, THROUGH 2013 ($ MILLIONS)
- TABLE 5 GLOBAL VALUE OF HOME THEATER MARKET, THROUGH 2013 ($ MILLIONS)
- Programmed Entertainment (Continued)
- List of Tables
- TABLE 6 GLOBAL VALUE OF MULTIFUNCTIONAL PERSONAL DEVICES, THROUGH 2013 ($ MILLIONS)
- TABLE 7 GLOBAL VALUE OF CONSUMER IMAGING TECHNOLOGY, THROUGH 2013 ($ MILLIONS)
- TABLE 8 GLOBAL VALUE OF IN-VEHICLE ENTERTAINMENT TECHNOLOGY, THROUGH 2013 ($ MILLIONS)
- TABLE 9 GLOBAL VALUE OF OUT-OF-HOME ENTERTAINMENT TECHNOLOGY, THROUGH 2013 ($ MILLIONS)
- TABLE 10 GLOBAL VALUE OF ONLINE ENTERTAINMENT, THROUGH 2013 ($ MILLIONS)
- TABLE 11 GLOBAL VALUE OF PROGRAMMED ENTERTAINMENT DEVICES THROUGH 2013 ($ MILLIONS)
- TABLE 12 GLOBAL VALUE OF TELEVISION ENTERTAINMENT, THROUGH 2013 ($ MILLIONS)
- TABLE 13 GLOBAL VALUE OF FIXED MEDIA DEVICES, THROUGH 2013 ($ MILLIONS)
- Programmed Entertainment (Continued)
- Chapter-5: TECHNOLOGY
- ENTERTAINMENT TECHNOLOGY DEVICES
- TECHNOLOGY TOYS AND GADGETS
- Toys and Devices Controlled by Digital Logic
- Gaming Systems
- Gaming Systems (Continued)
- Entertainment Robotics
- HOME THEATER TECHNOLOGY
- MULTIFUNCTIONAL PERSONAL DEVICES
- Phones with Internet or Other Additional Functions
- CONSUMER IMAGING TECHNOLOGY
- Consumer Imaging Technology (Continued)
- IN-VEHICLE ENTERTAINMENT TECHNOLOGY
- In-Vehicle Entertainment Technology (Continued)
- OUT-OF-HOME ENTERTAINMENT TECHNOLOGY
- Out-of-Home Entertainment Technology (Continued)
- Out-of-Home-Based Theater Technology
- PROGRAMMED ENTERTAINMENT TECHNOLOGY
- ONLINE ENTERTAINMENT
- Streaming Media Technology
- Streaming Media Technology (Continued)
- PROGRAMMED ENTERTAINMENT DEVICES
- Television Entertainment
- Television Entertainment (Continued)
- TECHNOLOGY DEVELOPMENT
- List of Tables
- TABLE 14 ENTERTAINMENT TECHNOLOGY INNOVATIONS
- TABLE 14 (CONTINUED)
- TABLE14 (CONTINUED)
- TABLE 14 (CONTINUED)
- TECHNOLOGY DEVELOPMENT (CONTINUED)
- TECHNOLOGY DEVELOPMENT (CONTINUED)
- TECHNOLOGY DEVELOPMENT (CONTINUED)
- TECHNOLOGY DEVELOPMENT (CONTINUED)
- TECHNOLOGY DEVELOPMENT (CONTINUED)
- Chapter-6: PROFILES OF ENTERTAINMENT TECHNOLOGY COMPANIES
- 2929 ENTERTAINMENT
- ADCOM ADVANTAGE SOUND IMAGE
- ADCOM’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 15 ADCOM PATENTS BY COUNTRY
- TABLE 16 ADCOM PATENTS BY PUBLICATION YEAR, 2002 AND 2003
- TABLE 17 ADCOM PATENTS BY PATENT LIFE CYCLE
- TABLE 18 ADCOM PATENTS BY INVENTION TYPE
- ALIENWARE CORP
- ALIENWARE’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 19 ALIENWARE PATENTS BY COUNTRY
- TABLE 20 ALIENWARE PATENTS BY PUBLICATION YEAR, 2004-2008
- TABLE 21 ALIENWARE PATENTS BY PATENT LIFE CYCLE
- TABLE 22 ALIENWARE PATENTS BY INVENTION TYPE
- ALPINE ELECTRONICS OF AMERICA, INC
- ALPINE ELECTRONICS’ INTELLECTUAL PROPERTY
- List of Tables
- TABLE 23 ALPINE PATENTS BY COUNTRY
- TABLE 24 ALPINE PATENTS BY PUBLICATION YEAR, 2007 AND 2008
- TABLE 25 ALPINE PATENTS BY PATENT LIFE CYCLE
- TABLE 26 ALPINE PATENTS BY INVENTION TYPE
- ALPS/ADVANCED LIGHTING & PRODUCTION SERVICES, INC
- ALTMAN LIGHTING, INC
- ALTMAN LIGHTING’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 27 ALTMAN LIGHTING PATENTS BY COUNTRY
- TABLE 28 ALTMAN LIGHTING PATENTS BY PUBLICATION YEAR, 1984-2004
- TABLE 29 ALTMAN LIGHTING PATENTS BY PATENT LIFE CYCLE
- TABLE 30 ALTMAN LIGHTING PATENTS BY INVENTION TYPE
- APPLE, INC
- APPLE’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 31 APPLE PATENTS BY COUNTRY
- TABLE 32 APPLE PATENTS BY PUBLICATION YEAR, 1992-2008
- TABLE 33 APPLE PATENTS BY PATENT LIFE CYCLE
- TABLE 34 APPLE PATENTS BY INVENTION TYPE
- ARRIS, INC
- ATARI
- ATARI’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 35 ATARI PATENTS BY COUNTRY
- TABLE 36 ATARI PATENTS BY PUBLICATION YEAR, 1993-2006
- TABLE 37 ATARI PATENTS BY PATENT LIFE CYCLE
- TABLE 38 ATARI PATENTS BY INVENTION TYPE
- TABLE 38 (CONTINUED)
- AUDIOVOX
- AUDIOVOX’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 39 AUDIOVOX PATENTS BY COUNTRY
- TABLE 40 AUDIOVOX PATENTS BY PUBLICATION YEAR, 2006 AND 2007
- TABLE 41 AUDIOVOX PATENTS BY PATENT LIFE CYCLE
- TABLE 42 AUDIOVOX PATENTS BY INVENTION TYPE
- AV PRO, INC
- BANDAI CO., LTD
- BANDAI’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 43 BANDAI PATENTS BY COUNTRY
- TABLE 44 BANDAI PATENTS BY PUBLICATION YEAR, 1998-2008
- TABLE 45 BANDAI PATENTS BY PATENT LIFE CYCLE
- TABLE 46 BANDAI PATENTS BY INVENTION TYPE
- BENQ
- BENQ INTELLECTUAL PROPERTY
- List of Tables
- TABLE 47 BENQ PATENTS BY COUNTRY
- TABLE 48 BENQ PATENTS BY PUBLICATION YEAR, 2007 AND 2008
- TABLE 49 BENQ PATENTS BY PATENT LIFE CYCLE
- TABLE 50 BENQ PATENTS BY INVENTION TYPE
- BITTORRENT, INC
- BITTORRENT INTELLECTUAL PROPERTY
- List of Tables
- TABLE 51 BITTORRENT PATENTS BY COUNTRY
- TABLE 52 BITTORRENT PATENTS BY PUBLICATION YEAR, 2007 AND 2008
- TABLE 53 BITTORRENT PATENTS BY PATENT LIFE CYCLE
- TABLE 54 BITTORRENT PATENTS BY INVENTION TYPE
- BOSTON ACOUSTICS
- BOSTON ACOUSTICS’ INTELLECTUAL PROPERTY
- List of Tables
- TABLE 55 BOSTON ACOUSTICS PATENTS BY COUNTRY
- TABLE 56 BOSTON ACOUSTICS PATENTS BY PUBLICATION YEAR, 1989-2007
- TABLE 57 BOSTON ACOUSTICS PATENTS BY PATENT LIFE CYCLE
- TABLE 58 BOSTON ACOUSTICS PATENTS BY INVENTION TYPE
- CAMBRIDGE SOUNDWORKS
- CANON
- CANON’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 59 CANON PATENTS BY COUNTRY
- TABLE 60 CANON PATENTS BY PUBLICATION YEAR, 2003-2008
- TABLE 61 CANON PATENTS BY PATENT LIFE CYCLE
- TABLE 62 CANON PATENTS BY INVENTION TYPE
- CAPCOM USA
- CASIO
- DELUXE ENTERTAINMENT SERVICES GROUP, INC
- DENON
- DISH NETWORK
- DOLBY
- DOLBY’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 63 DOLBY PATENTS BY COUNTRY
- TABLE 64 DOLBY PATENTS BY PUBLICATION YEAR, 2004-2008
- TABLE 65 DOLBY PATENTS BY PATENT LIFE CYCLE
- TABLE 66 DOLBY PATENTS BY INVENTION TYPE
- FUJITSU
- FUJITSU’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 67 FUJITSU PATENTS BY COUNTRY
- TABLE 68 FUJITSU PATENTS BY YEAR, 1987-2008
- TABLE 69 FUJITSU PATENTS BY PATENT LIFE CYCLE
- TABLE 70 FUJITSU PATENTS BY INVENTION TYPE
- GARMIN
- GARMIN’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 71 GARMIN PATENTS BY COUNTRY
- TABLE 72 GARMIN PATENTS BY PUBLICATION YEAR, 2002-2008
- TABLE 73 GARMIN PATENTS BY PATENT LIFE CYCLE
- TABLE 74 GARMIN PATENTS BY INVENTION TYPE
- HARMAN KARDON
- HASBRO
- HEWLETT-PACKARD
- HP’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 75 HP PATENTS BY COUNTRY
- TABLE 76 HP PATENTS BY PUBLICATION YEAR, 1997-2008
- TABLE 77 HP PATENTS BY PATENT LIFE CYCLE
- TABLE 78 HP PATENTS BY INVENTION TYPE
- HIGH END SYSTEMS, INC
- HIGH END SYSTEMS’ INTELLECTUAL PROPERTY
- List of Tables
- TABLE 79 HIGH END SYSTEMS PATENTS BY COUNTRY
- TABLE 80 HIGH END SYSTEMS PATENTS BY PUBLICATION YEAR, 1994-2008
- TABLE 81 HIGH END SYSTEMS PATENTS BY PATENT LIFE CYCLE
- TABLE 82 HIGH END SYSTEMS PATENTS BY INVENTION TYPE
- HITACHI
- HITACHI’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 83 HITACHI PATENTS BY COUNTRY
- TABLE 84 HITACHI PATENTS BY PUBLICATION YEAR, 1998-2007
- TABLE 85 HITACHI PATENTS BY PATENT LIFE CYCLE
- TABLE 86 HITACHI PATENTS BY INVENTION TYPE
- IMAX CORP
- IMAX’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 87 IMAX PATENTS BY COUNTRY
- TABLE 88 IMAX PATENTS BY PUBLICATION YEAR, 1990-2008
- TABLE 89 IMAX PATENTS BY PATENT LIFE CYCLE
- TABLE 90 IMAX PATENTS BY INVENTION TYPE
- INFOCUS
- INFOCUS INTELLECTUAL PROPERTY
- List of Tables
- TABLE 91 INFOCUS PATENTS BY COUNTRY
- TABLE 92 INFOCUS PATENTS BY PUBLICATION YEAR, 2000-2007
- TABLE 93 INFOCUS PATENTS BY PATENT LIFE CYCLE
- TABLE 94 INFOCUS PATENTS BY INVENTION TYPE
- INTEL CORP. DIGITAL HOME GROUP
- INTEL’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 95 INTEL PATENTS BY COUNTRY
- TABLE 96 INTEL PATENTS BY PUBLICATION YEAR, 1994-2008
- TABLE 97 INTEL PATENTS BY PATENT LIFE CYCLE
- TABLE 98 INTEL PATENTS BY INVENTION TYPE
- INTERACTIVE GAMING SYSTEMS
- KLIPSCH
- KLIPSCH'S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 99 KLIPSCH PATENTS BY COUNTRY
- TABLE 100 KLIPSCH PATENTS BY PUBLICATION YEAR, 1979-2008
- TABLE 101 KLIPSCH PATENTS BY PATENT LIFE CYCLE
- TABLE 102 KLIPSCH PATENTS BY INVENTION TYPE
- KODAK
- KODAK'S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 103 KODAK PATENTS BY COUNTRY
- TABLE 104 KODAK PATENTS BY PUBLICATION YEAR, 1984-2007
- TABLE 105 KODAK PATENTS BY PATENT LIFE CYCLE
- TABLE 106 KODAK PATENTS BY INVENTION TYPE
- LEAPFROG ENTERPRISES, INC
- LEAPFROG’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 107 LEAPFROG PATENTS BY COUNTRY
- TABLE 108 LEAPFROG PATENTS BY PUBLICATION YEAR, 2004-2007
- TABLE 109 LEAPFROG PATENTS BY PATENT LIFE CYCLE
- TABLE 110 LEAPFROG PATENTS BY INVENTION TYPE
- LEGO
- LEGO’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 111 LEGO PATENTS BY COUNTRY
- TABLE 112 LEGO PATENTS BY PUBLICATION YEAR, 2004 AND 2007
- TABLE 113 LEGO PATENTS BY PATENT LIFE CYCLE
- TABLE 114 LEGO PATENTS BY INVENTION TYPE
- LG ELECTRONICS
- LG ELECTRONICS’ INTELLECTUAL PROPERTY
- List of Tables
- TABLE 115 LG ELECTRONICS PATENTS BY COUNTRY
- TABLE 116 LG ELECTRONICS PATENTS BY PUBLICATION YEAR, 2002-2008
- TABLE 117 LG ELECTRONICS PATENTS BY PATENT LIFE CYCLE
- TABLE 118 LG ELECTRONICS PATENTS BY INVENTION TYPE
- MICROSOFT
- MICROSOFT’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 119 MICROSOFT PATENTS BY COUNTRY
- TABLE 120 MICROSOFT PATENTS BY PUBLICATION YEAR, 2001-2008
- TABLE 121 MICROSOFT PATENTS BY PATENT LIFE CYCLE
- TABLE 122 MICROSOFT PATENTS BY INVENTION TYPE
- NINTENDO
- NINTENDO’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 123 NINTENDO PATENTS BY COUNTRY
- TABLE 124 NINTENDO PATENTS BY PUBLICATION YEAR, 1992-2008
- TABLE 125 NINTENDO PATENTS BY PATENT LIFE CYCLE
- TABLE 126 NINTENDO PATENTS BY INVENTION TYPE
- NOKIA
- NOKIA’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 127 NOKIA PATENTS BY COUNTRY
- TABLE 128 NOKIA PATENTS BY PUBLICATION YEAR, 2000-2008
- TABLE 129 NOKIA PATENTS BY PATENT LIFE CYCLE
- TABLE 130 NOKIA PATENTS BY INVENTION TYPE
- OLYMPUS
- OLYMPUS’ INTELLECTUAL PROPERTY
- List of Tables
- TABLE 131 OLYMPUS PATENTS BY COUNTRY
- TABLE 132 OLYMPUS PATENTS BY PUBLICATION YEAR, 1992-2009
- TABLE 133 OLYMPUS PATENTS BY PATENT LIFE CYCLE
- TABLE 134 OLYMPUS PATENTS BY INVENTION TYPE
- ONE VOICE TECHNOLOGIES, INC
- ONE VOICE TECHNOLOGIES' INTELLECTUAL PROPERTY
- List of Tables
- TABLE 135 ONE VOICE TECHNOLOGIES PATENTS BY COUNTRY
- TABLE 136 ONE VOICE TECHNOLOGIES PATENTS BY PUBLICATION YEAR, 2001-2006
- TABLE 137 ONE VOICE TECHNOLOGIES PATENTS BY PATENT LIFE CYCLE
- TABLE 138 ONE VOICE TECHNOLOGIES PATENTS BY INVENTION TYPE
- PANASONIC
- PIONEER
- PIONEER'S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 139 PIONEER PATENTS BY COUNTRY
- TABLE 140 PIONEER PATENTS BY PUBLICATION YEAR, 2000-2008
- TABLE 141 PIONEER PATENTS BY PATENT LIFE CYCLE
- TABLE 142 PIONEER PATENTS BY INVENTION TYPE
- SAMSUNG
- SAMSUNG’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 143 SAMSUNG PATENTS BY COUNTRY
- TABLE 144 SAMSUNG PATENTS BY PUBLICATION YEAR, 2002-2008
- TABLE 145 SAMSUNG PATENTS BY PATENT LIFE CYCLE
- TABLE 146 SAMSUNG PATENTS BY INVENTION TYPE
- SANYO
- SEGA
- SEGA’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 147 SEGA PATENTS BY COUNTRY
- TABLE 148 SEGA PATENTS BY PUBLICATION YEAR, 2006-2008
- TABLE 149 SEGA PATENTS BY PATENT LIFE CYCLE
- TABLE 150 SEGA PATENTS BY INVENTION TYPE
- SIRIUS
- SONY
- SONY’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 151 SONY PATENTS BY COUNTRY
- TABLE 152 SONY PATENTS BY PUBLICATION YEAR, 2000-2007
- TABLE 153 SONY PATENTS BY PATENT LIFE CYCLE
- TABLE 154 SONY PATENTS BY INVENTION TYPE
- THX
- THX’S INTELLECTUAL PROPERTY
- List of Tables
- TABLE 155 THX PATENTS BY COUNTRY
- TABLE 156 THX PATENTS BY PUBLICATION YEAR, 2005-2008
- TABLE 157 THX PATENTS BY PATENT LIFE CYCLE
- TABLE 158 THX PATENTS BY INVENTION TYPE
- ENTERTAINMENT TECHNOLOGY PATENTS
- PATENTS BY YEAR
- List of Tables
- TABLE 159 AGGREGATE ENTERTAINMENT TECHNOLOGY PATENTS BY PUBLICATION YEAR, 1969-2008
- PATENTS BY LIFE CYCLE
- List of Tables
- TABLE 160 AGGREGATE PATENTS BY LIFE CYCLE
- PATENTS BY INVENTION TYPE
- List of Tables
- TABLE 161 AGGREGATE PATENTS BY INVENTION TYPE (TOP 20)
- PATENTS BY ASSIGNEE
- List of Tables
- TABLE 162 AGGREGATE PATENTS BY ASSIGNEES (TOP 20)
- WORLD DISTRIBUTION TRENDS 2008 – 2013
- FIGURE 1 GLOBAL DISTRIBUTION OF ENTERTAINMENT TECHNOLOGY REVENUES, 2008 (%)
- FIGURE 2 GLOBAL DISTRIBUTION OF ENTERTAINMENT TECHNOLOGY REVENUES, 2013 (%)
- Chapter-7: APPENDIX A
- ENTERTAINMENT TECHNOLOGY COMPANIES
- List of Tables
- TABLE 163 ENTERTAINMENT TECHNOLOGY COMPANIES
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- TABLE 163 (CONTINUED)
- Chapter-8: APPENDIX B
- PATENT DOCUMENTS BY INVENTION TYPE
- List of Tables
- TABLE 164 PATENT DOCUMENTS BY INVENTION TYPE
- TABLE 164 (CONTINUED)
- Chapter-9: APPENDIX C
- PATENT DOCUMENTS BY ASSIGNEE
- List of Tables
- TABLE 165 PATENT DOCUMENTS BY ASSIGNEE
- TABLE 165 (CONTINUED)
- TABLE 165 (CONTINUED)
- TABLE 165 (CONTINUED)
- TABLE 165 (CONTINUED)
- TABLE 165 (CONTINUED)
- TABLE 165 (CONTINUED)
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