Global Computer Gaming & Electronic Entertainment Market Data & Industry Analysis
Keep up with industry trends and gain a competitive advantage in the Computer Entertainment and the Gaming Market.analysis, Interactive Kiosks and Best Practices for Digital pastimes.
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|Computer Games (Spain) - Industry Report (PMW07736)|
Plimsoll's COMPUTER GAMES (Spain) analysis is the most definitive and accurate study of the COMPUTER GAMES (Spain) sector in 2013. The report (compiled in Spanish language) is split into two sections...
|Computer Game Publishers (Nordic) - Industry Report (PMW07754)|
Plimsoll's Computer Game Publishers (Nordic) analysis is the most definitive and accurate study of the Computer Game Publishers (Nordic) sector in 2013. The report (compiled in English language) is split into...
|Augmented Reality in Gaming and Entertainment (MIC00330)|
Overview: Augmented Reality (AR) represents a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user's perception of the...
|Global Advanced Analytics Market (INF02331)|
2012-2016TechNavio's analysts forecast the Global Advanced Analytics market to grow at a CAGR of 13.62 percent over the period 2012-2016. One of the key factors contributing to this market growth...
|Global Cloud-based Gaming Market (INF02332)|
2012-2016TechNavio's analysts forecast the Global Cloud-based Gaming market to grow at a CAGR of 15.9 percent over the period 2012-2016. One of the key factors contributing to this market growth...
|Computer & Gaming Product Retailers in the UK (IBI03335)|
IBISWorld Industry ReportComputer & Gaming Product Retailers in the UKCompanies in this industry retail a broad range of computer and gaming products including desktops, laptops and tablet computers. Industry retailers also sell...
|Research on Global Top 50 Game Companies (RIC00931)|
2012Based on the game business revenue disclosed by related listed companies in global game industry, ResearchInChina compiled the game business earnings in USD of relevant game companies in fiscal quarter...
|U.S. Cross-Platform Opportunities (IDC13095)|
A Profile of Hardcore Portable Gamer Interests and Buying HabitsThis IDC study compares hardcore crossover portable gamers and enthusiast/casual crossover portable gamers based on the results of an early 2012 survey fielded in the United States. Hardcore crossover portable...
|China Social Game Market Insight, 2012 (IDC13108)|
This IDC Insight summarizes the development and future trends in China's social game market based on our interviews and surveys with a series of major social game developers and operators,...
|Worldwide Gamer and Aftermarket Gaming Peripheral 2012 - 2016 Forecast by Platform and Type (IDC12945)|
This IDC study segments console, PC, and mobile/portable video game players into Hardcore, Enthusiast, and Casual constituencies on the basis of average hours spent per week gaming. These customer bases...
|U.S. Online PC Gaming 2011 - 2015 Forecast (IDC09900)|
This IDC study forecasts the U.S. online PC gaming market through 2015. A comparison of current online PC gaming business models, buttressed by survey data, is used to inform how...
|Casinos & Gaming: Global Industry Guide (DAT21730)|
Datamonitor's Casinos & Gaming: Global Industry Guide is an essential resource for top-level data and analysis covering the Casinos & Gaming industry. It includes detailed data on market size and...
|Computer and Video Games Industry: UK Business Ratio Report (KEY00321)|
2011This Business Ratio Report includes analysis of these companies: GAMES DEVELOPERS, PUBLISHERS AND DISTRIBUTORS 505 Games Ltd Activision Blizzard UK Ltd Blast Entertainment Ltd Blitz Games Studios Ltd Centresoft Ltd Codemasters Sftwre Co. Ltd (The) The Creative...
|U.S. PC, Console, and Handheld Gamer Distinctions (IDC10930)|
3Q10 - 2Q11This IDC study analyzes results of IDC's 3Q10 U.S. Gaming Survey. IT divides gamers into three broad segments: PC gamers, console gamers, and handheld gamers. While some detail regarding each...
|The Future of Social Gaming (RBI07566)|
Representing a third of total social networking direct revenues, there is a substantial growth opportunity in the still fragmented social gaming market. Various players including major entertainment companies are becoming...
|U.S. Console and PC Gamer Distinctions by Age and Gender (IDC10465)|
This IDC study summarizes video game console and PC gamer distinctions based on a survey, fielded toward the end of 2009, of approximately 2,000 U.S. gamers. "American PC and console gamers...
|Interactive Kiosks: Best Practices (SMA00009)|
2008 EditionNew edition published in November 2008. This 99-page report on interactive kiosk best practices can be summed up very simply: If you think all you have to do to create...
|Networked Video in Europe (IDC05039)|
This document is about Networked Video in Europe
|Kiosk Industry Sector Report (SMA00007)|
RetailThis all-new report examines the current and future status of retail kiosks; the fast-growing sector of the kiosk marketplace. Seventeen charts are included, based on the results of an extensive...
|India's Booming Media & Entertainment Industry : IT Market Trends and Opportunities, 2006 - 2010 (SBR00003)|
Media & Entertainment being one of the under-researched industries- our goal here is to help shine a bit more light on what is going on in each county in this...
|Kiosk Industry Sector Report - Digital Photography (SMA00003)|
The 144-page Kiosk Industry Sector Report - Digital Photography examines the current status and opportunities for growth for these units that are being deployed at an impressive pace and now...