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Global Home Entertainment Software

Publication Date May 2008
Publisher Datamonitor
Product Type Report
Pages 29
ISBN Number not applicable
Product Code DAT02345
Price

£180.00
approximately: $318 | €228

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Summary

Datamonitor's Global Home Entertainment Software industry profile is an essential resource for top-level data and analysis covering the home entertainment software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information.

Scope

  • Contains an executive summary and data on value, volume and/or segmentation
  • Provides textual analysis of the industry's recent performance and future prospects
  • Incorporates in-depth five forces competitive environment analysis and scorecards
  • Includes a five-year forecast of the industry
  • The leading companies are profiled with supporting key financial metrics
  • Supported by the key macroeconomic and demographic data affecting the market

Highlights

  • Detailed information is included on market size, measured by value and/or volume
  • Five forces scorecards provide an accessible yet in depth view of the market's competitive landscape
  • Market shares are covered by manufacturer or brand

Why you should buy this report

  • Spot future trends and developments
  • Inform your business decisions
  • Add weight to presentations and marketing materials
  • Save time carrying out entry-level research

Market Definition

  • The global home entertainment software market includes manufacturers of home entertainment software and educational software used primarily in the home. The market value is calculated through retail sales price (RSP). Any currency conversions used in the creation of this report have been calculated using constant 2007 annual average exchange rates.
  • For the purpose of this report the Americas comprises Brazil, Canada, Mexico and the US.
  • Europe comprises Belgium, the Czech Republic, Denmark, France, Germany, Hungary, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden and the UK.
  • Asia-Pacific comprises Australia, China, Japan, India, Singapore, South Korea and Taiwan.
  • The global figure comprises the Americas, Asia-Pacific and Europe.

Content

  • Executive Summary
  • Chapter 1 Market Overview
    • 1.1 Market Definition
    • 1.2 Research Highlights
    • 1.3 Market Analysis
  • Chapter 2 Market Value
    • Chapter 3 Market Segmentation I
  • Chapter 4 Market Segmentation Ii
    • Chapter 5 Market Share
  • Chapter 6 Five Forces Analysis
    • 6.1 Summary
    • 6.2 Buyer Power
    • 6.3 Supplier Power
    • 6.4 New Entrants
    • 6.5 Substitutes
    • 6.6 Rivalry
  • Chapter 7 Leading Companies
    • 7.1 Electronic Arts
    • 7.2 Konami Corporation
    • 7.3 Sega Sammy Holdings Inc
  • Chapter 8 Market Forecasts
    • 8.1 Market Value Forecast
  • Chapter 9 Appendix
    • 9.1 Methodology
    • 9.2 Industry Associations
    • 9.3 Related Datamonitor Research
  • List of Tables
    • Table 1: Global Home Entertainment Software Market Value: $ billion, 2003-2007
    • Table 2: Global Home Entertainment Software Market Segmentation I: % Share, by Value, 2007
    • Table 3: Global Home Entertainment Software Market Segmentation II: % Share, by Value, 2007
    • Table 4: Global Home Entertainment Software Market Share: % Share, by Value, 2007
    • Table 5: Key Facts: Electronic Arts
    • Table 6: Key Facts: Konami Corporation
    • Table 7: Key Facts: Sega Sammy Holdings
    • Table 8: Global Home Entertainment Software Market Value Forecast: $ billion, 2007-2012