Games Consoles in Asia-Pacific
| Publication Date | September 2008 |
|---|---|
| Publisher | Datamonitor |
| Product Type | Report |
| Pages | 31 |
| ISBN Number | not applicable |
| Product Code | DAT00679 |
Summary
Datamonitor's Games Consoles in Asia-Pacific industry profile is an essential resource for top-level data and analysis covering the games consoles industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information.
Scope
- Contains an executive summary and data on value, volume and/or segmentation
- Provides textual analysis of the industry's recent performance and future prospects
- Incorporates in-depth five forces competitive environment analysis and scorecards
- Includes a five-year forecast of the industry
- The leading companies are profiled with supporting key financial metrics
- Supported by the key macroeconomic and demographic data affecting the market
Highlights
- Detailed information is included on market size, measured by value and/or volume
- Five forces scorecards provide an accessible yet in depth view of the market's competitive landscape
Why you should buy this report
- Spot future trends and developments
- Inform your business decisions
- Add weight to presentations and marketing materials
- Save time carrying out entry-level research
Market Definition
The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms, including any handheld systems. Market values have been calculated using annual average prices for each individual market. Market shares are based upon volume sales and consist of all console sales, including handheld. Any currency calculations used in the creation of this report have been calculated using constant 2007 annual average exchange rates.
For the purpose of this report the Americas comprise Brazil, Canada, Mexico and the US.
Europe comprises Belgium, the Czech Republic, Denmark, France, Germany, Hungary, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden and the UK.
Asia-Pacific comprises Australia, China, Japan, India, Singapore, South Korea and Taiwan.
The global figure comprises the Americas, Asia-Pacific and Europe.
Content
- Executive Summary
- Chapter 1 Market Overview
- 1.1 Market Definition
- 1.2 Research Highlights
- 1.3 Market Analysis
- Chapter 2 Market Value
- Chapter 3 Market Volume
- Chapter 4 Market Segmentation
- Chapter 5 Market Share
- Chapter 6 Five Forces Analysis
- 6.1 Summary
- 6.2 Buyer Power
- 6.3 Supplier Power
- 6.4 New Entrants
- 6.5 Substitutes
- 6.6 Rivalry
- Chapter 7 Leading Companies
- 7.1 Nintendo Co., Ltd
- 7.2 Sony Corporation
- 7.3 Microsoft Corporation
- Chapter 8 Market Forecasts
- 8.1 Market Value Forecast
- 8.2 Market Volume Forecast
- Chapter 9 Appendix
- 9.1 Methodology
- 9.2 Industry Associations
- 9.3 Related Datamonitor Research
- List Of Tables
- Table 1: Asia-Pacific Games Consoles Market Value: $ Billion, 2003-2007
- Table 2: Asia-Pacific Games Consoles Market Volume: Units Million, 2003-2007
- Table 3: Asia-Pacific Games Consoles Market Segmentation: % Share, By Value, 2007
- Table 4: Asia-Pacific Games Consoles Market Share: % Share, By Volume, 2007
- Table 5: Key Facts: Nintendo Co., Ltd
- Table 6: Key Financials: Nintendo Co., Ltd
- Table 7: Key Facts: Sony Corporation
- Table 8: Key Financials: Sony Corporation
- Table 9: Key Facts: Microsoft Corporation
- Table 10: Key Financials: Microsoft Corporation
- Table 11: Asia-Pacific Games Consoles Market Value Forecast: $ Billion, 2007-2012
- Table 12: Asia-Pacific Games Consoles Market Volume Forecast: Units Million, 2007-2012
About this Product
Delivery Details
PDF:Delivered by email usually within 4 to 8 UK business hours.
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