Toys & Games in Japan
| Publication Date | March 2009 |
|---|---|
| Publisher | Datamonitor |
| Product Type | Report |
| Pages | 29 |
| ISBN Number | not applicable |
| Product Code | DAT00712 |
Buy this product or for assistance call +44 20 7060 7474
Summary
Datamonitor's Toys & Games in Japan industry profile is an essential resource for top-level data and analysis covering the toys & games industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information.
Scope
- Contains an executive summary and data on value, volume and/or segmentation
- Provides textual analysis of the industry's recent performance and future prospects
- Incorporates in-depth five forces competitive environment analysis and scorecards
- Includes a five-year forecast of the industry
- The leading companies are profiled with supporting key financial metrics
- Supported by the key macroeconomic and demographic data affecting the market
Highlights
- Detailed information is included on market size, measured by value and/or volume
- Five forces scorecards provide an accessible yet in depth view of the market's competitive landscape
Why you should buy this report
- Spot future trends and developments
- Inform your business decisions
- Add weight to presentations and marketing materials
- Save time carrying out entry-level research
Market Definition
The toys and games market is divided into three primary sectors: games consoles, games software and traditional toys and games. The games consoles market consists of all console sales by Nintendo, Microsoft and Sony including handheld systems. The software sector covers all console and PC games. Traditional toys include action toys, activity toys, dolls, games/puzzles, infant/pre-school toys, ride-ons, vehicles and other miscellaneous toys and games.
Market values have been calculated at retail selling price (RSP), and include all taxes and levies. Any currency conversions used within this report have been calculated using constant 2007 annual average exchange rates.
Asia-Pacific comprises Australia, China, Japan, India, Singapore, South Korea and Taiwan.
Content
- TABLE OF CONTENTS
- EXECUTIVE SUMMARY
- Chapter 1 Market Overview
- 1.1 Market Definition
- 1.2 Research Highlights
- 1.3 Market Analysis
- Chapter 2 Market Value
- CHAPTER 3 Market Segmentation I
- CHAPTER 4 Market Segmentation II
- Chapter 5 Five Forces Analysis
- 5.1 Summary
- 5.2 Buyer Power
- 5.3 Supplier Power
- 5.4 New Entrants
- 5.5 Substitutes
- 5.6 Rivalry
- Chapter 6 Leading Companies
- 6.1 Namco Bandai Holdings, Inc
- 6.2 Nintendo Co., Ltd
- 6.3 Sony Corporation
- Chapter 7 Market Forecasts
- 7.1 Market Value Forecast
- Chapter 8 Macroeconomic Indicators
- Chapter 9 Appendix
- 9.1 Methodology
- 9.2 Industry Associations
- 9.3 Related Datamonitor Research
- LIST OF TABLES
- Table 1: Japan Toys & Games Market Value: $ billion, 2004- 2008(e)
- Table 2: Japan Toys & Games Market Segmentation I: % Share, by Value, 2008(e)
- Table 3: Japan Toys & Games Market Segmentation II: % Share, by Value, 2008(e)
- Table 4: Key Facts: Namco Bandai Holdings, Inc
- Table 5: Key Financials: Namco Bandai Holdings, Inc
- Table 6: Key Facts: Nintendo Co., Ltd
- Table 7: Key Financials: Nintendo Co., Ltd
- Table 8: Key Facts: Sony Corporation
- Table 9: Key Financials: Sony Corporation
- Table 10: Japan Toys & Games Market Value Forecast: $ billion, 2008-2013
- Table 11: Japan Size of Population (million) , 2004- 2008(e)
- Table 12: Japan GDP (Constant 2000 Prices, $ billion), 2004- 2008(e)
- Table 13: Japan Inflation, 2004- 2008(e)
- Table 14: Japan Exchange Rate, 2004- 2008(e)
Delivery Details
PDF:Delivered by email usually within 4 to 8 UK business hours.
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