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Toys & Games in The United States

Publication Date March 2009
Publisher Datamonitor
Product Type Report
Pages 28
ISBN Number not applicable
Product Code DAT00714
Buy this product or for assistance call +44 20 7060 7474

Summary

Datamonitor's Toys & Games in the United States industry profile is an essential resource for top-level data and analysis covering the toys & games industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information.

Scope

  • Contains an executive summary and data on value, volume and/or segmentation
  • Provides textual analysis of the industry's recent performance and future prospects
  • Incorporates in-depth five forces competitive environment analysis and scorecards
  • Includes a five-year forecast of the industry
  • The leading companies are profiled with supporting key financial metrics
  • Supported by the key macroeconomic and demographic data affecting the market

Highlights

  • Detailed information is included on market size, measured by value and/or volume
  • Five forces scorecards provide an accessible yet in depth view of the market's competitive landscape

Why you should buy this report

  • Spot future trends and developments
  • Inform your business decisions
  • Add weight to presentations and marketing materials
  • Save time carrying out entry-level research

Market Definition

The toys and games market is divided into three primary sectors: games consoles, games software and traditional toys and games. The games consoles market consists of all console sales by Nintendo, Microsoft and Sony including handheld systems. The software sector covers all console and PC games. Traditional toys include action toys, activity toys, dolls, games/puzzles, infant/pre-school toys, ride-ons, vehicles and other miscellaneous toys and games.

Market values have been calculated at retail selling price (RSP), and include all taxes and levies. Any currency conversions used within this report have been calculated using constant 2007 annual average exchange rates.

The global figure comprises the Americas, Asia-Pacific and Europe.

Europe comprises Belgium, the Czech Republic, Denmark, France, Germany, Hungary, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden and the UK.

Asia-Pacific comprises Australia, China, Japan, India, Singapore, South Korea and Taiwan.

Americas comprises Brazil, Canada, Mexico, and the US.

Content

  • Executive Summary
  • Chapter 1 Market Overview
    • 1.1 Market Definition
    • 1.2 Research Highlights
    • 1.3 Market Analysis
  • Chapter 2 Market Value
  • Chapter 3 Market Segmentation I
  • Chapter 4 Market Segmentation Ii
  • Chapter 5 Five Forces Analysis
    • 5.1 Summary
    • 5.2 Buyer Power
    • 5.3 Supplier Power
    • 5.4 New Entrants
    • 5.5 New Entrants
    • 5.6 Rivalry
  • Chapter 6 Leading Companies
    • 6.1 Mattel, Inc
    • 6.2 Hasbro, Inc
    • 6.3 Nintendo Co., Ltd
  • Chapter 7 Market Forecasts
    • 7.1 Market Value Forecast
  • Chapter 8 Macroeconomic Indicators
  • Chapter 9 Appendix
    • 9.1 Methodology
    • 9.2 Industry Associations
    • 9.3 Related Datamonitor Research
  • List of Tables
    • Table 1: United States Toys & Games Market Value: $ billion, 2004- 2008(e)
    • Table 2: United States Toys & Games Market Segmentation I: % Share, by Value, 2008(e)
    • Table 3: United States Toys & Games Market Segmentation II: % Share, by Value, 2008(e)
    • Table 4: Key Facts: Mattel, Inc
    • Table 5: Key Financials: Mattel, Inc
    • Table 6: Key Facts: Hasbro, Inc
    • Table 7: Key Financials: Hasbro, Inc
    • Table 8: Key Facts: Nintendo Co., Ltd
    • Table 9: Key Financials: Nintendo Co., Ltd
    • Table 10: United States Toys & Games Market Value Forecast: $ billion, 2008-2013
    • Table 11: United States Size of Population (million) , 2004- 2008(e)
    • Table 12: United States GDP (Constant 2000 Prices, $ billion), 2004- 2008(e)
    • Table 13: United States Inflation, 2004- 2008(e)
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