Worldwide Videogame Hardware and Software 2009-2013 Forecast

Entertainment Value Will Drive Sales in Tough Economy

Product Code IDC07672
Publication Date May 2009
Publisher IDC
Product Type Report
Pages 51
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This IDC study provides an analysis of the worldwide videogame console and handheld hardware and software market sectors. In addition to a high-level overview of market trends and competitive differences, it also provides a forecast by major region (North America, Western Europe, Japan, and the rest of the world [ROW]) of hardware and software shipments by platform and of hardware and software revenue in aggregate with historical data for 2006-2008 and forecast data for 2009-2013.

  • IDC Opinion
  • In This Study
    • Methodology
  • Situation Overview
    • Growth Follows Stages of Videogame Console Cycles
    • Videogames Go Mainstream and Consoles Go Online
    • Pay For Play Increases Consumer Value Perception
    • Nintendo Changes the Game
    • The Current Recession is Unprecedented and Global
    • Vendors Extend Console Cycles to Increase Market Share and Value
    • Price and Performance: The Enthusiast Gamer vs. the Nintendo Effect
  • Future Outlook
    • Forecast and Assumptions
      • Videogame Console Hardware
      • Videogame Software
      • Videogame Hardware and Software Revenues
      • Videogame Hardware Average Selling Price
    • Market Context
  • Essential Guidance
    • Wii Can Do It
    • Xbox 360 Degrees of Penetration
    • PlayStation Network Effect
    • Third Party Publishers
    • Convergent Device (PC and Smartphone) Game Platforms
  • Learn More
    • Related Research
    • Methodology
      • Historical Market Values
    • Definitions
    • Synopsis
  • List of Tables
    • Table: Key Forecast Assumptions for the Worldwide Videogame Hardware Market, 2009-2013
    • Table: North America Videogame Hardware Shipments by Platform, 2006-2013 (000)
    • Table: Western Europe Videogame Hardware Shipments by Platform, 2006-2013 (000)
    • Table: Japan Videogame Hardware Shipments by Platform, 2006-2013 (000)
    • Table: Rest of World Videogame Hardware Shipments by Platform, 2006-2013 (000)
    • Table: Worldwide Videogame Hardware Shipments by Platform, 2006-2013 (000)
    • Table: North America Videogame Hardware Installed Base by Platform, 2006-2013 (000)
    • Table: Western Europe Videogame Hardware Installed Base by Platform, 2006-2013 (000)
    • Table: Japan Videogame Hardware Installed Base by Platform, 2006-2013 (000)
    • Table: Rest of World Videogame Hardware Installed Base by Platform, 2006-2013 (000)
    • Table: Worldwide Videogame Hardware Installed Base by Platform, 2006-2013 (000)
    • Table: North America Videogame Software Shipments by Platform, 2006-2013 (000)
    • Table: Western Europe Videogame Software Shipments by Platform, 2006-2013 (000)
    • Table: Japan Videogame Software Shipments by Platform, 2006-2013 (000)
    • Table: Rest of World Videogame Software Shipments by Platform, 2006-2013 (000)
    • Table: Worldwide Videogame Software Shipments by Platform, 2006-2013 (000)
    • Table: North America Videogame Hardware and Software Revenue, 2006-2013 ($M)
    • Table: Western Europe Videogame Hardware and Software Revenue, 2006-2013 ($M)
    • Table: Japan Videogame Hardware and Software Revenue, 2006-2013 ($M)
    • Table: Rest of World Videogame Hardware and Software Revenue, 2006-2013 ($M)
    • Table: Worldwide Videogame Hardware and Software Revenue, 2006-2013 ($M)
    • Table: Worldwide Videogame Hardware ASPs, 2006-2013 ($)
    • Table: Worldwide Videogame Hardware and Software Revenue, 2006-2013: Comparison of March 2008 and May 2009 Forecasts ($M)
  • List of Figures
    • Figure: Worldwide Videogame Hardware and Software Revenue, 2006-2013: Comparison of March 2008 and May 2009 Forecasts

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