Worldwide Videogame Hardware and Software 2009-2013 Forecast
Entertainment Value Will Drive Sales in Tough Economy
| Publication Date | May 2009 |
|---|---|
| Publisher | IDC |
| Product Type | Report |
| Pages | 51 |
| ISBN Number | not applicable |
| Product Code | IDC07672 |
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Summary
This IDC study provides an analysis of the worldwide videogame console and handheld hardware and software market sectors. In addition to a high-level overview of market trends and competitive differences, it also provides a forecast by major region (North America, Western Europe, Japan, and the rest of the world [ROW]) of hardware and software shipments by platform and of hardware and software revenue in aggregate with historical data for 2006-2008 and forecast data for 2009-2013.
Content
- IDC Opinion
- In This Study
- Methodology
- Situation Overview
- Growth Follows Stages of Videogame Console Cycles
- Videogames Go Mainstream and Consoles Go Online
- Pay For Play Increases Consumer Value Perception
- Nintendo Changes the Game
- The Current Recession is Unprecedented and Global
- Vendors Extend Console Cycles to Increase Market Share and Value
- Price and Performance: The Enthusiast Gamer vs. the Nintendo Effect
- Future Outlook
- Forecast and Assumptions
- Videogame Console Hardware
- Videogame Software
- Videogame Hardware and Software Revenues
- Videogame Hardware Average Selling Price
- Market Context
- Forecast and Assumptions
- Essential Guidance
- Wii Can Do It
- Xbox 360 Degrees of Penetration
- PlayStation Network Effect
- Third Party Publishers
- Convergent Device (PC and Smartphone) Game Platforms
- Learn More
- Related Research
- Methodology
- Historical Market Values
- Definitions
- Synopsis
- List of Tables
- Table: Key Forecast Assumptions for the Worldwide Videogame Hardware Market, 2009-2013
- Table: North America Videogame Hardware Shipments by Platform, 2006-2013 (000)
- Table: Western Europe Videogame Hardware Shipments by Platform, 2006-2013 (000)
- Table: Japan Videogame Hardware Shipments by Platform, 2006-2013 (000)
- Table: Rest of World Videogame Hardware Shipments by Platform, 2006-2013 (000)
- Table: Worldwide Videogame Hardware Shipments by Platform, 2006-2013 (000)
- Table: North America Videogame Hardware Installed Base by Platform, 2006-2013 (000)
- Table: Western Europe Videogame Hardware Installed Base by Platform, 2006-2013 (000)
- Table: Japan Videogame Hardware Installed Base by Platform, 2006-2013 (000)
- Table: Rest of World Videogame Hardware Installed Base by Platform, 2006-2013 (000)
- Table: Worldwide Videogame Hardware Installed Base by Platform, 2006-2013 (000)
- Table: North America Videogame Software Shipments by Platform, 2006-2013 (000)
- Table: Western Europe Videogame Software Shipments by Platform, 2006-2013 (000)
- Table: Japan Videogame Software Shipments by Platform, 2006-2013 (000)
- Table: Rest of World Videogame Software Shipments by Platform, 2006-2013 (000)
- Table: Worldwide Videogame Software Shipments by Platform, 2006-2013 (000)
- Table: North America Videogame Hardware and Software Revenue, 2006-2013 ($M)
- Table: Western Europe Videogame Hardware and Software Revenue, 2006-2013 ($M)
- Table: Japan Videogame Hardware and Software Revenue, 2006-2013 ($M)
- Table: Rest of World Videogame Hardware and Software Revenue, 2006-2013 ($M)
- Table: Worldwide Videogame Hardware and Software Revenue, 2006-2013 ($M)
- Table: Worldwide Videogame Hardware ASPs, 2006-2013 ($)
- Table: Worldwide Videogame Hardware and Software Revenue, 2006-2013: Comparison of March 2008 and May 2009 Forecasts ($M)
- List of Figures
- Figure: Worldwide Videogame Hardware and Software Revenue, 2006-2013: Comparison of March 2008 and May 2009 Forecasts
Delivery Details
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