Global Entertainment and Media Outlook: 2008-2012 -Video Games
| Publication Date | June 2008 |
|---|---|
| Publisher | PricewaterhouseCoopers |
| Product Type | Report |
| Pages | 57 |
| ISBN Number | not applicable |
| Product Code | PWC00015 |
Summary
Video games
The video games market reflects consumer spending on console games (including handheld games), personal computer (PC) games, online games, and wireless games, as well as on video game advertising. The category excludes spending on the hardware and accessories used for playing the games.
A sampling of global facts and forecasts:
- "In the US, the console video game market is being driven by the newest generation of platforms. Console/handheld games will continue to dominate the market, increasing at a compound annual rate of 6.3 percent to $11.7 billion in 2012 from $8.6 billion in 2007."
- "In Asia-Pac, rising broadband penetration will drive online gaming in general and MMOGs in particular, especially in China. Across the region, online games will increase at a 13.3 percent CAGR, reaching $5.6 billion in 2012 "
- "The introduction of advanced wireless phones capable of downloading games will help to make wireless games the fastest-growing segment of the Canadian market, with a CAGR of 20.2 percent taking it to $346 million in 2012."
Content
- Video Games
- Summary
- United States
- Europe, Middle East, Africa
- Asia Pacific
- Latin America
- Canada
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