Leisure: Japan Industry Guide
Consumer
| Publication Date | April 2009 |
|---|---|
| Publisher | Datamonitor |
| Product Type | Report |
| Pages | 63 |
| ISBN Number | not applicable |
| Product Code | DAT14972 |
Buy this product or for assistance call +44 20 7060 7474
Summary
Datamonitor's Leisure: Japan Industry Guide is an essential resource for top-level data and analysis covering the Japan Leisure industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis with distinct chapters for Casinos & Gaming, Hotels & Motels, Sports Equipment and Toys & Games
Scope of the Report
- Contains an executive summary and data on value, volume and segmentation for Casinos & Gaming, Hotels & Motels, Sports Equipment and Toys & Games
- Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies
- Incorporates in-depth five forces competitive environment analysis and scorecards
- Includes five-year forecasts for Casinos & Gaming, Hotels & Motels, Sports Equipment and Toys & Games
Highlights
- The Japanese casinos and gaming sector generated total revenues of $110.5 billion in 2007, representing a compound annual rate of change (CARC) of -4.4% for the period spanning 2003-2007.
- The Japanese hotels and motels industry generated total revenues of $38.1 billion in 2008, representing a compound annual growth rate (CAGR) of 2.2% for the period spanning 2004-2008.
- The Japanese sports equipment market generated total revenues of $10.1 billion in 2008, representing a compound annual rate of change (CARC) of -0.6% for the period spanning 2004-2008.
- The Japanese toys and games market generated total revenues of $13 billion in 2008, representing a compound annual growth rate (CAGR) of 5.7% for the period spanning 2004-2008.
Why you should buy this report
- Spot future trends and developments
- Inform your business decisions
- Add weight to presentations and marketing materials
- Save time carrying out entry-level research
Content
- CHAPTER 1 CASINOS & GAMING IN JAPAN
- 1.1 Market Overview
- 1.2 Market Value
- 1.3 Market Segmentation I
- 1.4 Market Segmentation II
- 1.5 Five Forces Analysis
- 1.6 Market Forecasts
- CHAPTER 2 HOTELS & MOTELS IN JAPAN
- 2.1 Market Overview
- 2.2 Market Value
- 2.3 Market Segmentation I
- 2.4 Market Segmentation II
- 2.5 Five Forces Analysis
- 2.6 Market Forecasts
- CHAPTER 3 SPORTS EQUIPMENT IN JAPAN
- 3.1 Market Overview
- 3.2 Market Value
- 3.3 Market Segmentation I
- 3.4 Market Segmentation II
- 3.5 Five Forces Analysis
- 3.6 Market Forecasts
- CHAPTER 4 TOYS & GAMES IN JAPAN
- 4.1 Market Overview
- 4.2 Market Value
- 4.3 Market Segmentation
- 4.4 Market Share
- 4.5 Five Forces Analysis
- 4.6 Market Forecasts
- CHAPTER 5 MACROECONOMIC INDICATORS
- CHAPTER 6 APPENDIX
- 6.1 Data Research Methodology
- LIST OF TABLES
- Table 1: Japan Casinos & Gaming Sector Value: $ billion, 2003-2007
- Table 2: Japan Casinos & Gaming Sector Segmentation I: % Share, by Value, 2007
- Table 3: Japan Casinos & Gaming Sector Segmentation II: % Share, by Value, 2007
- Table 4: Japan Casinos & Gaming Sector Value Forecast: $ billion, 2007-2012
- Table 5: Japan Hotels & Motels Industry Value: $ billion, 2004-2008
- Table 6: Japan Hotels & Motels Industry Segmentation I: % Share, by Value, 2008
- Table 7: Japan Hotels & Motels Industry Segmentation II: % Share, by Value, 2008
- Table 8: Japan Hotels & Motels Industry Value Forecast: $ billion, 2008-2013
- Table 9: Japan Sports Equipment Market Value: $ million, 2003-2007
- Table 10: Japan Sports Equipment Market Segmentation I: % Share, by Value, 2007
- Table 11: Japan Sports Equipment Market Segmentation II: % Share, by Value, 2007
- Table 12: Japan Sports Equipment Market Value Forecast: $ million, 2007-2012
- Table 13: Japan Toys & Games Market Value: $ billion, 2003-2007
- Table 14: Japan Toys & Games Market Segmentation: % Share, by Value, 2007
- Table 15: Japan Toys & Games Market Share: % Share, by Value, 2007
- Table 16: Japan Toys & Games Market Value Forecast: $ billion, 2007-2012
- Table 17: Japan Size of Population (million) , 2004-2008
- Table 18: Japan GDP (Constant 2000 Prices, $ billion), 2004-2008
- Table 19: Japan Inflation, 2004-2008
- Table 20: Japan Exchange Rate, 2004-2008
- LIST OF FIGURES
- Figure 1: Japan Casinos & Gaming Sector Value: $ billion, 2003-2007
- Figure 2: Japan Casinos & Gaming Sector Segmentation I: % Share, by Value, 2007
- Figure 3: Japan Casinos & Gaming Sector Segmentation II: % Share, by Value, 2007
- Figure 4: Forces Driving Competition in the Casinos & Gaming Sector in Japan, 2007
- Figure 5: Drivers of Buyer Power in the Casinos & Gaming Sector in Japan, 2007
- Figure 6: Drivers of Supplier Power in the Casinos & Gaming Sector in Japan, 2007
- Figure 7: Factors Influencing the Likelihood of New Entrants in the Casinos & Gaming Sector in Japan, 2007
- Figure 8: Factors Influencing the Threat of Substitutes in the Casinos & Gaming Sector in Japan, 2007
- Figure 9: Drivers of Degree of Rivalry in the Casinos & Gaming Sector in Japan, 2007
- Figure 10: Japan Casinos & Gaming Sector Value Forecast: $ billion, 2007-2012
- Figure 11: Japan Hotels & Motels Industry Value: $ billion, 2004-2008
- Figure 12: Japan Hotels & Motels Industry Segmentation I: % Share, by Value, 2008
- Figure 13: Japan Hotels & Motels Industry Segmentation II: % Share, by Value, 2008
- Figure 14: Forces Driving Competition in the Hotels & Motels Industry in Japan
- Figure 15: Drivers of Buyer Power in the Hotels & Motels Industry in Japan
- Figure 16: Drivers of Supplier Power in the Hotels & Motels Industry in Japan
- Figure 17: Factors Influencing the Likelihood of New Entrants in the Hotels & Motels Industry in Japan
- Figure 18: Factors Influencing the Threat of Substitutes in the Hotels & Motels Industry in Japan
- Figure 19: Drivers of Degree of Rivalry in the Hotels & Motels Industry in Japan
- Figure 20: Japan Hotels & Motels Industry Value Forecast: $ billion, 2008-2013
- Figure 21: Japan Sports Equipment Market Value: $ million, 2003-2007
- Figure 22: Japan Sports Equipment Market Segmentation I: % Share, by Value, 2007
- Figure 23: Japan Sports Equipment Market Segmentation II: % Share, by Value, 2007
- Figure 24: Forces Driving Competition in the Sports Equipment Market in Japan, 2007
- Figure 25: Drivers of Buyer Power in the Sports Equipment Market in Japan, 2007
- Figure 26: Drivers of Supplier Power in the Sports Equipment Market in Japan, 2007
- Figure 27: Factors Influencing the Likelihood of New Entrants in the Sports Equipment Market in Japan, 2007
- Figure 28: Factors Influencing the Threat of Substitutes in the Sports Equipment Market in Japan, 2007
- Figure 29: Drivers of Degree of Rivalry in the Sports Equipment Market in Japan, 2007
- Figure 30: Japan Sports Equipment Market Value Forecast: $ million, 2007-2012
- Figure 31: Japan Toys & Games Market Value: $ billion, 2003-2007
- Figure 32: Japan Toys & Games Market Segmentation: % Share, by Value, 2007
- Figure 33: Japan Toys & Games Market Share: % Share, by Value, 2007
- Figure 34: Forces Driving Competition in the Toys & Games Market in Japan, 2007
- Figure 35: Drivers of Buyer Power in the Toys & Games Market in Japan, 2007
- Figure 36: Drivers of Supplier Power in the Toys & Games Market in Japan, 2007
- Figure 37: Factors Influencing the Likelihood of New Entrants in the Toys & Games Market in Japan, 2007
- Figure 38: Factors Influencing the Threat of Substitutes in the Toys & Games Market in Japan, 2007
- Figure 39: Drivers of Degree of Rivalry in the Toys & Games Market in Japan, 2007
- Figure 40: Japan Toys & Games Market Value Forecast: $ billion, 2007-2012
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