Global Leisure Products
| Publication Date | May 2008 |
|---|---|
| Publisher | Datamonitor |
| Product Type | Report |
| Pages | 31 |
| ISBN Number | not applicable |
| Product Code | DAT02285 |
Summary
Datamonitor's Global Leisure Products industry profile is an essential resource for top-level data and analysis covering the leisure products industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information.
Scope
- Contains an executive summary and data on value, volume and/or segmentation
- Provides textual analysis of the industry's recent performance and future prospects
- Incorporates in-depth five forces competitive environment analysis and scorecards
- Includes a five-year forecast of the industry
- The leading companies are profiled with supporting key financial metrics
- Supported by the key macroeconomic and demographic data affecting the market
Highlights
- Detailed information is included on market size, measured by value and/or volume
- Five forces scorecards provide an accessible yet in depth view of the market's competitive landscape
- Market shares are covered by manufacturer or brand
Why you should buy this report
- Spot future trends and developments
- Inform your business decisions
- Add weight to presentations and marketing materials
- Save time carrying out entry-level research
Market Definition
- The global leisure products market consists of the total revenues generated through the sale of computer & video gaming software, traditional toys & games, bicycles and sporting equipment. Computer & video gaming software, traditional toys & games and bicycles are valued at retail selling price. Sporting equipment is valued at manufacturers selling price. Any currency conversions have been calculated using constant 2006 annual average exchange rates.
- For the purpose of this report the Americas comprises Argentina, Brazil, Canada, Chile, Colombia, Mexico, Venezuela, and the US.
- Europe comprises Belgium, the Czech Republic, Denmark, France, Germany, Hungary, Italy, the Netherlands, Norway, Poland, Russia, Spain, Sweden and the UK.
- Asia-Pacific comprises Australia, China, Japan, India, Singapore, South Korea and Taiwan.
- The global figure comprises the Americas, Asia-Pacific and Europe.
Content
- Executive Summary
- Chapter 1 Market Overview
- 1.1 Market Definition
- 1.2 Research Highlights
- 1.3 Market Analysis
- Chapter 2 Market Value
- Chapter 3 Market Segmentation I
- Chapter 4 Market Segmentation Ii
- Chapter 5 Market Share
- Chapter 6 Five Forces Analysis
- 6.1 Summary
- 6.2 Buyer Power
- 6.3 Supplier Power
- 6.4 New Entrants
- 6.5 Substitutes
- 6.6 Rivalry
- Chapter 7 Leading Companies
- 7.1 Sony Corporation
- 7.2 Mattel, Inc
- 7.3 Hasbro, Inc
- 7.4 Bandai Co. Ltd
- Chapter 8 Market Forecasts
- 8.1 Market Value Forecast
- Chapter 9 Appendix
- 9.1 Methodology
- 9.2 Industry Associations
- List of Tables
- Table 1: Global Leisure Products Market Value: $ billion, 2003-2007
- Table 2: Global Leisure Products Market Segmentation: % Share, by Value, 2007
- Table 3: Global Leisure Products Market Share (by company): % Share, by Value, 2007
- Table 4: Global Leisure Products Market Share (by product): % Share, by Value, 2007
- Table 5: Key Facts: Sony Corporation
- Table 6: Key Financials: Sony Corporation
- Table 7: Key Facts: Mattel, Inc
- Table 8: Key Financials: Mattel, Inc
- Table 9: Key Facts: Hasbro, Inc
- Table 10: Key Financials: Hasbro, Inc
- Table 11: Key Facts: Bandai Co. Ltd
- Table 12: Global Leisure Products Market Value Forecast: $ billion, 2007-2012
About this Product
Delivery Details
PDF:Delivered by email usually within 4 to 8 UK business hours.
PRINT/CD-ROM:Despatched within 1 to 2 working days.
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