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Global Leisure Products

Leisure Products

Publication Date April 2009
Publisher Datamonitor
Product Type Report
Pages 29
ISBN Number not applicable
Product Code DAT02285
Buy this product or for assistance call +44 20 7060 7474

Summary

Datamonitor's Global Leisure Products industry profile is an essential resource for top-level data and analysis covering the leisure products industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information.

Scope

  • Contains an executive summary and data on value, volume and/or segmentation
  • Provides textual analysis of the industry's recent performance and future prospects
  • Incorporates in-depth five forces competitive environment analysis and scorecards
  • Includes a five-year forecast of the industry
  • The leading companies are profiled with supporting key financial metrics
  • Supported by the key macroeconomic and demographic data affecting the market

Highlights

  • Detailed information is included on market size, measured by value and/or volume
  • Five forces scorecards provide an accessible yet in depth view of the market's competitive landscape
  • Market shares are covered by manufacturer or brand

Why you should buy this report

  • Spot future trends and developments
  • Inform your business decisions
  • Add weight to presentations and marketing materials
  • Save time carrying out entry-level research

Market Definition

The global leisure products market consists of the total revenues generated through the sale of computer & video gaming software, traditional toys & games, bicycles and sporting equipment. All markets are valued at retail selling price. Any currency conversions have been calculated using constant annual average exchange rates.

Content

  • EXECUTIVE SUMMARY
  • Chapter 1 Market Overview
    • 1.1 Market Definition
    • 1.2 Research Highlights
    • 1.3 Market Analysis
  • Chapter 2 Market Value
  • CHAPTER 3 Market Segmentation I
  • CHAPTER 4 Market Segmentation II
  • Chapter 5 Market Share
  • Chapter 6 Five Forces Analysis
    • 6.1 Summary
    • 6.2 Buyer Power
    • 6.3 Supplier Power
    • 6.4 New Entrants
    • 6.5 Substitutes
    • 6.6 Rivalry
  • Chapter 7 Leading Companies
    • 7.1 Sony Corporation
    • 7.2 Mattel, Inc
    • 7.3 Hasbro, Inc
  • Chapter 8 Market Forecasts
    • 8.1 Market Value Forecast
  • Chapter 9 Appendix
    • 9.1 Methodology
    • 9.2 Industry Associations
    • 9.3 Related Datamonitor Research
  • LIST OF TABLES
    • Table 1: Global Leisure Products Market Value: $ billion, 2004-2008
    • Table 2: Global Leisure Products Market Segmentation I: % Share, by Value, 2008
    • Table 3: Global Leisure Products Market Segmentation II: % Share, by Value, 2008
    • Table 4: Global Leisure Products Market Share: % Share, by Value, 2008
    • Table 5: Key Facts: Sony Corporation
    • Table 6: Key Financials: Sony Corporation
    • Table 7: Key Facts: Mattel, Inc
    • Table 8: Key Financials:Mattel, Inc
    • Table 9: Key Facts: Hasbro, Inc
    • Table 10: Key Financials: Hasbro, Inc
    • Table 11: Global Leisure Products Market Value Forecast: $ billion, 2008-2013
Delivery Details

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