Reportbuyer.com - Leisure & Media: Computer Gameshttp://www.reportbuyer.com/rss.htmlSearch our catalogue of comprehensive market intelligence reports on Computer Games. Reports include data on Games Consoles, Global Video Games Industry and Software. en-gbReportbuyerservice@reportbuyer.comenquiries@redwiredesign.comGlobal Online Gaming Report: 2009http://www.reportbuyer.com/leisure_media/computer_games/global_online_gaming_report.htmlThe global gaming market will continue to boom in the next years. Additionally the share of paying users will grow. These prospects make the online gaming market an attractive opportunity for several online and media companies as well as for other investors. 624ead16f7b63be63ee237d10f084551Wed, 09 Sep 2009 12:00:00 GBLeisure & Media/Computer GamesThe Video Gaming Market Outlook: Evolving Business Models, Key Players, New Challenges and The Future Outlook.http://www.reportbuyer.com/leisure_media/computer_games/video_gaming_market_outlook.htmlThe global video gaming market is expected to grow at a CAGR of 8. 9% over the period 2008-2013 to reach $76. 1bn in 2013. e6757414d80c60cd8bfcc5fe7aed4bbaSat, 08 Aug 2009 12:00:00 GBLeisure & Media/Computer GamesVideo Games in Australia: IBISWorld Industry Reporthttp://www.reportbuyer.com/leisure_media/computer_games/video_games_australia.htmlThe IBISWorld Video Games in Australia report is concerned with the broader operations of all aspects of video games in Australia. Gaming consoles, games made for those consoles, as well as games produced specifically for PCs make up the retail segment of the report. Also, the development and manufacture of games, consoles and accessories constitute a notable share of the market. 1f2cae9c50144e2099d60a88e0a9b140Sat, 08 Aug 2009 12:00:00 GBLeisure & Media/Computer GamesGaming Industry - Indiahttp://www.reportbuyer.com/leisure_media/computer_games/gaming_industry_india.htmlIndia has emerged as a one-stop destination for game development with outsourced services constituting 80% of total market. The market for gaming development in India is expected to witness growth of 37% p. a. 8c8c0f34a8e4a687fceb498c1151bdd3Tue, 07 Jul 2009 12:00:00 GBLeisure & Media/Computer GamesComputer Games: Plimsoll Portfolio Analysishttp://www.reportbuyer.com/leisure_media/computer_games/computer_games.htmlThe Plimsoll Portfolio Analysis - Computer Games is a comprehensive evaluation of the UK market. The revised and updated 2006 edition analyses the financial performance of the companies important to the success of your business. Using the most up to date information available, the analysis is ideal both as a tool to benchmark your own company's results and to study the market in more depth. 6b18af6663e0aba91975d9dbdc083d94Wed, 01 Apr 2009 12:00:00 GBLeisure & Media/Computer GamesGlobal Video Games Industry - Porter's Five Forces Strategy Analysishttp://www.reportbuyer.com/leisure_media/computer_games/global_video_games_industry_porters_five_forces_strategy_analysis.htmlThe ubiquitous video game which incepted as a concept and soon caught on as a wildfire business proposition in the early days of 1972 was traditionally positioned conservatively at kids who were believed to be the dominant purchase influencers. The present market situation however begs to differ which presents the video game market as a serious business proposition which exceeds age groups as well as retains them the world over. Current day video games market has consumers which use this channel as an expression of competitive ability transcending boundaries as well as serious arcade game championships participations. a19b38520e027b22b990d0e7c16c9603Wed, 01 Apr 2009 12:00:00 GBLeisure & Media/Computer GamesGlobal Video Games Industry - Capturing Minds Worldwidehttp://www.reportbuyer.com/leisure_media/computer_games/global_video_games_industry_capturing_minds_worldwide.htmlThe ubiquitous video game which incepted as a concept and soon caught on as a wildfire business proposition in the early days of 1972 was traditionally positioned conservatively at kids who were believed to be the dominant purchase influencers. The present market situation however begs to differ which presents the video game market as a serious business proposition which exceeds age groups as well as retains them the world over. Current day video games market has consumers which use this channel as an expression of competitive ability transcending boundaries as well as serious arcade game championships participations. 61aa00808e74c93c61e611a7ec5b18edWed, 01 Apr 2009 12:00:00 GBLeisure & Media/Computer GamesCHILDWISE Monitor Report 2008-09 - Games Consoleshttp://www.reportbuyer.com/leisure_media/computer_games/childwise_monitor_report_2008_09_games_consoles.htmlThe ChildWise Monitor is a comprehensive annual report focused on children's and teenagers' media consumption, brand attitudes and key behaviour, now in its fifteenth year. This year, almost 1800 children aged 5-16 across Great Britain were interviewed in depth on a range of topics. This report focuses on children's ownership and use of games consoles. ca1f09d8eb7910dc8c6a75c88cbc81cbThu, 01 Jan 2009 12:00:00 GBLeisure & Media/Computer GamesAdvances and Trends in U.S. Mobile Video Services Marketshttp://www.reportbuyer.com/leisure_media/computer_games/advances_trends_u_s_mobile_video_services_markets.htmlThis Frost & Sullivan insight briefly examines the main industry trends in the service creation, service distribution, and service consumption processes. Best practices continue to evolve in the mobile video value chain in response to the continuously shifting expectations from mobile video services. . f3949bae0ba9b7973e81199d3c83764dFri, 12 Dec 2008 12:00:00 GBLeisure & Media/Computer GamesKorea Online Gaming 2008-2012 Forecast and Analysishttp://www.reportbuyer.com/leisure_media/computer_games/korea_online_gaming_2008_2012_forecast_analysis.htmlThis IDC study provides a bottom-up sizing and 2008-2012 forecasts of the online gaming subscription market in 2007. Historical and forecast revenue data is shown for the Korea market. This study also contains vendor-specific revenue and market shares by country. db252bbddbb6c95972bed9bc448f1b92Mon, 11 Aug 2008 12:00:00 GBLeisure & Media/Computer GamesSnapshots UK Games Hardware 2008http://www.reportbuyer.com/leisure_media/computer_games/snapshots_uk_games_hardware_2008.htmlSnapdata's Snapshots UK Games Hardware 2008 provides 2007 year-end market size data, with 2008 estimates, 5 years of historical data and five-year forecasts. The Snapshots report gives an instant overview of the UK games hardware market and covers handheld game consoles and base unit game consoles. Market volume is based on consumption. d18f8abdd325c0443ce83edfc5b3a631Fri, 08 Aug 2008 12:00:00 GBLeisure & Media/Computer GamesSnapshots UK Games Software 2008http://www.reportbuyer.com/leisure_media/computer_games/snapshots_uk_games_software_2008.htmlSnapdata's Snapshots UK Games Software 2008 provides 2007 year-end market size data, with 2008 estimates, 5 years of historical data and five-year forecasts. The Snapshots report gives an instant overview of the UK games software market and covers stationary console games, PC games and portable console games. Market value is based on retail sales. 6770b1cbc8e4ed36bb43b2b43ffb3e7cFri, 08 Aug 2008 12:00:00 GBLeisure & Media/Computer GamesIndia Online Gaming 2008-2012 Forecast and Analysishttp://www.reportbuyer.com/leisure_media/computer_games/india_online_gaming_2008_2012_forecast_analysis.htmlThis IDC study provides a bottom-up sizing of and 2008- 2012 forecasts for the online gaming subscription market in 2007. Historical and forecast revenue data is shown for the India market. This study also contains vendor-specific revenue and market shares by country. 23f07efdd7216614fd666565d7a16f7dThu, 10 Jul 2008 12:00:00 GBLeisure & Media/Computer GamesSnapshots US Games Software 2008http://www.reportbuyer.com/leisure_media/computer_games/snapshots_us_games_software_2008.htmlSnapdata's Snapshots US Games Software 2008 provides 2007 year-end market size data, with 2008 estimates, 5 years of historical data and five-year forecasts. The Snapshots report gives an instant overview of the US games software market and covers video and PC games. Market value is based on sales. d50ef01fbf1bbad1c6601e94e17707d1Mon, 07 Jul 2008 12:00:00 GBLeisure & Media/Computer GamesMexican Video Game Industryhttp://www.reportbuyer.com/leisure_media/computer_games/mexican_video_game_industry.htmlThe data included in this report come from many sources, starting with extensive interviews with first-party stakeholders and third-party software publishers; distributors; leading retailers; officials at the Economy Ministry, Mexican Customs, the National Institute of Statistics and Geographic Information, and the Bancomext import-export development bank; customs brokers; intellectual property representatives at the Business Software Association and Entertainment Software Association; videogame magazine publishers, journalists, and producers; researchers at the Iberoamericana University; sources at the US Commercial Service; videogame sales representatives; organizers of trade shows; and informal vendors of legitimate and illegitimate videogame products offering their wares in both street markets and online. . bf56c94225089dfaa92eaf6c21c72b43Thu, 15 Nov 2007 12:00:00 GBLeisure & Media/Computer GamesGames Consoles: Global Industry Guidehttp://www.reportbuyer.com/leisure_media/computer_games/games_consoles_global_industry_guide.htmlDatamonitor's Games Consoles: Global Reportis an essential resource for top-level data and analysis covering the games consoles industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis. 1f62b09dfa7f50e6391bee67960c9d36Tue, 07 Aug 2007 12:00:00 GBLeisure & Media/Computer GamesXbox Game Console Sector Reporthttp://www.reportbuyer.com/leisure_media/computer_games/xbox_game_console_sector_report.htmlThis report covers the world's 6 top XBOX game console manufacturers and vendors. It includes essential information for OEMs and importers and distributors of XBOX game console world-wide about 6 XBOX game console makers, including: details of which branded companies/products (OEM) they contract manufacture XBOX game console for ,as well as their investments, investors and M&A activities, financial, sales, and shipment statistics, and China activities. Order now and get essential info for your business decisions from THT Research. ea7f012de871228322b9e8873918bbf0Thu, 01 Mar 2007 12:00:00 GBLeisure & Media/Computer GamesExploiting Opportunities in the Global Electronic Games Sector (Review Report)http://www.reportbuyer.com/leisure_media/computer_games/exploiting_opportunities_global_electronic_games_sector_review_report.html This review report provides an overview of current and future developments across global gaming sector. Provides analysis of current players in the video game console market and their respective business strategies. Addresses new ways manufacturers are exploiting opportunities to reach consumers. c3260ca04adfe08fa54f34c4472d73beTue, 09 Jan 2007 12:00:00 GBLeisure & Media/Computer GamesThe Transforming Global Video Games Market: The Emergence Of Next Generation Gaming (Market Focus)http://www.reportbuyer.com/leisure_media/computer_games/transforming_global_video_games_market.html This brief considers the impact of next-generation consoles on the online games sector, assessing whether online services will reach their mass market potential. Provides an analysis of primary drivers for online games use as well as for the adoption of the next-generation of video game consoles. game types and principle players within the evolving video games market. d661964aef574ba9be1239dc65256c25Tue, 05 Dec 2006 12:00:00 GBLeisure & Media/Computer GamesGames Software in Francehttp://www.reportbuyer.com/leisure_media/computer_games/games_software_france.htmlGames Software in France industry profile is an essential resource for top-level data and analysis covering the games software industry. It includes detailed data on market size and segmentation, plus textual analysis of the key trends and competitive landscape, demographic information, and descriptions of the leading companies. Contains an executive summary and data on value, volume and segmentation Provides textual analysis of the industry's prospects, competitive landscape and leading companies Includes a five-year forecast of the industry Supported by the key macroeconomic and demographic data affecting the market Why you should buy this report Spot future trends and developments Inform your business decisions Add weight to presentations and marketing materials Save time carrying out entry-level research Market Definition The global game software market includes manufacturers of home entertainment software comprising the PC and the console games creators. c832fe73689032f122f6f7a2dd5f2497Fri, 09 Jun 2006 12:00:00 GBLeisure & Media/Computer Games