Reportbuyer.com - Computing & Electronics: Entertainment & Gaminghttp://www.reportbuyer.com/rss.htmlKeep up with industry trends and gain a competitive advantage in the Computer Entertainment and the Gaming Market.analysis, Interactive Kiosks and Best Practices for Digital pastimes. en-gbReportbuyerservice@reportbuyer.comenquiries@redwiredesign.comSnapshots Japan Audio Equipment 2009http://www.reportbuyer.com/computing_electronics/entertainment_gaming/snapshots_japan_audio_equipment_2009.htmlSnapdata's Snapshots Japan Audio Equipment 2009 provides 2007 year-end market size data, with 2008 estimates, 5 years of historical data and five-year forecasts. The Snapshots report gives an instant overview of the Japanese audio equipment market and covers portable audio players, stereo sets and speaker systems. Market volume is based on shipments. d6ac4853b9021ba96891439ca70f30efSat, 10 Oct 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingGlobal Digital Media - Entertainment Trends and Statisticshttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/global_digital_media_entertainment_trends_statistics.htmlThis annual report offers a wealth of information on the worldwide development of advertising and marketing in the digital era. It includes information on online entertainment, digital broadcasting, IPTV and home media centres and offers analyses, statistics, forecasts and trends. It provides insight into the impact that digital media has had on the traditional media and the changes they are making to evolve in the new landscape. 0a8dd20f15dfae019ede82d0d0b2d924Wed, 09 Sep 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingVision of Connected Entertainmenthttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/vision_connected_entertainment.htmlThis report presents a vision of future in-car entertainment that have a permanent connection to the Internet. It looks at the blurring of traditional boundaries between owned and non-owned content and provides a roadmap to a world where the driver has on-demand access to whatever music they want. . 52c897df7cfbb7d03ed4980e7a60055bSat, 08 Aug 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingEuropean Audio & Video Feature Databasehttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/european_audio_video_feature_database.htmlThis database provides an easy-to-use benchmarking tool to compare the availability, fitment strategy and retail price of the multimedia technologies included in SBD's Audio and Video market trends report titled, Developing future proof infotainment strategies in a digital world. . 1f2fc769b66c54a236f101192ad0e2bfSat, 08 Aug 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingVideo Gameshttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/video_games.htmlThis report analyzes the worldwide markets for Video Games in Millions of US$. The market for Video Games Software is analyzed by the following platforms: Console Games, Handheld Games, PC Games, Online Games, and Wireless Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. 06ac8781b2cf96c46280b66f803cad0eSat, 06 Jun 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingKiosks And Interactive Technology - Global Statistics And Trends: 2009 Editionhttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/kiosks_interactive_technology_global_statistics_trends.htmlExtensively updated in June 2009 to reflect the global economic recession, this is the streamlined version of the most comprehensive report ever produced on the kiosk industry. Based upon an unprecedented response to an extensive survey and follow-up research, it provides interactive kiosk installed base and revenue projections from the present time through 2011. It includes 53 charts and tables, examines recent trends on the leading kiosk issues of the day and offers an in-depth examination of the future of this fast-growing industry. d14f0b1e76caefb8cd6c33ebdc889115Mon, 01 Jun 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingKiosks And Interactive Technology: Seventh Editionhttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/kiosks_interactive_technology.htmlExtensively updated in June 2009 to reflect the global economic recession, our flagship report is the most comprehensive ever produced on the kiosk industry. Based upon an extraordinary response to our online survey and follow-on research, it provides the industry installed base and revenue projections from the present time through 2011. The 800+ page report includes 53 charts and tables, examines the leading industry trends and discusses recent significant projects. 6791ff6bc20449bc11e6b6cf351e1a56Mon, 01 Jun 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingDeveloping Future-Proof Infotainment Strategies in The Digital Worldhttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/developing_future_proof_infotainment_strategies_digital_world.htmlThis report provides a technology-by-technology outline of how in-car infotainment is likely to evolve in the next five years, and analyses how manufacturers can ensure the deployment of future-proof, compatible and user-friendly systems. The report is broken down into three sections: media storage trends (e. g. 30e57593e641c2ee612ad3f1bb6590eeTue, 05 May 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingEmerging Iptv and Mobile TV Models: Market Opportunities, Challenges and Key Vendorshttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/emerging_iptv_mobile_tv_models.htmlThe delivery of TV is undergoing one of the biggest transformations in its history, driven by technological innovation and changing consumer habits. Over the next few years, the entire broadcast market will make the transition from analog broadcast to digital services. The movement away from analog free-to-air (FTA) services ??. 9ac81be4e6ab1453f50f8287ae178137Sat, 04 Apr 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingComputer Game Retailers: Plimsoll Portfolio Analysishttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/computer_game_retailers.htmlThe Plimsoll Portfolio Analysis - Computer Game Retailers is a comprehensive evaluation of the UK market. The revised and updated 2006 edition analyses the financial performance of the companies important to the success of your business. Using the most up to date information available, the analysis is ideal both as a tool to benchmark your own company's results and to study the market in more depth. b12611d67f23948277a37de798fb559fWed, 01 Apr 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingEuropean Audio & Video Sales Forecasthttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/european_audio_video_sales_forecast.htmlThe range of audio & video features in cars continues to grow, as vehicle manufacturers aim to adapt to the different ways in which drivers consume media outside of the car. This report is in an easy-to-use excel format and provides a 5-year sales forecast for the fitment of different media types, connectors and broadcast receivers. . 8100dfa3b9c86a11c4d42ed543e1e513Mon, 02 Feb 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingAmerican Gamer: 2008 Survey Results, Thehttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/american_gamer_2008_survey_results.htmlThis IDC study of the adult American gamer is a result of primary research data collected from IDC's 2008 U. S. Gamer Survey. 61c7ab9e653cd6b6be23790e404959d0Mon, 02 Feb 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingKiosk Industry Directoryhttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/kiosk_industry_directory.htmlThe KID features company profiles of nearly 700 companies in the kiosk industry, representing 43 countries around the world. Company Profiles include the complete address, phone and fax numbers, website, points of contact, primary and secondary kiosk activities, a detailed Product Summary along with key clients and partners. We are including -- at no additional cost -- an Excel spreadsheet of all the data covered in the KID so that you can organize the information to meet your particular marketing and business development needs. 633cb1d863b74722eecd0f5d989b5f15Thu, 01 Jan 2009 12:00:00 GBComputing & Electronics/Entertainment & GamingInteractive Kiosks: Best Practices: 2008 Editionhttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/interactive_kiosks_best_practices.htmlNew edition published in November 2008. This 99-page report on interactive kiosk best practices can be summed up very simply: If you think all you have to do to create a kiosk application is to take an existing Website and put it on a kiosk think again!This report examines the many factors that can either result in a successful and popular kiosk or one that does not attract anyone and will join the ranks of yet another failed project. It consists of 41 full color screen shots and charts illustrating what usability techniques have been used in successful kiosk deployments. 4f5db75a14c071206fb03898be671e1bSat, 01 Nov 2008 12:00:00 GBComputing & Electronics/Entertainment & GamingOn-Shelf Availability : Zero-Sum Game and Early-Adopter Imperative?http://www.reportbuyer.com/computing_electronics/entertainment_gaming/on_shelf_availability.htmlThis Manufacturing Insights Perspective looks at the pursuit of on-shelf availability (OSA) improvements in consumer packaged goods (CPG) and the impact on both the industry and individual companies. It also makes the argument that these improvements are likely to be a zero-sum game for the CPG in general, but, somewhat paradoxically, a strategic imperative for individual companies. . b27e9b67e7b5f60e86d23192624c28d4Fri, 18 Jul 2008 12:00:00 GBComputing & Electronics/Entertainment & GamingU.S. Wireless Carrier Entertainment Content Adoption 2008 Vendor Analysishttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/u_s_wireless_carrier_entertainment_content_adoption_2008_vendor_analysis.htmlThis IDC study presents a current competitive analysis of the adoption by consumers of the mobile entertainment services offered by the four nationals and four other regional carriers and MVNOs. This study examines how carriers' positioning is likely to evolve over the next 12 months based on existing market dynamics. Recommendations that could help companies take advantage of the growing U. 66e50073480d0e5cbe39cc5f451f3941Thu, 03 Jul 2008 12:00:00 GBComputing & Electronics/Entertainment & GamingWireless Gaminghttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/wireless_gaming.htmlThis report analyzes the worldwide markets for Wireless Gaming in Millions of US$. The major Product Segments analyzed are Messaging Based Wireless Gaming, Browser/Web Based Wireless Gaming, and Downloadable Wireless Gaming. The report provides separate comprehensive analytics for the USA, Japan, Europe, and Rest of World. 973183c1549c9bab69364dc68471ce9bMon, 05 May 2008 12:00:00 GBComputing & Electronics/Entertainment & GamingAn Insight into the U.S. Mobile Multiplayer Gaming Marketshttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/insight_u_s_mobile_multiplayer_gaming_markets.htmlMobile multiplayer games represent an emerging opportunity within the mobile gaming space. Faster networks, better handsets, improved middleware platforms are some drivers of mobile multiplayer gaming. Community and competition are the two important features of mobile multiplayer gaming. 641c3a92f94e40f4f98bf18632d5fe05Mon, 05 May 2008 12:00:00 GBComputing & Electronics/Entertainment & GamingRussian Gaming Market: Globalization of Gaming http://www.reportbuyer.com/computing_electronics/entertainment_gaming/russian_gaming_market_globalization_gaming.htmlGaming is no longer restricted to well-established markets in North America and Australia. Russia - mainly slots - represents one of the larger opportunities in the global gaming arena. Russian market is expected to be one of the most lively gaming markets over the next few years, providing plenty growth opportunities, especially for gaming equipment manufacturers. 400a2b996b2dd4b0875fa682aef0ec37Thu, 01 May 2008 12:00:00 GBComputing & Electronics/Entertainment & GamingGlobal Markets for Entertainment Technologieshttp://www.reportbuyer.com/computing_electronics/entertainment_gaming/global_markets_entertainment_technologies.html STUDY GOALS AND OBJECTIVES BCC's goal in conducting this study was to explore the different factors affecting the industries directly related to entertainment technology. Our key objective was to present a comprehensive analysis of the current entertainment technology market categories and market trends, market drivers and inhibitors, and the size and growth of identified entertainment technology categories. In considering entertainment technology as a whole business, professionals in entertainment-oriented businesses can see how their product offerings fit into the bigger landscape of technology-driven entertainment as a whole. d144e98761a9d79c09bde6b9de7af27dTue, 08 Jan 2008 12:00:00 GBComputing & Electronics/Entertainment & Gaming