2007 Global Digital Media Volume 2 - Content and Application Markets
| Publication Date | May 2007 |
|---|---|
| Publisher | BuddeComm |
| Product Type | Report |
| Pages | 148 |
| ISBN Number | not applicable |
| Product Code | BUD00118 |
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Summary
The most important outcome of the convergence between telecommunications, media and IT is that the market is changing from stand-alone content and services (ie telephone, television, newspapers, radio) to multimedia (integrated content) applications and multimodal services (content delivered to various devices).
However while the entertainment, video and multimedia market is undergoing sweeping changes characterised by an expanding product offerings, the delivery systems and devices still remain highly heterogeneous due to the fact that they have always been separate.
The Internet was one of the first platforms to begin offering integrated content. Today the revenue generated from the large range of online content and services is rapidly increasing globally and interest in the Internet Economy has again be revived. Travel, gambling, adult content, music and health services have proved extremely popular, with more growth ahead.
Social networking services based on User Generated Content (UGC) are also flourishing. People naturally want to communicate, and the Internet has always provided a forum for this, from the early bulletin boards to today's video blogs that allow for new levels of interaction. Websites such as MySpace and YouTube are proving to be hugely popular around the world, and there is no sign of this growth abating.
A huge array of video content is now also available from the Internet, from small User-Generated clips to full feature length films. However, while there are certainly opportunities for 'TV and VoD' applications, we see the future to be increasingly focused on the content produced by the users and viewers themselves.
Media centres in the home are also playing a key role in delivering the new Digital Media. Requiring a digital TV, Home Media Centres combine applications such as DVRs, home networking, CD/DVD playback and MP3. Cable TV operators, telcos, consumer electronics and IT companies are all vying for the Media Centre business.
DVRs and EPGs will form an important part of the digital revolution over the next few years. TiVo (USA) and BskyB (UK) are two of the leaders in this field.
The take-up of Digital TV is expected to accelerate over the next five years, and while the UK continues to be a leader in digital television penetration today, this is expected to change as other parts of the world embrace the technology. Growth is particularly expected from parts of Asia. Cable will be the dominant delivery system, followed by satellite (DTH TV), Digital Terrestrial TV (DTTV) and Broadband TV (IPTV).
These developments in broadcasting have led to interactive TV coming back into favour. Many TV programs now have an interactive element to them, particularly in the Asian and European markets, and further advances are expected in this area.
Convergence in the mobile space is also occurring with services such as mobile TV, mobile gaming, mobile music, mobile Internet etc continuing to evolve and improve. Other recent developments include mobile VoIP and mobile UGC services - Hutchison's Kink Kommunity is one example of a social networking service available via mobile.
Key highlights:
- Around half a billion homes worldwide are expected to have digital TV by 2011, and in the future the integrated Media Centre will be at the heart of the Digital Home.
- BuddeComm estimates there will be 20 and 25 million IPTV subscribers worldwide by 2010 - up from the current market of around five million users. For more information, see chapter 3.2, page 69.
- Entertainment is important to the Internet economy, and in 2008 it is estimated that around 5 billion music tracks and 40 million feature films will be downloaded worldwide.
- Unlike the e-commerce environment of old, the new Internet economy incorporates innovative services such as tele-education and tele-health.
- It is estimated that around one million companies worldwide now rely on the Internet economy for more than 50% of their revenue. For more information, see chapter 4, page 76.
- Convergence in the mobile space has brought about mobile gaming, and it is predicted that on average there will be more than 130 million monthly mobile game users worldwide by 2010.
- Mapping applications are mainly PC-based at this stage, but there is a flurry of activity and investment directed at applying this service to handheld devices and mobile phones. For more information, see chapter 5, page 97.
Homes with connected entertainment networks worldwide - 2009 - 2011
Year (e) Homes with connected entertainment networks (million)
- 2009 - 110
- 2010 - 140
- 2011 - 180
(Source: BuddeComm based on industry sources, 2007)
Content
- 1. The Digital Home
- 1.1 Home media centres
- 1.1.1 Market in progress
- 1.1.2 Market analysis - 2007
- 1.1.3 Statistics and forecasts
- 1.1.4 Industry sectors vying for home media market
- 1.1.5 Home media product examples
- 1.1.6 Consumer confusion - analyses
- 1.1.7 Industry consortia
- 1.1.8 Other key trends and developments
- 1.1.9 Still a long way to go...
- 1.2 DVRs
- 1.2.1 Introduction
- 1.2.2 Market developments
- 1.2.3 DVR pioneer: TiVo
- 1.2.4 DVR market statistics & forecasts
- 1.2.5 Developments in the USA
- 1.1 Home media centres
- 2. Evolutions In Broadcasting
- 2.1 Digital TV
- 2.1.1 Introduction
- 2.1.2 First digital TV developments
- 2.1.3 Pay TV - mature versus emerging markets
- 2.1.4 Market observations
- 2.1.5 Global overview and statistics
- 2.1.6 Regional overview and statistics
- 2.2 Broadband TV (IPTV)
- 2.2.1 Introduction
- 2.2.2 Broadband TV
- 2.2.3 VIdeo streaming
- 2.2.4 Market developments
- 2.2.5 Market analyses - late 2006
- 2.2.6 IPTV market statistics
- 2.2.7 Global overview
- 2.2.8 IPTV standards
- 2.2.9 Industry association
- 2.3 Interactive TV
- 2.3.1 Introduction
- 2.3.2 Market analysis 2006 - 2007
- 2.3.3 i-Advertising analysis
- 2.3.4 Market leaders
- 2.3.5 Statistics and forecasts 2005 - 2009
- 2.3.6 Business modelling
- 2.3.7 interactive TV - early developments
- 2.4 HDTV and datacasting
- 2.4.1 Introduction to digital HDTV
- 2.4.2 HDTV standards
- 2.4.3 HDTV set market statistics
- 2.4.4 HDTV included in DVB
- 2.4.5 DSL TV
- 2.4.6 HDTV may tip the scales
- 2.4.7 Datacasting
- 2.1 Digital TV
- 3. VIdeo Media
- 3.1 VIdeo media entertainment and communication
- 3.1.1 New emerging business models
- 3.1.2 VIdeo entertainment
- 3.1.3 Personal video services
- 3.1.4 VIdeo-on-Demand (VoD)
- 3.1.5 VIdeo media statistics and forecasts
- 3.2 IPTV & video broadband
- 3.2.1 The future of IPTV
- 3.2.2 Case studies
- 3.2.3 Business models
- 3.2.4 Telcos versus media companies
- 3.2.5 Value-added multimedia
- 3.2.6 Web TV
- 3.2.7 Choices to be made
- 3.1 VIdeo media entertainment and communication
- 4. Internet Digital Media
- 4.1 Internet content and services
- 4.1.1 New emerging business models
- 4.1.2 The online content market
- 4.1.3 Key online content and services
- 4.1.4 Digital Rights Management (DRM)
- 4.2 Blogs, social networks and UGC
- 4.2.1 Web 2.0 introduction
- 4.2.2 User Generated Content
- 4.2.3 Blogging and web publishing
- 4.2.4 Social networking
- 4.2.5 Every site needs its own YouTube
- 4.2.6 A popularity contest
- 4.2.7 Other developments
- 4.2.8 My Second Life
- 4.2.9 Statistics and forecasts
- 4.1 Internet content and services
- 5. Mobile Digital Media
- 5.1 Mobile content and services
- 5.1.1 Mobile content statistics, trends and forecasts
- 5.1.2 Mobile adult content
- 5.1.3 Mobile email
- 5.1.4 Mobile gambling
- 5.1.5 Mobile games
- 5.1.6 Mobile Internet
- 5.1.7 Mobile music and ringtones
- 5.1.8 Mobile UGC
- 5.1.9 Mobile TV and video
- 5.1.10 Mobile sports
- 5.1.11 Mobile marketing/advertising
- 5.1.12 Mobile and permission-based marketing
- 5.2 Mobile TV
- 5.2.1 Mobile TV standard
- 5.2.2 Mobile TV Phase 2
- 5.2.3 The mobile TV fallacy - analysis
- 5.2.4 Mobile TV and WiMAX could be a good match
- 5.2.5 The broadcaster and the mobile operator
- 5.2.6 Regional overview - mobile TV developments
- 5.2.7 Mobile TV developments
- 5.2.8 Mobile TV statistics and forecasts
- 5.1 Mobile content and services
- 6. Voip
- 6.1 NGNs: converging networks
- 6.1.1 Dedicated voice and dedicated data networks
- 6.1.2 Changes driven by IP
- 6.1.3 Multi Protocol Label Switching (MPLS)
- 6.1.4 Next Generation packet Networks (NGN)
- 6.1.5 IP objectives
- 6.1.6 NGN standards
- 6.1.7 IMS forum
- 6.2 IP=IT
- 6.2.1 From VoIP to triple play
- 6.2.2 The future of VoIP lies in videoconferencing
- 6.2.3 From basic services to value added applications
- 6.3 IP - enhanced services
- 6.4 IP is making data market redundant
- 6.5 IP is upsetting the telcos
- 6.5.1 Mobile VoIP
- 6.6 Technology and communication
- 6.1 NGNs: converging networks
- 7. Glossary Of Abbreviations
- List Of Exhibit
- Exhibit 1 - Description of National Cable and Television Association's broadband home
- Exhibit 2 - Media centre applications & products
- Exhibit 3 - Media centre devices
- Exhibit 4 - Networked client devices
- Exhibit 5 - Research and industry information on DVR in the USA
- Exhibit 6 - Equivalence between access modes and traditional audiovisual use
- Exhibit 7 - Top 5 IPTV providers worldwide - 2006
- Exhibit 8 - Digital VIdeo Broadcasting Project
- Exhibit 9 - Preferences for watching video on Internet versus other Internet activities - 2006
- Exhibit 10 - Global overview of key IPTV players
- Exhibit 11 - Traditional IPTV versus broadband video ('eye will')
- Exhibit 12 - Advantages of tele-medicine
- Exhibit 13 - Applications of Microsoft's VIrtual Earth
- Exhibit 14 - Leading Web 2.0 companies
- Exhibit 15 - Examples of social networking websites - 2006
- Exhibit 16 - Second Life financials - February 2007
- Exhibit 17 - Second Life statistics - 2007
- Exhibit 18 - Key m-gambling market segments
- Exhibit 19 - Mobile TV - Unicast and MBMS - 2006
- Exhibit 20 - ITU-T definition of a Next Generation Network
- Exhibit 21 - IP-based enhanced services
- List Of Tables
- Table 1 - Homes with connected entertainment networks worldwide - 2009 - 2011
- Table 2 - Value of home networking devices market worldwide - 2005; 2011
- Table 3 - Forecast installed base of homes with connected entertainment networks worldwide - 2009 - 2011
- Table 4 - DVR subscribers worldwide - 2005; 2011
- Table 5 - TiVo DVR subscribers - August 2006
- Table 6 - DVR unit shipments worldwide - 2006; 2010
- Table 7 - DVR households by region - 2003 - 2005; 2010
- Table 8 - Set-top box market - 2006; 2009
- Table 9 - United Kingdom pay TV take up, share of homes - 2004 - 2006
- Table 10 - Asia pay TV subscribers, penetration & advertising revenue, selected countries - 2005
- Table 11 - Digital TV penetration worldwide - 2006; 2009; 2011
- Table 12 - Worldwide households connected to digital TV by delivery system - 2011
- Table 13 - Asia's TV broadcasting market statistics - 2005
- Table 14 - Asia residential TV market projections - 2010
- Table 15 - IPTV subscribers worldwide - comparison of analysts' forecasts - 2007 - 2010
- Table 16 - IPTV subscribers - Americas, Asia and Europe - 2007 - 2011
- Table 17 - IPTV services revenue worldwide - 2006; 2010
- Table 18 - Percentage of IPTV subscribers by region - 2006
- Table 19 - US HDTV adoption forecast - 2008
- Table 20 - Homes passed by cable HDTV service and annual change - 2002 - 2006
- Table 21 - Online video streams & market share of top 10 online video sites in USA - August 2006
- Table 22 - VoD/NVoD households and revenues by region - 2005; 2010
- Table 23 - Top five IPTV providers by subscribers - 2007
- Table 24 - PCCW NOW subscriber growth - 2003 - 2007
- Table 25 - Consumers use of Internet dating in European countries - 2005
- Table 26 - Number of free email users - Hotmail, Yahoo! Mail - 2006
- Table 27 - Top five e-government countries - 2005
- Table 28 - Forecasts and estimates of US online travel revenues - 2003 - 2009
- Table 29 - Online US travel revenues and estimates - 2003 - 2009
- Table 30 - US ad spending on social networking sites - 2006 - 2007; 2010
- Table 31 - Worldwide ad spending on social networking sites - 2006 - 2007; 2010
- Table 32 - Unique visitors to the most popular blogging service worldwide - 2005 - 2006
- Table 33 - Unique visitors to top 3 US blogs - May 2006
- Table 34 - Unique visitors to top 10 US social networking sites - May 2006
- Table 35 - Leading mobile data operators by revenue - Q1 2006
- Table 36 - Regional share of mobile entertainment revenues - 2006; 2011
- Table 37 - ARPU per mobile user for voice and data by region - 2004
- Table 38 - Top US mobile content and applications and annual change - February 2005
- Table 39 - Type of mobile content accessed by region - early 2005
- Table 40 - Estimated global mobile adult content revenues - 2005 - 2006; 2009; 2011
- Table 41 - Mobile game users - global monthly averages - 2005; 2010
- Table 42 - Forecast Asia Pacific mobile music revenues - 2005; 2010
- Table 43 - Forecast North America mobile music revenues - 2005; 2011
- Table 44 - Growth of photo messaging in N America, France, UK - February - July 2006
- Table 45 - Forecast global mobile sports revenue - 2006; 2011
- Table 46 - Forecast global mobile advertising spend - 2007; 2011
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