Wanted: Multimedia Handsets Consumer Desires Meet Operators Arpu Needs
| Publication Date | November 2007 |
|---|---|
| Publisher | MultiMedia Intelligence |
| Product Type | Report |
| Pages | 60 |
| ISBN Number | not applicable |
| Product Code | MMI00002 |
Summary
Multimedia has become the term of the day as wireless service has expanded beyond voice to include a variety of communication, data, and entertainment services. The "phone" has expanded into a multi-use device that changes its utility based on use. The result is a momentous transition in the wireless industry:
- Voice services are maturing and suffering under increasing price pressure.
- Operators are leveraging data services to sustain revenue growth and offset declining voice ARPU (Average Revenue per User).
- Handset manufacturers race to support industry demand for increasingly feature-rich multimedia handsets, while controlling handset cost and power consumption.
Voice commoditization and falling voice ARPU are driving a shift in wireless operators to focus on data revenue models and services. The shift to data revenue is among several key trends in the wireless industry:
- Development of mobile premium content, including mobile music, games, video and TV
- An array of new data applications, including location-based services, mobile banking, mobile wallets, and enterprise productivity applications.
- Broadening of business models and market participants
- Mobile advertising emerges
- Loosening of operator-centric walled gardens
- Off-deck content growth and distribution
- Convergence with Internet/IP applications brings new market participants and a shifting competitive landscape.
- Convergence with an array of new networks & connectivity
These trends are driving a momentous transition in the wireless industry. The "phone" has expanded into a multi-use device that changes its utility based on use. Handset manufacturers are racing to support industry demand for increasingly feature-rich multimedia handsets, while controlling handset cost and power consumption.
By the strictest definition, all handsets would be "multimedia" as they handle both audio (voice) and text (SMS) communication. When we refer to multimedia handsets though, we are really referring to enhanced entertainment features that migrate the handset from being a simple communication device to one that provides personalization and entertainment. For a handset to be considered "multimedia," it is required to meet three basic criteria: an image sensor, enhanced audio support, and video playback. In 2007, 60% of handsets will have basic multimedia functionality. By 2011, almost 9 of 10 handsets will have multimedia basic functionality.
The technology enabling a basic set of features is as impressive Across the range of implementations and target segments, there is an on-going trade-off of features versus power and cost. The technology providers include ARM, Broadcom, CEVA, Freescale, Neomagic, Qualcomm, ST Microelectronics, Texas Instruments Incorporated, ViMicro, Vivace Semiconductor and Zoran .
The requirements for today's multimedia handsets, also referred to as feature rich multimedia handsets, not only involve improving the features themselves but also secondary hardware improvements to enable optimal performance. Today's multimedia handsets need to have at least 1 megapixal image capture, MP3 audio, video Playback, Java, USB, Bluetooth, 16-bit screen color, QVGA resolution, WAP and MMS.
The major carriers are driving several major themes in today's multimedia handset market. The first trend is exclusive handsets. The second trend is form over function. The third trend is a blurring of the lines between multimedia handsets and smart phones.
The distinction between main stream feature phones and the high end phones does not result from adding additional features. It simply involves making the existing features better. The key features that we characterized high end multimedia functionality are as follows:
- Image Sensor-Needs to be at least 3 megapixel
- Video-The handset needs to be capable of both play and record
- Screen Colors-The screen needs to have 18 bit color (262k)
Content
- Executive Summary
- Introduction
- Wireless Industry Trends
- Transition to Data Services and Content
- Multiple Levels of Network Convergence
- The Mobile Internet Transforms the Competitive Ecosystem
- Voice Is Becoming a Data Application Through UMA and VoIP
- Mobile Advertising & More Data Applications
- Subscriber Growth Shifts to Developing Countries and Regions
- Handsets with at Least Basic Multimedia
- Technology behind the Basic Features
- ARM
- Broadcom
- CEVA
- Freescale Semiconductor
- Neomagic
- Qualcomm
- ST Microelectronics
- Texas Instruments (TI)
- ViMicro
- Vivace Semiconductor
- Zoran
- Handsets with Today's Multimedia Functionality
- Image Capture
- Audio
- Video Playback
- Java
- USB
- Bluetooth
- Screen Colors
- Screen Resolution
- WAP
- MMS
- Samples of MultiMedia Handsets
- Motorola's RAZR
- Nokia 6233
- Sony Ericsson K790i
- The Latest for Q4 2007
- Multimedia Handset Trends
- Verizon Wireless
- Verizon Wireless Juke by Samsung
- The Venus by LG
- The BlackBerry Pearl 8130 Smartphone
- The Voyager by LG
- Vodafone
- Vodafone Featured Multimedia Handsets
- T-Mobile
- Multimedia Handset Forecast
- Unit Forecast
- Revenue Forecast
- Regional Outlook
- A Note about Smart Phones with Multimedia Features
- Handsets with High End Multimedia Functionality
- Segmentation by Functionality
- Music Phones
- Camera Phones
- Phones with Color Screens
- Phones with Touch Screens
- Phones with Mobile TV
- Phones with FM Radio
- Phones with GPS
- Phones with Connectivity Options
- Phones with Wi-Fi
- Phones with Bluetooth
- Phones with USB
- Phones with IrDA
- Methodology
About this Product
Delivery Details
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