The global video games market
driving revenue from online strategies (Strategy Focus)
| Publication Date | January 2007 |
|---|---|
| Publisher | Datamonitor |
| Product Type | Report |
| Pages | 13 |
| ISBN Number | not applicable |
| Product Code | DAT04324 |
Summary
Introduction
Games console manufactures are seeking to generate an increased proportion of their revenues from online services.
Scope
- Provides analysis of current players in the video game console market and their respective business strategies.
- Addresses key pricing points of the current manufacturers and highlights current online strategies.
- Addresses new ways manufacturers are exploiting opportunities to reach consumers.
- Outlines current industry activity in the sector as players look to alternative revenue streams.
Highlights
Consumers are confronted with a plethora of entertainment options and the games sector is hard pressed to remain innovative. Manufacturers are pushing online services to help retain customers and diversify their content offerings.
Next-generation consoles from Microsoft, Nintendo and Sony are all battling for the living room through the creation of dynamic online products. Microsoft currently holds a strong lead with regards to online services although competition is pushing to usurp its position.
All of the major console manufacturers are looking to exploit the 'long-tail' with the promotion of digital distribution models. Datamonitor considers that the ability to offer comprehensive content portfolio will significantly effect the uptake of next-generation consoles.
Reasons to Purchase
- Understand the current competitive environment facing the video game console market with regards to online services.
- Gain insight into each of the current online offerings by the major market players.
- Address current and future trends in the online market while establishing recent industry action helping to facilitate this transition.
Content
- Catalyst
- Summary
- Methodology
- AnaLYSIS
- Market players fight to remain competitive
- Players battle for consumers 'playtime' with alternative entertainment sources
- Understanding audiences is one of the biggest challenges facing the sector
- New strategies come to light in the video game hardware and software market
- Nintendo retains a price advantage
- Sony and Microsoft battle for the living room
- Nintendo aims to include the whole family through innovative gameplay
- Manufacturers look to online gaming to provide new opportunities to reach consumers
- Online gaming has traditionally been dominated by PC-based services
- Sony and Nintendo look to tackle Microsoft's online dominance
- PlayStation Network offers 'core' services for free
- Wii Channels and Wii Connect24 create an 'open' online system
- Nintendo's WiFi Connection offers free roaming gaming
- Xbox Live continues to hold a strong position through it two-tired system
- Xbox Live Arcade offers causal gaming to the video game console audience
- All of the major players are placing a strong emphasis on online services
- PS3 set to have the largest user base for online services
- Publishers aim to exploit the 'long-tail' through digital distribution
- Games companies explore alternative revenue generation strategies
- Online gaming provides a perfect opportunity for advertising
- Micro payment models are seen as a possible opportunity to increase revenue
- Industry activity highlights the shift towards new revenue generation tactics in the sector
- Acquisitions consolidate the once fragmented publishing industry
- Big firms begin to take in-game advertising seriously
- Appendix
- Definitions
- Further reading
- Ask the analyst
- List of Figures
- Figure 1: Console pricing strategies, 1985 - 2006
- Figure 2: Comparison of online services for next-generation consoles
- Figure 3: Online users for next-generation consoles
- Figure 4: Exploiting the long-tail: the push for digital distribution
About this Product
Delivery Details
PDF:Delivered by email usually within 4 to 8 UK business hours.
PRINT/CD-ROM:Despatched within 1 to 2 working days.
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