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On-Device Portals Report

Publication Date March 2006
Publisher ARCchart
Product Type Report
Pages 145
ISBN Number not applicable
Product Code ARC00001
Price

£2,995.00
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Summary

The industry is witnessing the adoption of On-Device Portals (ODPs), a new generation of products which deliver content on the mobile phone through the use of a client application. This report classifies these products into three categories: offline portals, on-device store-fronts and home-screen replacement products. On-device portals are an evolution of WAP, as they leverage the handset's capabilities to deliver a more compelling user experience, increase service awareness and streamline content purchasing. This report provides an extensive analysis of the on-device portal market: the players, the market movements and the trends which are emerging. Topics of coverage include:
  • Analysis of the disappointing data revenues most operators are currently generating
  • The failures of the data services user experience, from awareness and accessibility to communication and education
  • A comparative landscape of ODP vendors currently in the market
  • In-depth reviews of the ODP vendors: Abaxia, Action Engine, Cibenix, Handmark (Pocket Express), Macromedia (FlashCast), MSX, Nellymoser, Onskreen, Opera Platform, Openwave, Qualcomm (uiOne), RefreshMobile, Silk and SurfKitchen
  • ODP market perspective, from early adoption, to mass market and commoditisation
  • Movements of the mobile operators in the ODP market, including case studies for ONE Smile, O2, Telefnica Mviles and TIM Imagine
  • Strategies of the handset manufacturers, content providers and standards bodies
  • Key challenges for ODP vendors, including their to-market strategy and technology considerations
  • Ten trends that will impact the market of mobile content between 2006-2008
  • Case studies for Access, Obigo, Macromedia Flash Lite, Ikivo, July Systems, Zi Qix, Leiki, Digital Airways, TAT and a yet-unnamed heavyweight infrastructure vendor who is entering the ODP market in the first half of 2006.
  • Recommendations for ODP vendors as well as operators, manufacturers and content providers
Answers and opinions are provided with respect to the following essential questions:
  • Why are On-Device Portals the next step beyond WAP?
  • What kind of ROI are European operators currently seeing from network and content investments?
  • What defines the 'user experience' and how has the usability of mobile data services failed?
  • How do ODP vendors compare in terms of their positioning, customers, technology and strategy?
  • What are the worldwide deployments of ODP products and which deployments are on mass-market handsets?
  • What is the role of phone manufacturers in the ODP market and what are the most innovative approaches?
  • What is the role of content providers and why do they stand to surpass operators as the largest deployers of ODP products in 2009?
  • What are the operators' attitudes towards on-device portals?
  • What are the key market challenges for ODP vendors going forward?
  • Which handset application platforms are moving to provide a route to market for on-device services?
  • How is ODP technology moving towards commoditisation and what are the forthcoming opportunities and high-value areas?
  • How should ODP vendors, operators, manufacturers and content providers adapt their strategy to take into account the threats and opportunities in the ODP market?

Content

  • Executive Summary
  • List of Figures
  • Chapter A. Introduction
    • What Are On-Device Portals?
    • Organisation of the Report
    • Companies Interviewed
  • Chapter B. Data Service Monetisation
    • B.1 The Industry Experience
      • The Numbers game
      • Data ARPU growing, but on a downwards trend
      • Non-SMS revenues still weak
      • Reading into the numbers
      • Beyond the Numbers
      • Marketing challenges
      • Operational challenges
    • B.2 The User Experience
      • Definitions
      • The User Experience Disappoints
      • Communication
      • Awareness
      • Discoverability
      • Accessibility
      • Ease of use
      • Personalisation
      • Education
    • B.3 Handset, The Final Frontier
      • A Flashback in History
      • A Change of Scene
    • B.4 On-Device Portals
      • Beyond WAP
      • The Product
      • The Technology
      • The Vendor Landscape
      • The Market Today
      • A nascent market
      • The second wave
      • Content providers
    • B.5 Reading On
  • Chapter C. Vendor Reviews
    • C.1 Introduction
      • Definitions
      • The Make Up of an ODP Vendor
      • The customers
      • The products
      • The technology
      • The devices
      • The route to market
    • C.2 Vendor landscape
      • The Vendors
      • Side By Side
    • C.3 Vendor Reviews
      • (history, positioning, products, customers, technology, strategy, viewpoint)
      • Abaxia
      • Action Engine
      • Cibenix
      • Handmark Pocket Express
      • Macromedia FlashCast
      • MSX
      • Nellymoser
      • Onskreen
      • Opera Platform
      • Openwave
      • Qualcomm uiOne
      • RefreshMobile
      • Silk
      • SurfKitchen
  • Chapter D. The Market Today
    • D.1 Market Overview
      • From Early Adoption to Mass Market
      • 2001: the trigger
      • 2002: The first wave
      • 2005: Gaining acceptance
      • 2006: The second wave
      • 2007: On-device services
      • 2009: Commodity
    • D.2 | Market Movements
      • Operators
      • Worldwide deployments
      • T-Mobile NewsExpress
      • Orange Downloads
      • Vodafone Live Cast
      • Operators in Japan
      • Manufacturers
      • Manufacturers taking on a key role
      • Motorola Screen3
      • Nokia Active Idle
      • Nokia Preminet Purchasing Client
      • Nokia operator menu and visual radio
      • Moving forward
      • Content providers
      • Mobile, the third screen
      • Advertising to play a key role
      • Case study: Handango InHand
      • Standards bodies
      • OMTP
      • OMA
      • W3C
      • Impact on ODP vendors
    • D.3 Case Studies
      • ONE Smile
      • O2 On-Device Portals
      • Telefnica Mviles Espaa
      • TIM Imagine
  • Chapter E. Strategic Outlook
    • E.1 Global Market Growth Forecast
      • Forecast Model
      • Market Forecast 2005-2009
    • E.2 Market Challenges Today
      • Commercial Channels
      • Channel spaghetti
      • Technology Channels
      • Java, a point solution
      • Beyond Java
      • Operator Sales
    • E.3 Market Trends 2006-2008
      • Trend #1: Software Platforms: The Route To Market
      • And the winner is
      • Case study: Access
      • Case study: Obigo
      • Case study: Macromedia Flash Lite
      • Case study: Ikivo
      • Trend #2: The Server: A Core Part Of The Value Proposition
      • Case study: July Systems
      • Trend #3: The Second Wave of ODP Vendors
      • Case study: An Emerging ODP Player
      • Trend #4: The Content Providers Strike Back
      • Trend #5: Synchronisation: The Missing Link
      • Trend #6: Service Discovery and Search
      • Case study: Zi Qix
      • Trend #7: Personalisation: The End-Goal of Customisation
      • Case study: Leiki
      • Trend #8: The SIM is Back
      • Trend #9: ODP Technology: Commoditisation And New Opportunities
      • Rendering technology: consolidation
      • TAT: adding the wow factor
      • New opportunities for ODP technology investments
      • Trend #10: Unique, Mass-Produced Experiences
      • From theory to market practice
      • Case study: Digital Airways
      • Customised design manufacturers
      • Homogeneous user experiences
  • Chapter F. Recommendations
    • F.1 ODP vendors: Prepare for Commoditisation
    • F.2 Operators: Migrate WAP investments into ODP products
    • F.3 Content Providers: Exploit Distribution Power and Impact
    • F.4 Manufacturers: Position ODP software as a Value-Add
  • List of Figures
    • Figure 1. Data as a proportion of revenue, for leading operators
    • Figure 2. Growth of non-messaging data revenues for Vodafone operations
    • Figure 3. Conceptual definitions of usability, user experience and customer experience
    • Figure 4. Typical user journey to browse, select, purchase and install a ringtone
    • Figure 5. Typical advertisement for a content subscription service in the UK
    • Figure 6. On-device portal vendor deployments by geographic region
    • Figure 7. Customer mix of on-device portal vendors
    • Figure 8. Comparative landscape of ODP vendors (customers, products, and technology)
    • Figure 9. Abaxia screenshots
    • Figure 10. Sprint phone w/ Action Info
    • Figure 11. Cibenix screenshots
    • Figure 12. Pocket Express screenshots
    • Figure 13. FlashCast screenshots
    • Figure 14. MSX screenshots
    • Figure 15. Nellymoser screenshots
    • Figure 16. Onskreen screenshots
    • Figure 17. Opera Platform screenshots
    • Figure 18. Openwave screenshots
    • Figure 19. uiOne screenshots
    • Figure 20. RefreshMobile screenshots
    • Figure 21. Silk screenshots
    • Figure 22. SurfKitchen screenshots
    • Figure 23. Pictorial representation of on-device portal history and future trends
    • Figure 24. Screenshots of T-Mobile's NewsExpress client
    • Figure 25. Orange Downloads service
    • Figure 26. Vodafone Live Cast screenshots
    • Figure 27. Motorola Screen3 screenshot
    • Figure 28. Nokia Preminet diagrammatic overview
    • Figure 29. ONE's television advertising for its Smile service
    • Figure 30. Screenshots of O2 Active menu (access to premium content shown in yellow)
    • Figure 31. On-device portal client deployments (estimated)
    • Figure 32. Market share for ODP deployments in 2005 and 2009 (estimated)
    • Figure 33. Total value of global on-device portal market in 2005 - 2009 (estimated)
    • Figure 34. Zi's Qix product screenshots
    • Figure 35. Customisation as the opposite of personalisation
    • Figure 36. Example of a rotating CD music player UI delivered by TAT's Kastor