About 300 reports

Australia - Digital Media - Gaming and Gambling

15 pages • By Paul Budde Communication Pty Ltd

As broadband speed and capacity increases we are seeing a whole new range of gaming applications entering the market over the next decade. Not needing a console has increased access and created distinctions between console vs. casual gamers. Games are now integrated with other online services such as music and movies. The video and...

180 225 144
Aug 2015

EU: Video Game Market. Analysis And Forecast To 2020

By IndexBox Marketing

The report provides an in-depth analysis of the EU video game market. It presents the latest data of the market size and volume, domestic production, exports and imports, price dynamics and turnover in the industry. The report shows the sales data, allowing you to identify the key drivers and restraints. You can find here a strategic analysis...

1 490 2 161 1 192
Aug 2015

Russia: Video Game Market. Analysis And Forecast To 2020

By IndexBox Marketing

The report provides an in-depth analysis of the Russian Market of Video Games. It presents the latest data of the market size and volume, domestic production, exports and imports, price dynamics and turnover in the industry. The report shows the sales data, allowing you to identify the key drivers and restraints. You can find here a strategic...

1 490 2 161 1 192
Aug 2015

Video Games in the United Arab Emirates

22 pages • By Euromonitor International

The launch of PlayStation 4 and Xbox One continues to drive growth, especially as more games continue to be released for these consoles. The year 2014 saw major game releases, such as Pro Evolution Soccer 2015, Disney Infinity 2.0 Marvel Super Heroes, Metal Gear Solid V: Ground Zeroes, Battlefield Hardline and FIFA 15 for the consoles, driving...

640 794 518
Aug 2015

Video Games in the Philippines

18 pages • By Euromonitor International

While video games recorded a current value decline of 18% in 2013, it grew by 16% in 2014. One of the main drivers of growth in the category in 2014 was the release of the Sony PlayStation 4 and Microsoft Xbox One static consoles in November 2013. In 2014, sales of these consoles and the related software and accessories started to increase...

640 794 518
Aug 2015

Global Mobile Gaming Industry 2015 Market Research Report

280 pages • By QY Research Group

SummaryThe Global Mobile Gaming Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Mobile Gaming industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Mobile Gaming market...

2 240 2 800 1 792
Aug 2015

Video Games in Romania

25 pages • By Euromonitor International

The Romanian video games category continued to grow at a fast pace in 2014 (value sales increased by 20% to RON293 million) due to the large room for growth, a decline piracy, improved internet access and technology literacy. Video games is impacted by seasonality, with sales usually peaking around Christmas. Events like Black Friday have...

800 992 648
Aug 2015

United States Video Game Industry 2015 Market Research Report

275 pages • By QY Research Group

SummaryThe United States Video Game Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Video Game industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Video Game market...

3 040 3 800 2 432
Aug 2015

Global Video Game Industry 2015 Market Research Report

294 pages • By QY Research Group

SummaryThe Global Video Game Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Video Game industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Video Game market analysis...

2 240 2 800 1 792
Aug 2015

Video Game Publishers GLOBAL Industry report

140 pages • By Plimsoll Publishing Ltd UK

Plimsoll’s Video Game Publishers (GLOBAL) analysis is the most definitive and accurate study of the Video Game Publishers (GLOBAL) sector in 2015.The report is split into two sections and uses both a written and graphical analysis – analysing the 90 largest Video Game Publishers (GLOBAL) companies. The Video Game Publishers...

1 188 1 722 1 069
Aug 2015

Computer Game Publishers NORDIC Industry report

180 pages • By Plimsoll Publishing Ltd UK

Plimsoll’s Computer Game Publishers (NORDIC) analysis is the most definitive and accurate study of the Computer Game Publishers (NORDIC) sector in 2015.The report is split into two sections and uses both a written and graphical analysis – analysing the 128 largest Computer Game Publishers (NORDIC) companies. The Computer Game...

713 1 033 641
Aug 2015

Video Games in France, Euromonitor International

25 pages • By Euromonitor International

In 2014 current value sales of video games soared, thanks to major new launches in video games hardware – specifically the successful launch of the new generation-8 consoles – and the rapid growth of digital gaming. In 2014 it seemed that gamers had become more familiar with casual free-to-play (F2P) games, which also helped to reach a new...

800 992 648
Jul 2015

Video Games in Brazil

24 pages • By Euromonitor International

Contrary to the trend in traditional toys and games, video games is swimming against the stream in Brazil. It registered current value growth of 23% in 2014, reaching a total of BRL2.7 billion with many good prospects and innovations to come. Brazilian video games is 12th biggest worldwide, having gained in position.Euromonitor International’s...

800 992 648
Jul 2015

Video Games in Ukraine

23 pages • By Euromonitor International

Free-to-play games increased in popularity within digital gaming in 2014. Most Ukrainians are still not ready to pay for digital gaming. Therefore, with the appearance of quality free-to-play games, Ukrainians refocused on their use. This had a negative influence on sales of video games. As a result, with difficult economic circumstances and...

800 992 648
Jul 2015

Video Games in Switzerland

21 pages • By Euromonitor International

Video games continued to perform well in Switzerland in 2014. The main factors driving sales in the category were healthy growth in the number of users and, more importantly, the release of the eighth-generation consoles PlayStation 4 in November 2013 and Xbox One in September 2014. In addition, older consoles such as PlayStation 3 and Xbox...

800 992 648
Jul 2015

Video Games in China

28 pages • By Euromonitor International

Foreign manufacturers of static video game consoles, such as Microsoft (China) Pte Ltd, enjoyed further easing in the policy environment in China over the review period. In January 2014, the State Council of China removed the ban on foreign manufacturers selling static video game consoles in mainland China, which lasted for fourteen years,...

800 992 648
Jul 2015

Toys and Games in China

43 pages • By Euromonitor International

Although an economic slowdown continued to take place in China in 2014, toys and games recorded another year of double-digit growth, thanks to steady consumer demand. In traditional toys and games, toys that promote outdoor activities and learning skills were increasingly purchased by consumers. Construction toys, outdoor and sports toys,...

975 1 209 790
Jul 2015

Video Games in Argentina

19 pages • By Euromonitor International

Video games is being affected by a mix of different trends in the local market. Whereas digital gaming is mostly affected by volume sales, video games hardware is affected more by price increases due to the high component of imported products in this area and the peso devaluation of nearly 25% in January 2014 (above 30% for the year). New...

800 992 648
Jul 2015

Video Games in the Netherlands

24 pages • By Euromonitor International

Sales of video games recorded positive results in 2014 after the declines of the review period, which was marked by the economic slowdown restricting spending on non-food products in the Netherlands. While the Dutch economy improved in 2014, leading to positive GDP growth, consumer confidence remained low, generating a more cautious attitude...

800 992 648
Jul 2015

Video Games in Sweden

25 pages • By Euromonitor International

The launch of Xbox One in 2014 and the continued success of PlayStation 4 dominated video games sales developments in 2014. This resulted in 40% growth of static video games consoles in 2014.Euromonitor International's Video Games in Sweden report offers a comprehensive guide to the size and shape of the market at a national level....

800 992 648
Jul 2015

Video Games in Australia

22 pages • By Euromonitor International

Retail value sales in video games increased by 11% in current terms in 2014. This could be attributed to the release of eighth-generation gaming consoles, particularly the Xbox One and the PlayStation 4, which significantly altered the landscape of the video games industry in Australia in 2014. Both eighth-generation gaming consoles proved...

800 992 648
Jul 2015

Video Games in Poland

26 pages • By Euromonitor International

At the end of 2013, Sony introduced its PlayStation 4 console. Video games fans were impatiently waiting for this launch and, as a result, demand outstripped supply in some outlets in 2013. The most significant sales of this product were observed in 2014, which enabled Sony to reclaim leadership of video games in Poland in terms of retail...

800 992 648
Jul 2015

Video Games in South Africa

22 pages • By Euromonitor International

Demand for video games in South Africa remains vibrant, owing mainly to the dynamic contribution of digital gaming, which achieved current value growth of 20% in 2014. The widespread penetration of smart devices, particularly smartphones and tablets, in combination with the relatively affordable price points of mobile games, continues to drive...

800 992 648
Jul 2015

Toys and Games in Canada

42 pages • By Euromonitor International

In 2014, traditional toys and games trended downwards registering gradual decline in current value sales, due to an ongoing shift in consumer preference towards alternative forms of entertainment, particularly smartphones and other mobile devices, a slow-growing younger generation who play with toys and overall weak economic growth. A disappointing...

975 1 209 790
Jul 2015

Video Games in India

20 pages • By Euromonitor International

Video games in India continued to be mainly driven by increasing disposable income among the young population and the drastic increase seen in the number of smartphone users. In line with rising disposable income levels, gamers increasingly shifted away from hand-held video game consoles to static consoles, which offer a richer experience...

800 992 648
Jul 2015

Video Games in Canada

26 pages • By Euromonitor International

Sales of video games, including video games hardware, software and digital gaming, stagnated in current value terms in 2014 at CAD2.3 billion. Sales were driven by stronger-than-expected sales of new generation static video game consoles and rapidly-growing digital and mobile games in 2014 which offset the decline in video games software sales.Euromonitor...

800 992 648
Jul 2015

Video Games in the US, Euromonitor International

25 pages • By Euromonitor International

Following the launch of the Xbox One and PlayStation 4 in November 2013, the next-generation console race was in full swing for 2014. Both Sony and Microsoft campaigned hard during the year to try to earn their respective consoles a place in the living room. This led to numerous advertisement campaigns and deep discounts during the holiday...

800 992 648
Jul 2015

Toys and Games in Poland

39 pages • By Euromonitor International

Technological developments brought some changes in children’s preferences, habits and behaviour. Smartphones and tablets became one of the must have items for children. The popularity of these items consequently became one of the main restrictions to faster growth for toys and games in Poland. In the case of video games, mobile games, as well...

975 1 209 790
Jul 2015

InterServ International Inc. - Company Profile and Financial Analysis

22 pages • By ICD Research

SummaryICD Research's "InterServ International Inc. - Company Profile and Financial Analysis" contains in depth information and data about the company and its operations. The profile contains a company overview, key facts, major products and services, financial ratios, financial analysis, company locations and subsidiaries.Key...

79 99 63
Jun 2015

Soft Power, Hard Fight: The Chinese Online Game Market and Leading Vendors

16 pages • By Market Intelligence & Consulting Institute

Still at a high-growth stage, the Chinese online game market value is expected to exceed 150 billion RMB in 2016, replacing the United States to become the world's largest online game market. The 90's generation has become the target customers in replacement of the 80's generation, and leading online game vendors have placed a higher emphasis...

1 280 1 600 1 024
Jun 2015