About 400 reports

United States Game Software Market Report 2016

119 pages • By QY Research

Notes:Sales, means the sales volume of Game SoftwareRevenue, means the sales value of Game SoftwareThis report studies sales (consumption) of Game Software in USA market, focuses on the top players, with sales, price, revenue and market share for each player, covering SONY Microsoft Nintendo...

3 040 3 800 2 432
Sep 2016

Global Game Software Sales Market Report 2016

124 pages • By QY Research

Notes:Sales, means the sales volume of Game SoftwareRevenue, means the sales value of Game SoftwareThis report studies sales (consumption) of Game Software in Global market, especially in USA, China, Europe, Japan, Korea and Taiwan, focuses on top players in these regions/countries, with sales, price, revenue and market...

3 200 4 000 2 560
Sep 2016

Webzen Inc. - Company Capsule, ICD Research

28 pages • By ICD Research

SummaryThis report is a crucial resource for industry executives and anyone looking to access key information about "Webzen Inc."The report utilizes a wide range of primary and secondary sources, which are analyzed and presented in a consistent and easily accessible format. ICD strictly follows a standardized research methodology...

79 99 63
Sep 2016

Video Games in Japan

24 pages • By Euromonitor International

Video games in Japan grew by 6% in 2015 to reach sales of ¥1.3 trillion, with growth slowing from the 12% increase seen in 2014. The positive growth came from mobile games, which generated ¥798 billion in 2015, accounting for 63% of overall video game sales. Most, if not all, mobile games that generate sales in mobile games are free-to-play...

800 992 648
Sep 2016

Toys and Games in Japan

40 pages • By Euromonitor International

Demographic and market conditions continued to have an impact on the toys and games market in Japan during 2015. Unlike in the previous year, traditional toys and games contracted in value sales in 2015 while video games recorded healthy growth. Video games received a boost from the 2014 launches of new consoles by PlayStation 4 and Xbox One....

975 1 209 790
Sep 2016

Global Game Software Market Research Report 2016

101 pages • By QY Research

Notes:Production, means the output of Game SoftwareRevenue, means the sales value of Game SoftwareThis report studies Game Software in Global market, especially in North America, Europe, China, Japan, Korea and Taiwan, focuses on top manufacturers in global market, with production, price, revenue and market share for...

2 320 2 900 1 856
Sep 2016

Video Game Publishers Global Industry Report

140 pages • By Plimsoll Publishing Ltd UK

Plimsoll's Video Game Publishers (GLOBAL) analysis is the most definitive and accurate study of the Video Game Publishers (GLOBAL) sector in 2016.The report is split into two sections and uses both a written and graphical analysis – analysing the 90 largest Video Game Publishers (GLOBAL) companies. The Video Game Publishers...

1 188 1 294 950
Sep 2016

Computer Game Retailers UK Industry Report

70 pages • By Plimsoll Publishing Ltd UK

Plimsoll’s UK Computer Game Retailers (UK) analysis is the most definitive and accurate study of the Computer Game Retailers (UK) sector in 2016.The report is split into two sections and uses both a written and graphical analysis – analysing the 30 largest Computer Game Retailers (UK) companies. The Computer Game Retailers...

438 477 350
Sep 2016

Computer Game Developers UK Industry Report

260 pages • By Plimsoll Publishing Ltd UK

Plimsoll’s UK Computer Game Developers (UK) analysis is the most definitive and accurate study of the Computer Game Developers (UK) sector in 2016.The report is split into two sections and uses both a written and graphical analysis – analysing the 200 largest Computer Game Developers (UK) companies. The Computer Game Developers...

438 477 350
Sep 2016

Computer Game Publishers Nordic Industry Report

110 pages • By Plimsoll Publishing Ltd UK

Plimsoll's Computer Game Publishers (NORDIC) analysis is the most definitive and accurate study of the Computer Game Publishers (NORDIC) sector in 2016.The report is split into two sections and uses both a written and graphical analysis – analysing the 60 largest Computer Game Publishers (NORDIC) companies. The Computer Game...

713 777 570
Sep 2016

Video Games in Australia

26 pages • By Euromonitor International

Following the launch of the PlayStation 4 and Xbox One in 2013, next generation consoles continued in full swing in 2015. Both Sony and Microsoft continued to campaign hard during the year in an attempt to gain market share in Australia. Aggressive marketing campaigns, exclusive content and price discounting remained key differentiators as...

800 992 648
Sep 2016

Video Games in the Philippines

19 pages • By Euromonitor International

Mobile games now leads video games with an exceptional increase in retail value terms. The increased penetration rate of smartphones and tablets allowed a greater portion of the Philippine population to have access to games on mobile devices. Both static consoles and hand-held consoles saw a steep decline in sales, the latter recording a negative...

800 992 648
Sep 2016

United States Gaming Software Market Report 2021

107 pages • By QY Research

Notes:Sales, means the sales volume of Gaming SoftwareRevenue, means the sales value of Gaming SoftwareThis report studies sales (consumption) of Gaming Software in USA market, focuses on the top players, with sales, price, revenue and market share for each player, covering Activision Blizzard Electronic...

3 040 3 800 2 432
Sep 2016

Video Games in France, Euromonitor International

25 pages • By Euromonitor International

Healthy value growth in 2015 was predominantly driven by video games software, with 99% of total value progression coming from the increase in video games software sales. After the boom in 2014, static consoles recorded slightly lower sales volumes and value, while hand-held consoles suffered double-digit contractions in retail value and volume...

800 992 648
Sep 2016

Video Games in Spain

22 pages • By Euromonitor International

Video games saw another solid performance in 2015 in Spain, with value growth driven by the popularisation of mobile games and video games software (digital). In addition, 2015 was marked by stabilisation of economic conditions and a recovery in consumer spending power, as well as video games being the biggest entertainment industry in the...

800 992 648
Sep 2016

Video Games in Brazil

24 pages • By Euromonitor International

The category of video games in Brazil was a heated one in previous years, rapidly growing and reaching an avid public within the country, as sales grew at a current CAGR of 33% over the review period. In 2015, however, due to the country’s economic situation and especially the rise of the US dollar against the Brazilian real, growth of video...

800 992 648
Aug 2016

Global Joystick Market Research Report 2016

148 pages • By 9Dimen Research

2016 Global Joystick Industry Report is a professional and in-depth research report on the world's major regional market conditions of the Joystick industry, focusing on the main regions (North America, Europe and Asia) and the main countries (United States, Germany, Japan and China).The report firstly introduced the Joystick basics:...

2 280 2 850 1 824
Aug 2016

Global Joystick Switches Sales Market Report 2021

102 pages • By QY Research

Notes:Sales, means the sales volume of Joystick SwitchesRevenue, means the sales value of Joystick SwitchesThis report studies sales (consumption) of Joystick Switches in Global market, especially in North America, Europe, China, Japan, Southeast Asia and India, focuses on top players in these regions/countries, with sales,...

3 200 4 000 2 560
Aug 2016

Video Games in Italy

25 pages • By Euromonitor International

Video games software (digital) recorded very high growth in 2015 and it has come to represent the most important video games category in Italy. The most important trend seen in video games during the year is the fact that gamers now prefer to purchase their video games for their consoles online through Steam rather than purchasing physical...

800 992 648
Aug 2016

Video Games in the Netherlands

23 pages • By Euromonitor International

Video games recorded strong growth in 2015. This was in great part driven by static consoles, which grew as a result of new product launches in 2014. Indeed, both the PlayStation 4 and Xbox One were launched in 2013 and 2014 respectively. As such, the after-effect of the initial spike after the launch of a static console could still be felt...

800 992 648
Aug 2016

China Joystick Potentiometers Industry 2016 Market Research Report

132 pages • By QY Research

The China Joystick Potentiometers Industry 2016 Market Research Report is a professional and in-depth study on the current state of the Joystick Potentiometers industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The Joystick Potentiometers...

2 560 3 200 2 048
Aug 2016

Video Games in Germany

25 pages • By Euromonitor International

Video games recorded another strong performance in 2015, with value growth remaining high, albeit lower than in 2014, when double digit growth was achieved. The ongoing success of video games was positively impacted by the major launch of Sony’s PlayStation 4 and Microsoft’s Xbox One towards the end of 2013. Apart from static consoles continuing...

800 992 648
Aug 2016

Video Games in Turkey

25 pages • By Euromonitor International

Video games recorded dynamic current value growth of 31% in 2015, with digital video games software remaining far from saturation in Turkey. The ongoing rise in household penetration of broadband internet and mobile internet subscriptions (eg 3G and 4G LTE) fuelled growth over the review period. However, the convenience and practicality that...

800 992 648
Aug 2016

Global Gaming Software Sales Market Report 2021

103 pages • By QY Research

Notes:Sales, means the sales volume of Gaming SoftwareRevenue, means the sales value of Gaming SoftwareThis report studies sales (consumption) of Gaming Software in Global market, especially in North America, Europe, China, Japan, Southeast Asia and India, focuses on top players in these regions/countries, with sales, price,...

3 200 4 000 2 560
Aug 2016

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Malaysia to 2020

33 pages • By Verdict Retail

SummaryVerdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Malaysia to 2020" combines retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers within Games Software category....

600 750 480
Aug 2016

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Hong Kong to 2020

33 pages • By Verdict Retail

SummaryVerdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Hong Kong to 2020" combines retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers within Games Software category....

600 750 480
Aug 2016

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Venezuela to 2020

33 pages • By Verdict Retail

SummaryVerdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Venezuela to 2020" combines retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers within Games Software category....

600 750 480
Aug 2016

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Singapore to 2020

33 pages • By Verdict Retail

SummaryVerdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Singapore to 2020" combines retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers within Games Software category....

600 750 480
Aug 2016

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Portugal to 2020

33 pages • By Verdict Retail

SummaryVerdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Portugal to 2020" combines retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers within Games Software category....

600 750 480
Aug 2016

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Egypt to 2020

33 pages • By Verdict Retail

SummaryVerdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Egypt to 2020" combines retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers within Games Software category....

600 750 480
Aug 2016