About 300 reports

Video Game Publishers GLOBAL Industry report

140 pages • By Plimsoll Publishing Ltd UK

Plimsoll’s Video Game Publishers (GLOBAL) analysis is the most definitive and accurate study of the Video Game Publishers (GLOBAL) sector in 2015.The report is split into two sections and uses both a written and graphical analysis – analysing the 90 largest Video Game Publishers (GLOBAL) companies. The Video Game Publishers...

1 188 1 722 1 069
Aug 2015

Computer Game Publishers NORDIC Industry report

180 pages • By Plimsoll Publishing Ltd UK

Plimsoll’s Computer Game Publishers (NORDIC) analysis is the most definitive and accurate study of the Computer Game Publishers (NORDIC) sector in 2015.The report is split into two sections and uses both a written and graphical analysis – analysing the 128 largest Computer Game Publishers (NORDIC) companies. The Computer Game...

713 1 033 641
Aug 2015

Video Games in Ukraine

23 pages • By Euromonitor International

Free-to-play games increased in popularity within digital gaming in 2014. Most Ukrainians are still not ready to pay for digital gaming. Therefore, with the appearance of quality free-to-play games, Ukrainians refocused on their use. This had a negative influence on sales of video games. As a result, with difficult economic circumstances and...

800 992 648
Jul 2015

EU: Video Games - Market Report. Analysis And Forecast To 2020

By IndexBox Marketing

The report provides an in-depth analysis of the EU market for Video Games. It presents the latest data of the market size and volume, domestic production, exports and imports, price dynamics and turnover in the industry. The report shows the sales data, allowing you to identify the key drivers and restraints. You can find here a strategic...

1 490 2 161 1 192
Jul 2015

Video Games in Switzerland

21 pages • By Euromonitor International

Video games continued to perform well in Switzerland in 2014. The main factors driving sales in the category were healthy growth in the number of users and, more importantly, the release of the eighth-generation consoles PlayStation 4 in November 2013 and Xbox One in September 2014. In addition, older consoles such as PlayStation 3 and Xbox...

800 992 648
Jul 2015

Video Games in China

28 pages • By Euromonitor International

Foreign manufacturers of static video game consoles, such as Microsoft (China) Pte Ltd, enjoyed further easing in the policy environment in China over the review period. In January 2014, the State Council of China removed the ban on foreign manufacturers selling static video game consoles in mainland China, which lasted for fourteen years,...

800 992 648
Jul 2015

Toys and Games in China

43 pages • By Euromonitor International

Although an economic slowdown continued to take place in China in 2014, toys and games recorded another year of double-digit growth, thanks to steady consumer demand. In traditional toys and games, toys that promote outdoor activities and learning skills were increasingly purchased by consumers. Construction toys, outdoor and sports toys,...

975 1 209 790
Jul 2015

Video Games in Argentina

19 pages • By Euromonitor International

Video games is being affected by a mix of different trends in the local market. Whereas digital gaming is mostly affected by volume sales, video games hardware is affected more by price increases due to the high component of imported products in this area and the peso devaluation of nearly 25% in January 2014 (above 30% for the year). New...

800 992 648
Jul 2015

Video Games in the Netherlands

24 pages • By Euromonitor International

Sales of video games recorded positive results in 2014 after the declines of the review period, which was marked by the economic slowdown restricting spending on non-food products in the Netherlands. While the Dutch economy improved in 2014, leading to positive GDP growth, consumer confidence remained low, generating a more cautious attitude...

800 992 648
Jul 2015

Video Games in Sweden

25 pages • By Euromonitor International

The launch of Xbox One in 2014 and the continued success of PlayStation 4 dominated video games sales developments in 2014. This resulted in 40% growth of static video games consoles in 2014.Euromonitor International's Video Games in Sweden report offers a comprehensive guide to the size and shape of the market at a national level....

800 992 648
Jul 2015

Video Games in Australia

22 pages • By Euromonitor International

Retail value sales in video games increased by 11% in current terms in 2014. This could be attributed to the release of eighth-generation gaming consoles, particularly the Xbox One and the PlayStation 4, which significantly altered the landscape of the video games industry in Australia in 2014. Both eighth-generation gaming consoles proved...

800 992 648
Jul 2015

Video Games in Poland

26 pages • By Euromonitor International

At the end of 2013, Sony introduced its PlayStation 4 console. Video games fans were impatiently waiting for this launch and, as a result, demand outstripped supply in some outlets in 2013. The most significant sales of this product were observed in 2014, which enabled Sony to reclaim leadership of video games in Poland in terms of retail...

800 992 648
Jul 2015

Video Games in South Africa

22 pages • By Euromonitor International

Demand for video games in South Africa remains vibrant, owing mainly to the dynamic contribution of digital gaming, which achieved current value growth of 20% in 2014. The widespread penetration of smart devices, particularly smartphones and tablets, in combination with the relatively affordable price points of mobile games, continues to drive...

800 992 648
Jul 2015

Toys and Games in Canada

42 pages • By Euromonitor International

In 2014, traditional toys and games trended downwards registering gradual decline in current value sales, due to an ongoing shift in consumer preference towards alternative forms of entertainment, particularly smartphones and other mobile devices, a slow-growing younger generation who play with toys and overall weak economic growth. A disappointing...

975 1 209 790
Jul 2015

Video Games in India

20 pages • By Euromonitor International

Video games in India continued to be mainly driven by increasing disposable income among the young population and the drastic increase seen in the number of smartphone users. In line with rising disposable income levels, gamers increasingly shifted away from hand-held video game consoles to static consoles, which offer a richer experience...

800 992 648
Jul 2015

Video Games in Canada

26 pages • By Euromonitor International

Sales of video games, including video games hardware, software and digital gaming, stagnated in current value terms in 2014 at CAD2.3 billion. Sales were driven by stronger-than-expected sales of new generation static video game consoles and rapidly-growing digital and mobile games in 2014 which offset the decline in video games software sales.Euromonitor...

800 992 648
Jul 2015

Video Games in the US, Euromonitor International

25 pages • By Euromonitor International

Following the launch of the Xbox One and PlayStation 4 in November 2013, the next-generation console race was in full swing for 2014. Both Sony and Microsoft campaigned hard during the year to try to earn their respective consoles a place in the living room. This led to numerous advertisement campaigns and deep discounts during the holiday...

800 992 648
Jul 2015

Toys and Games in Poland

39 pages • By Euromonitor International

Technological developments brought some changes in children’s preferences, habits and behaviour. Smartphones and tablets became one of the must have items for children. The popularity of these items consequently became one of the main restrictions to faster growth for toys and games in Poland. In the case of video games, mobile games, as well...

975 1 209 790
Jul 2015

InterServ International Inc. - Company Profile and Financial Analysis

22 pages • By ICD Research

SummaryICD Research's "InterServ International Inc. - Company Profile and Financial Analysis" contains in depth information and data about the company and its operations. The profile contains a company overview, key facts, major products and services, financial ratios, financial analysis, company locations and subsidiaries.Key...

79 99 63
Jun 2015

Soft Power, Hard Fight: The Chinese Online Game Market and Leading Vendors

16 pages • By Market Intelligence & Consulting Institute

Still at a high-growth stage, the Chinese online game market value is expected to exceed 150 billion RMB in 2016, replacing the United States to become the world's largest online game market. The 90's generation has become the target customers in replacement of the 80's generation, and leading online game vendors have placed a higher emphasis...

1 280 1 600 1 024
Jun 2015

Global JoyStick Sensor Industry Report 2015

154 pages • By QY Research Group

SummaryThe Global JoyStick Sensor Industry Report 2015 is a professional and in-depth study on the current state of the JoyStick Sensor industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The JoyStick Sensor market analysis is...

2 240 2 800 1 792
May 2015

Global Mobile Gaming Market 2015

113 pages • By yStats - Research on International Markets

Mobile gaming grows rapidly worldwideWorldwide, mobile games are advancing their share on the total games market through rapid growth. More than a billion people worldwide played games on mobile devices last year. While smartphones are ahead in usage, revenues from games played on tablets are growing more rapidly. Another trend...

950 1 188 760
Apr 2015

Asia-Pacific Online Gaming Market 2015

86 pages • By yStats - Research on International Markets

Asia-Pacific Leads the Way in Global Mobile Gaming BoomAsia-Pacific is reported to be both the largest and the fastest growing gaming market worldwide. While the shift to digital games is happening worldwide, Asia-Pacific already leads the way in mobile gaming revenues, topping all other regions in 2014. Asia-Pacific also stands...

950 1 188 760
Apr 2015

Games Consoles in Germany

33 pages • By MarketLine

IntroductionGames Consoles in Germany industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive...

280 350 224
Apr 2015

Games Consoles in France

33 pages • By MarketLine

IntroductionGames Consoles in France industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive...

280 350 224
Apr 2015

Games Consoles in Europe

32 pages • By MarketLine

IntroductionGames Consoles in Europe industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive...

280 350 224
Apr 2015

Games Consoles in the United States

33 pages • By MarketLine

IntroductionGames Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis...

280 350 224
Apr 2015

Games Consoles in the United Kingdom

33 pages • By MarketLine

IntroductionGames Consoles in the United Kingdom industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis...

280 350 224
Apr 2015

Global Games Consoles

35 pages • By MarketLine

IntroductionGlobal Games Consoles industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive...

280 350 224
Apr 2015

Global Cloud Gaming Market 2015-2019

67 pages • By Infiniti Research Limited

About Cloud GamingIn cloud gaming, the games reside in a vendor's server. These games can be accessed through a pre-installed client program from any internet-connected device. These cloud games utilize streaming technology and gamers can access a game from any geographical location. Vendors provide cloud games as web-based subscription...

2 000 2 500 1 600
Apr 2015