About 200 reports

Major companies in the video game software market include Microsoft, Tencent Holdings Co. Ltd., Nintendo Co. ltd., Sony Corp., Netease Inc., Electronic Arts, Google, Financière de l’Odet, Take-Two Interactive and Bandai Namco Holdings Inc. The global video game software market is expected to grow from $197.54 billion in 2021 to $226.97...

  • Video Game Software
  • World
  • United States

Video Game Software Companies are revising their long-term strategies to emerge stronger in the post-COVID pandemic scenario. After facing series of challenges such as supply chain disruption, demand fluctuations, other pressing concerns during 2020, companies are revising their strategies through modifying the composition of product portfolios,...

  • Video Game Software
  • World

Global Gaming Software Market, by Device Type (Smartphones, Tablets, PC, Gaming Consoles and Handheld Games), By Game Type (Action, Adventure, Stimulation, Roleplaying, Sports, Puzzles and Others), By Distribution Channel (Online, Offline), By End Use (Entertainment, Education and Others), By Region, Competition Forecast & Opportunities,...

  • Video Game Software
  • World

Major companies in the video game software market include Sony; Activision Blizzard; Microsoft; EA and Nintendo. The global video game software market is expected to grow from $168.78 billion in 2020 to $177.17 billion in 2021 at a compound annual growth rate (CAGR) of 5%. The growth is mainly due to the companies rearranging their...

  • Video Game Software
  • World

Abstract: - Global Console and Handheld Gaming Software Market to Reach $45.9 Billion by 2027 - Amid the COVID-19 crisis, the global market for Console and Handheld Gaming Software estimated at US$38.1 Billion in the year 2020, is projected to reach a revised size of US$45.9 Billion by 2027, growing at aCAGR of 2.7%...

  • Video Game Software
  • World
  • China
  • United States

Video Game Software Global Market Opportunities And Strategies To 2030: COVID-19 Impact and Recovery provides the strategists, marketers and senior management with the critical information they need to assess the global video game software market. Description: Where is the largest and fastest growing market for the...

  • Video Game Software
  • World
  • Dates Consumption

Report Scope: In this report, the market has been segmented based on genre, mode, platform and geography.The report provides an overview of the global video gaming market and analyzes market trends. Using 2019 as the base year, the report provides estimated market data for the forecast period, 2020-2025.Revenue forecasts...

  • Video Game
  • Mobile Game
  • Augmented Reality
  • Virtual Reality
  • Video Game Development
  • World
  • Smartphone Penetration
  • Video Game Revenue

This IDC study forecasts home video game console hardware, software, and related services through 2024. The four major geographic regions considered separately are North America, Western Europe, Asia/Pacific including Japan, and a combined the rest of the world (ROW) region. 7th-, 8th-, 9th-, and 10th-generation consoles are considered, and...

  • Video Game Hardware
  • World
  • Toy Expenditure
  • Advertising Revenue

Video game market in US 2021-2025 The analyst has been monitoring the video game market in US and it is poised to grow by $ 16.56 mn during 2021-2025 progressing at a CAGR of 11% during the forecast period. Our report on video game market in US provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges,...

  • Video Game
  • United States
  • Smartphone Penetration

Trends, opportunities and forecast in video game market to 2025 by device type (smartphones, tablets, PCs, consoles, and others), by genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), by platform type (online and offline), by gamer type (extreme and casual), by age group (age 10-20, age 21-35, age 36-50,...

  • Video Game
  • APAC
  • Europe
  • North America
  • World
  • Smartphone Penetration
  • Internet Subscribers

This IDC study forecasts home video game console hardware, software, and service use and spending through 2025 in four regions: North America, Western Europe, Asia/Pacific, and a combined rest of the world region. 7th-, 8th-, 9th-, and 10th-gen consoles are considered in grouped categories. Packaged game discs/cards are broken out from digital...

  • Video Game Hardware
  • World
  • Toy Expenditure
  • Retail Revenue

This study examines the trends, challenges, and opportunities found in the global cloud gaming market, and also forecasts the number of users and market size between the years 2022-2025, with the base year being 2021.Cloud gaming enables users to play videogames without the need of downloading the full software or having access to the latest...

  • Video Game
  • World

This IDC study examines and contrasts the performance of the major video game console hardware makers and associated game software and service spending in particular in the 2011-2019 period. Market share changes for the Switch, Wii U, Wii, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 systems are tracked along several dimensions. Global...

  • Video Game Hardware
  • World
  • Toy Expenditure
  • Retail Revenue

Major players in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios, Nintendo, FACEIT, CJ Corporation, Kabam, Wargaming Public, Rovio Entertainment, GungHo Online Entertainment, Riot Games Inc., Epic Games, Alisports,...

  • Esports
  • World
  • United States
  • Australia
  • E-Sports Revenue

This IDC study examines and contrasts the performance of the major video game console brands and associated game software and service spending in the 2011-2020 period. Global market shares for Switch, Wii U, Wii, PlayStation 5, PlayStation 4, PlayStation 3, Xbox Series X/S, Xbox One, and Xbox 360 systems are tracked on several dimensions through...

  • Video Game Hardware
  • Video Game Software
  • Console Game
  • World

Global Gaming Software Market 2020-2024 The analyst has been monitoring the gaming software market and it is poised to grow by $ 65.19 billion during 2020-2024 progressing at a CAGR of 10% during the forecast period. Our reports on gaming software market provides a holistic analysis, market size and forecast, trends, growth...

  • Video Game Software
  • World

Major players in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios and Nintendo, Faceit. The global e-sports market is expected grow from $0.97 billion in 2020 to $1.28 billion in 2021 at a compound annual...

  • Esports
  • United States
  • World
  • Australia
  • E-Sports Revenue

Major players in the online microtransaction market are SmileGate (CrossFire), Riot Games, Inc., Nexon Co., Ltd., Wargaming.net, NCSoft, Activision Blizzard Inc., Electronic Arts Inc., Valve Corporation, Tencent Holdings Ltd., NetEase Inc., Microsoft Corp., GungHo Online Entertainment Inc., CyberAgent Inc., The Walt Disney Co., Ubisoft Entertainment.,...

  • Video Game
  • Video Game Development
  • PC Game
  • Esports
  • Telecommuting
  • Video Game Distribution
  • World
  • United States

Major players in the console games market are Tencent Games, Sony Interactive Entertainment, Microsoft Studios, Activision Blizzard, EA, Nintendo, Take-Two Interactive, Rockstar, Ubisoft, Valve Corporation, 2K Games, Gameloft, Naughty Dog, Capcom, Mojang, Square Enix, Sega, Bethesda Game Studios, BioWare, Epic Games, Game Freak, Insomniac...

  • Console Game
  • World
  • E-Sports Audience

With the Purchase of Global Esports Market Report, Receive a FREE Copy of Market Impact of COVID-19 on Businesses. The esports market is expected to grow at a CAGR of over 16% during the period 2019–2025. Electronic sports is an emerging vertical of the gaming space; however, it should not be combined with virtual sports or...

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

Major players in the online microtransaction market are SmileGate (CrossFire), Riot Games, Inc., Nexon Co., Ltd., Wargaming.net, NCSoft, Activision Blizzard Inc., Electronic Arts Inc., Valve Corporation, Tencent Holdings Ltd. and NetEase Inc. The global online microtransaction market is expected to grow from $33.4 billion in 2020 to...

  • Video Game Development
  • PC Game
  • Esports
  • Telecommuting
  • Video Game
  • Video Game Distribution
  • World

This IDC study estimates home video game console hardware, software, and related service use and spending through 2025. 7th-, 8th-, 9th-, and 10th-gen consoles are considered in grouped categories. Packaged game discs/cards are broken out from digital game spending. Gaming network subscription service revenue is also forecast worldwide through...

  • Video Game
  • Video Game Hardware
  • Toy
  • World
  • Toy Expenditure

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-peer collaborative bespoke updates -Access to our digital archives and MarketGlass...

  • PC Game
  • Mobile Game
  • Console Game
  • World
  • China
  • United States
  • Europe
  • Japan
  • APAC
  • Canada

Esports Market by Application (Platform, and Service), Streaming Type (Live, and On-demand), Device Type (Smart Phone, Smart TV, Desktop-Laptop-Tablets, and Gaming Console), Revenue Stream (Media Rights, Game Publisher Fee, Sponsorship, Digital Advertisement, Tickets, and Merchandise): Global Opportunity Analysis and Industry Forecast,...

  • Esports
  • APAC
  • Europe
  • E-Sports Revenue
  • E-Sport Player Number

Major players in the digital PC games market are Tencent Games, Ubisoft, King, Activision Blizzard, Zynga, GungHo Online, Microsoft Corporation, Sony Corporation, Nintendo and Electronic Arts. The global digital pc games market is expected to grow from $9.19 billion in 2021 to $10.80 billion in 2022 at a compound annual growth rate...

  • PC Game
  • World
  • United States
  • APAC

The gaming accessories market is expected to reach a CAGR of 9.5% during the forecast period of 2021 - 2026. Increasing adoption of smartphones, rapidly evolving technologies such as virtual reality (VR) and artificial intelligence (AI) are fueling the growth of the market across the globe. - Major gaming console manufacturers like...

  • Video Game Hardware
  • Input Output Device
  • Headphone
  • Esports
  • Virtual Reality
  • Research And Development
  • World
  • APAC
  • North America
  • Latin America
  • E-Sport Player Number
  • E-Sports Revenue

The Global Esports Market size is expected to reach $3,574.9 million by 2027, rising at a market growth of 21.3% CAGR during the forecast period. Esports refers to electronic sports, in which digital mediums are used among competitors and spectators like PC, tablets, or mobile. Esports is available in the form of video games, which...

  • Esports
  • World
  • E-Sports Revenue
  • Internet Subscribers

A Gaming chair is designed for video game players. These chairs come with head cushion and lumbar support to provide comfort to the gamer while gaming. A gaming chair is essential for professional and hardcore gamers. These chairs come in a variety of sizes, colors, and range. Gaming chairs are important for gamers who spend an average of...

  • Video Game
  • Leather
  • Esports
  • Furniture
  • World
  • United States
  • Europe
  • Disposable Income
  • E-Sports Audience

Global Mobile Gaming Market 2022-2026 The analyst has been monitoring the mobile gaming market and it is poised to grow by $ 66.43 bn during 2022-2026, accelerating at a CAGR of 12.26% during the forecast period. Our report on the mobile gaming market provides a holistic analysis, market size and forecast, trends, growth...

  • Mobile Game
  • Mobile Phone
  • World
  • Middle East

KEY FINDINGS The global eSports market is projected to register a CAGR of 22.18% during the forecast period, 2022-2030. The market growth drivers include improved internet access and speed, franchise & sponsorship, prize money, and live streaming of esports events. MARKET INSIGHTS eSports entails...

  • Esports
  • World
  • E-Sports Revenue