About 100 reports

  • Video Game Segments
  • 2.5 Video Game Segments

Scope of the Report The report entitled “Global Video Game Software Market: Size, Trends & Forecasts (2018-2022)”, provides analysis of the global video game software market, with detailed analysis of global video game software market in terms of its value and its subsequent segments. The report also includes a detailed...

  • Video Game
  • World
  • Market Size
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.
  • Physical video game market vs dematerialized video game market, 2018-2020
  • 6.5. VIDEO GAME STREAM: AN IMPORTANT PART OF THE ECOSYSTEM

The global video game market (including equipment) will grow from 74.5 billion EUR in 2016 to 107.6 billion EUR in 2020 (+9.6 % per year on average). This study follows the development of key indicators for the sector over the next five years and delivers an appraisal of key segments: - Home consoles -Handheld consoles...

  • Video Game
  • Virtual Reality
  • World
  • Market Size
  • Nintendo Co., Ltd.

Ó Paul Budde Communication Pty Ltd BUDDECOMM INTELLIGENCE REPORT - THE KEY MOBILE APPS - MUSIC, VIDEO, GAMING AND M-BANKING In just ## years the mobile industry has grown from ##. ## billion subscriptions in 2007 to around ##. ## billion mobile subscriptions worldwide today.

  • Video Game
  • World
  • Demand
  • Forecast
  • Market Size
  • Rest of World Home Video Game Console Hardware, Game Software, and Subscription Revenue by OEM, 2011-2016 ($M)
  • North America Home Video Game Console Hardware, Game Software, and Subscription Revenue by OEM, 2011-2016 ($M)

This IDC study examines and contrasts the performance of the leading home video game console hardware makers and related game software providers in 2016. The market share changes of the Wii U, Wii, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 are tracked since 2011 along several dimensions. North American dynamics are further broken...

  • Video Game
  • World
  • Trade
  • Microsoft Corporation
  • Nintendo Co., Ltd.

Global Video Game Systems Market, Forecast to 2023 ##.

  • Television Set
  • Video Game
  • World
  • Forecast
  • Market Shares

Video Game Software Global Market Report 2018 ##.

  • Video Game
  • Video Game Software
  • World
  • Market Size
  • Video game streaming
  • Prerequisites for video game streaming

About Video Game Streaming Services Video streaming is the process of sending/broadcasting video and audio content over the Internet, which is played immediately by the receiver without the content being saved on the hard drive of the receiver. Video game streaming includes sending the video and audio of live gameplays. Video...

  • Video Game
  • World
  • Forecast
  • Microsoft Corporation
  • ELECTRONIC ARTS INC. (US VIDEO GAME SOFTWARE PUBLISHING SEGMENT) FINANCIAL PERFORMANCE*
  • MICROSOFT CORPORATION (US VIDEO GAME SOFTWARE PUBLISHING SEGMENT) FINANCIAL PERFORMANCE*

Achievement unlocked: Increased online connectivity will widen audiences and boost revenue Abstract Video Game Software Publishing in the USVideo game software publishers continued to experience strong sales over the five years to 2017. Operators have increased investment in marketing...

  • Video Game
  • United States
  • Activision Blizzard, Inc.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • 3. Dematerialisation of the video game industry
  • THE IPTV VIDEO GAME VALUE CHAIN

This study focuses on all market segments of the video game industry impacted by the dematerialisation of distribution, specifically: home and handheld consoles, PCs (including laptops), mobile devices (smartphones, phablets & tablets) and TV sets. This report aims to measure the degree of dematerialisation affecting distribution in each of...

  • Consumer Electronics
  • Mobile Game
  • Video Game
  • Facebook, Inc.
  • Samsung Electronics Co., Ltd.
  • Video Game Segments
  • 2.5 Video Game Market Segments

Scope of the Report The report titled “Global Ground Engineering Market: Size, Trends & Forecasts (2018-2022)” provide a detailed analysis of the global ground engineering market in terms of market sizing and growth. The analysis includes ground engineering market in terms of value, and market share by region. It also includes...

  • Video Game
  • World
  • Market Size
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.
  • Gaming Software Market in the US
  • Gaming Software Market in the US

About Gaming Software Gaming software refers to digital games intended to run on different gaming platforms such as console hardware devices, PCs, Mac systems, and mobile devices. This software is developed to allow players to play console games, PC games, Mac games, and mobile games. It can be reprogrammed with different content and graphics,...

  • Video Game
  • United States
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Tencent Holdings Ltd
  • VIDEO GAME CONSOLE OVERVIEW
  • Global Video Game Hardware Sales by Category 2009-2014

The console market for both static and hand-held devices is going through a period of dramatic change. Hand-held consoles continue to decline, as consumers eschew the platform for mobile gaming, while the launch of the Xbox One and PlayStation 4 has reinvigorated static console sales. New products will need to keep up with coming technological...

  • Video Game
  • Video Game Console
  • World
  • Demand
  • Nintendo Co., Ltd.
  • Video game advertising market attractiveness by geography
  • Global video game advertising market by type

About Video Games Video games are electronic games that require a video device for the user interface of the game. The device can be a mobile display or a PC monitor, or a TV screen. Based on the electronic system employed, they are categorized in the form of platforms such as mobile, PC, and TV. Different types of games are available...

  • Advertising
  • Media And Entertainment
  • Video Game
  • World
  • Market Size
  • 10.3 THE VIDEO GAME MARKET IN 2015
  • 10.2 THE VIDEO GAME MARKET IN 2016

Social media developments are fascinating and exciting. They show the great potential of the new communication and information tools that are becoming available thanks to the internet, Web 2.0, email, broadband infrastructure and mobile phones and tablets. However, for these new social media tools to succeed, they need to be fully and totally...

  • Gambling
  • Video Game
  • Australia
  • Facebook, Inc.
  • LinkedIn Corp.
  • 3.3. The video game market
  • Cyclical growth in video game sales volume

This report takes a look at four major content industry sectors: - book publishing - recorded music - video games - video. For each sector, it provides detailed market data, along with an analysis of sector's transition to digital formats and distribution, how this is impacting the industry structure and how...

  • Media And Entertainment
  • Video Game
  • World
  • Demand
  • Market Size

World Video Game Market Bundle ##.

  • Consumer Electronics
  • Video Game
  • Video Game Console
  • World
  • Demand
  • OTHER PROMINENT VENDORS
  • MMO games market in US 2016-2021 ($ billions)

Market size and forecast Global MMO market by MMORTS 2016-2021 ($ billions) The RTS game is a time-based video game where the gamer controls a single avatar in one of the teams.

  • Video Game
  • World
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Tencent Holdings Ltd

The report features 2016 current and 2017 forecast estimates on the sales of Game software publishing sold through Software publishing nationally and for all ## U. S.

  • Personal Computer Game
  • Publishing
  • Video Game
  • United States
  • Demand

MARKET ##.

  • Video Game
  • APAC
  • Company Sales
  • Market Segment
  • Market Size
  • 12.3 THE VIDEO GAME MARKET IN 2015
  • 12.2 THE VIDEO GAME MARKET IN 2016

Social media developments are fascinating and exciting. They show the great potential of the new communication and information tools that are becoming available thanks to the internet, Web 2.0, email, broadband infrastructure and mobile phones and tablets. However, for these new social media tools to succeed, they need...

  • Video Game
  • Australia
  • Demand
  • Facebook, Inc.
  • LinkedIn Corp.
  • 8.12 WARNER BROS GAMING REVENUES
  • Recent Deals

The global games market is expected to grow with a double digit CAGR during the period 2018 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are...

  • Video Game
  • World
  • Forecast
  • NetEase, Inc.
  • Nintendo Co., Ltd.

Individuals can play PC games without the need for a dedicated video game console.

  • Video Game
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Microsoft Corporation
  • NetEase, Inc.
  • GAMESTOP CORP.: KEY FACTS
  • GAMESTOP CORP.

Global Games Software Summary Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis...

  • Video Game
  • Amazon.com, Inc.
  • Carrefour
  • GameStop Corp.
  • Wal-Mart Stores, Inc.

Mobile and Wearable Gaming Technologies: Global Markets Chapter ##: Introduction ## Study Goals and Objectives ## Reasons for Doing This Study ## Scope of Report ## Information Sources ## Methodology ## Geographic Breakdown ## Analyst’s Credentials ## Related BCC Research Reports ##

  • Mobile Game
  • Video Game
  • World
  • Rise in video game streaming
  • Growing government regulations on live video game streaming

About Game Development Software Game development software is a software used by game developers for creating games for smartphones, consoles and PCs. Technavio’s analysts forecast the Global Game Development Software Market 2018-2022 to grow at a CAGR of 4.25% during the period 2018-2022. Covered in...

  • Video Game
  • World
  • Market Size
  • Playtech Limited
  • ZeniMax Media Inc.
  • Global Video Game Software Sales Growth by Category: 2016-2021
  • Global Video Games' Retail Value Sales by Category: 2011-2021

Mobile games have become the most influential segments of toys and games, accounting for 20% of sales in 2016 and with an expected CAGR of 13% over the period to 2021. This growth has had a ripple effect across toys and games, as traditional toys attempt to fight increasing age compression, while video game companies shift more of their portfolio...

  • Mobile Game
  • Toy
  • Video Game
  • World
  • Demand
  • CLOUD GAMING MARKET IN AMERICAS 2016-2021 ($ MILLIONS)
  • CLOUD GAMING MARKET IN APAC 2016-2021 ($ MILLIONS)

They account for the largest share of the global video game market.

  • Video Game
  • World
  • Market Size
  • Microsoft Corporation
  • NVIDIA Corporation
  • GAMESTOP CORP.: KEY FACTS
  • FACTORS INFLUENCING THE THREAT OF SUBSTITUTES IN THE GAMES SOFTWARE MARKET IN EUROPE, 2017

Games Software Global Industry Guide 2018-2022 Summary Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key...

  • Video Game
  • Market Size
  • Amazon.com, Inc.
  • Best Buy Co., Inc.
  • Bic Camera Inc.
  • CURRENT BANDAI NAMCO VIDEO GAME CATEGORY EFFORTS
  • New Video Game IP Total 2013 and 2014 Global Retail Value Sales

BANDAI NAMCO Group had a mixed performance in 2014, as growth in its toy segment was offset by declines in video games. The company will need to work to make both sides of its business profitable, as well as deal with looming declines in the child population in its core market, Japan. This will mean embracing new markets, using its catalogue...

  • Video Game
  • Demand
  • Bandai Co., Ltd.
  • BANDAI NAMCO Group
  • NAMCO LIMITED
  • Smartphones bring video gaming to the masses
  • Global Retail Volume Sales of Video Gaming Devices by Type 2016

Macroeconomic instability had a profound negative impact on toy sales in some of the biggest emerging markets in 2015. However, strong sales of licensed toys, particularly Star Wars-related merchandise, have supported growth globally. Licensing, combined with favourable demographic trends in emerging markets, indicates a positive the long-term...

  • Toy
  • Toy And Game
  • Video Game
  • World
  • Demand