About 300 reports

Trends, opportunities and forecast in video game market to 2025 by device type (smartphones, tablets, PCs, consoles, and others), by genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), by platform type (online and offline), by gamer type (extreme and casual), by age group (age 10-20, age 21-35, age 36-50,...

  • Video Game
  • APAC
  • Europe
  • North America
  • World
  • Smartphone Penetration
  • Internet Subscribers

Major companies in the video game software market include Sony; Activision Blizzard; Microsoft; EA and Nintendo. The global video game software market is expected to grow from $168.78 billion in 2020 to $177.17 billion in 2021 at a compound annual growth rate (CAGR) of 5%. The growth is mainly due to the companies rearranging their...

  • Video Game Software
  • World

Video Game Software Global Market Opportunities And Strategies To 2030: COVID-19 Impact and Recovery provides the strategists, marketers and senior management with the critical information they need to assess the global video game software market. Description: Where is the largest and fastest growing market for the...

  • Video Game Software
  • World
  • Dates Consumption

Video Game Software Companies are revising their long-term strategies to emerge stronger in the post-COVID pandemic scenario. After facing series of challenges such as supply chain disruption, demand fluctuations, other pressing concerns during 2020, companies are revising their strategies through modifying the composition of product portfolios,...

  • Video Game Software
  • World

Video game market in US 2021-2025 The analyst has been monitoring the video game market in US and it is poised to grow by $ 16.56 mn during 2021-2025 progressing at a CAGR of 11% during the forecast period. Our report on video game market in US provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges,...

  • Video Game
  • United States
  • Smartphone Penetration

Global Gaming Software Market, by Device Type (Smartphones, Tablets, PC, Gaming Consoles and Handheld Games), By Game Type (Action, Adventure, Stimulation, Roleplaying, Sports, Puzzles and Others), By Distribution Channel (Online, Offline), By End Use (Entertainment, Education and Others), By Region, Competition Forecast & Opportunities,...

  • Video Game Software
  • World

Video game console

  • Video Game Hardware
  • World
  • Toy Expenditure
  • Retail Revenue

Report Scope: In this report, the market has been segmented based on genre, mode, platform and geography.The report provides an overview of the global video gaming market and analyzes market trends. Using 2019 as the base year, the report provides estimated market data for the forecast period, 2020-2025.Revenue forecasts...

  • Video Game
  • Mobile Game
  • Augmented Reality
  • Virtual Reality
  • Video Game Development
  • World
  • Smartphone Penetration
  • Video Game Revenue

About this market The rising penetration of smartphones and improving Internet access is one of the key factors expected to trigger the market’s growth in the forthcoming years. Mobile gaming is the largest segment of the global video game market and will grow significantly during the forecast period. The continuously...

  • Video Game
  • World
  • Smartphone Penetration

This IDC study examines and contrasts the performance of the major video game console brands and associated game software and service spending in the 2011-2020 period. Global market shares for Switch, Wii U, Wii, PlayStation 5, PlayStation 4, PlayStation 3, Xbox Series X/S, Xbox One, and Xbox 360 systems are tracked on several dimensions through...

  • Video Game Hardware
  • Video Game Software
  • Console Game
  • World

Worldwide Video Game Console Market Shares, 2018: Switch's Rebound Continued

  • Video Game Hardware
  • World
  • Toy Expenditure
  • Retail Revenue

Abstract: - Global Console and Handheld Gaming Software Market to Reach $45.9 Billion by 2027 - Amid the COVID-19 crisis, the global market for Console and Handheld Gaming Software estimated at US$38.1 Billion in the year 2020, is projected to reach a revised size of US$45.9 Billion by 2027, growing at aCAGR of 2.7%...

  • Video Game Software
  • World
  • China
  • United States

Global Gaming Software Market 2020-2024 The analyst has been monitoring the gaming software market and it is poised to grow by $ 65.19 billion during 2020-2024 progressing at a CAGR of 10% during the forecast period. Our reports on gaming software market provides a holistic analysis, market size and forecast, trends, growth...

  • Video Game Software
  • World

South Korea Video Game Market & Forecast, by Category (Mobile, Download, Online Games, Gaming Networks), Users, Age Group, Gender, Income, Company Analysis South Korea is the world’s 4th largest market for video games. About half the population of the country plays games on their smartphone. From...

  • Video Game
  • Online Game
  • South Korea

United States Video Game Market by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC), Users, Age Group, Gender, Income, Company Analysis & Forecast Video gaming industry in the United States is one of the fastest-growing entertainment industries in the country. United States has...

  • Video Game
  • PC Game
  • Mobile Game
  • United States

United Kingdom Video Game Market & Forecast, by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC Games), Users, Age Group, Gender, Income, Company Analysis In the year 2020, video games are going to account for more than half of the entire U.K. entertainment market. Almost every sector (Online Games,...

  • Video Game
  • PC Game
  • Online Game
  • Mobile Game
  • United Kingdom
  • Smartphone Penetration
  • Video Game Console Sales

Abstract: - COVID-19, a Launch Pad for Video Games to Move to the Next Level - The COVID-19 pandemic is taking video games to the next level as sequestered people around the globe escape to gaming to cope with the stress of lockdown and social distancing. The global market for Video Games is projected to grow at a...

  • Video Game
  • Online Game
  • World
  • Toy Expenditure
  • Smartphone Penetration

TABLE ## Worldwide Home Video Game Console and Microconsole Revenue, 2015-2024 ($M)

  • Video Game Hardware
  • World
  • Toy Expenditure
  • Advertising Revenue

Exhibit ## Video Gaming Market: Value Chain Analysis

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

Gaming software

  • Video Game Software
  • Infectious Disease
  • Telecom
  • World
  • Mobile Gaming Penetration
  • Infectious Disease Mortality

Abstract: - More Time Spent Indoors Equals More Time Spent on Digital Games. Mobile Gaming to Reach $153.3 Billion by 2027 - The global market for mobile gaming is projected to reach US$153.3 billion by the year 2027, trailing a post COVID-19 CAGR of 11.5% over the analysis period 2020 to 2027. The COVID-19 outbreak...

  • Video Game
  • Mobile Game
  • Mobile Phone
  • China
  • World
  • Mobile Gaming Penetration
  • Online Retail Sales

United States APAC Europe Australia South Korea Japan Middle East Thailand Malaysia World Mexico Canada India Africa Brazil Television Set Production Music Music Distribution Video Game Software Mobile Game Video Game Distribution

  • Video Game Hardware
  • Input Output Device
  • Headphone
  • Esports
  • Virtual Reality
  • Research And Development
  • World
  • APAC
  • North America
  • Latin America
  • E-Sport Player Number
  • E-Sports Revenue

Global Mobile Gaming Market: About this market This mobile gaming market analysis considers sales from both online and offline platform. Our study also finds the sales of mobile gaming in APAC, Europe, North America, South America, and MEA. In 2019, the online mobile gaming segment had a significant market share, and this...

  • Mobile Game
  • Mobile Phone
  • World

Major players in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios and Nintendo, Faceit. The global e-sports market is expected grow from $0.97 billion in 2020 to $1.28 billion in 2021 at a compound annual...

  • Esports
  • United States
  • World
  • Australia
  • E-Sports Revenue

Categories of video game ever streamed

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

Germany Video Game Development Video Game Hardware Computer Input Output Device Video Game

  • Video Game Hardware
  • Input Output Device
  • Computer
  • Europe
  • Smartphone Penetration
  • Internet Subscribers

IMPORTANT FEATURES EXPECTED BY THE VIDEOGAME PLAYERS IN GAMING CHAIR

  • Video Game
  • Leather
  • Esports
  • Furniture
  • World
  • United States
  • Europe
  • Disposable Income
  • E-Sports Audience

Global 3D Gaming Consoles Market 2019-2023 The following companies are the key players in the global 3D gaming consoles market: Facebook Technologies, LLC., Microsoft, Nintendo, Sony Corporation, Zhongshan Xiaobawang Leading Technology Co., Ltd.. Commenting on the report, an analyst said: “The latest trend...

  • Esports
  • World

Major players in the online microtransaction market are SmileGate (CrossFire), Riot Games, Inc., Nexon Co., Ltd., Wargaming.net, NCSoft, Activision Blizzard Inc., Electronic Arts Inc., Valve Corporation, Tencent Holdings Ltd. and NetEase Inc. The global online microtransaction market is expected to grow from $33.4 billion in 2020 to...

  • Video Game Development
  • PC Game
  • Esports
  • Telecommuting
  • Video Game
  • Video Game Distribution
  • World

INCREASE IN SALES IN THE VIDEO GAME INDUSTRY DURING THE CORONAVIRUS (COVID-##) PANDEMIC

  • Gaming
  • Video Game
  • Computer
  • Software
  • China
  • APAC
  • Latin America
  • Smartphone Penetration
  • Internet Penetration