45 reports

Abstract: - Global Console and Handheld Gaming Software Market to Reach $45.9 Billion by 2027 - Amid the COVID-19 crisis, the global market for Console and Handheld Gaming Software estimated at US$38.1 Billion in the year 2020, is projected to reach a revised size of US$45.9 Billion by 2027, growing at aCAGR of 2.7%...

  • Video Game Software
  • World
  • China
  • United States

South Korea Video Game Market & Forecast, by Category (Mobile, Download, Online Games, Gaming Networks), Users, Age Group, Gender, Income, Company Analysis South Korea is the world’s 4th largest market for video games. About half the population of the country plays games on their smartphone. From...

  • Video Game
  • Online Game
  • South Korea

Abstract: - More Time Spent Indoors Equals More Time Spent on Digital Games. Mobile Gaming to Reach $153.3 Billion by 2027 - The global market for mobile gaming is projected to reach US$153.3 billion by the year 2027, trailing a post COVID-19 CAGR of 11.5% over the analysis period 2020 to 2027. The COVID-19 outbreak...

  • Video Game
  • Mobile Game
  • Mobile Phone
  • China
  • World
  • Mobile Gaming Penetration
  • Online Retail Sales

INCREASE IN SALES IN THE VIDEO GAME INDUSTRY DURING THE CORONAVIRUS (COVID-##) PANDEMIC

  • Video Game
  • Gaming
  • Computer
  • Internet Services
  • Software
  • World
  • China
  • Latin America
  • APAC
  • Smartphone Penetration
  • Internet Penetration

World Toy Expenditure Video Game Hardware

  • Video Game Hardware
  • World
  • Japan
  • Toy Expenditure
  • Retail Revenue

TOYS, GAMES AND VIDEO GAME CONSOLES IN SOUTH KOREA

  • Video Game Hardware
  • Toy
  • South Korea

Japan South Korea Australia Indonesia India Internet Subscribers Internet Penetration Video Game Expenditure Disposable Income Online Retail Sales E-Sports Revenue Broadband Speed PC Game

  • PC Game
  • World
  • APAC
  • China
  • Internet Subscribers
  • Household Consumption Expenditure

TOYS, GAMES AND VIDEO GAME CONSOLES IN CHINA

  • Video Game Hardware
  • Toy
  • China

TOYS, GAMES AND VIDEO GAME CONSOLES IN JAPAN

  • Video Game Hardware
  • Toy
  • Japan

China Video Game

  • Mobile Game
  • Mobile Phone
  • China
  • Computer Expenditure
  • Mobile Game Revenue

China Video Game Revenue Video Game

  • Video Game
  • Retail
  • China
  • Industrial Production
  • Labour Force

##e - Video Game Software Publishing in the US

  • Online Game
  • China
  • Internet Subscribers
  • Employment Income

China East Asia Video Game Software Research And Development Video Game Mobile Game

  • Video Game Software
  • China
  • Industrial Production
  • Labour Force

The China digital gaming market is fundamentally different from other digital gaming markets, particularly those of the western countries. Game censorship in China is extremely stringent, and regulatory bodies often ban the licenses of video games that are deemed inappropriate for the cultural development of young gamers. Despite such limitations,...

  • Mobile Game
  • Mobile Phone
  • China
  • Mobile Subscribers

Video game software

  • Video Game Software
  • Mobile Game
  • United States
  • World
  • China
  • E-Sports Audience
  • Smartphone Penetration

VIDEO GAME CONTENT

  • Video Game
  • Mobile Services
  • Esports
  • Egypt
  • Belgium
  • Portugal
  • South Korea
  • E-Sports Revenue
  • Mobile Gaming Penetration

Game development is the creation of video games including the game idea, gameplay, coding, video game art and design.

  • Esports
  • Japan
  • E-Sports Revenue
  • Disposable Income

This study covers the latent demand outlook for video game accessories across the regions of China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred...

  • Video Game
  • China
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for video game consoles across the regions of China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred...

  • Video Game Hardware
  • China
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for PC video game software across the regions of China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred...

  • PC Game
  • China
  • Computer Expenditure
  • Disposable Income

This study covers the latent demand outlook for software for handheld video gaming consoles across the regions of China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan...

  • Video Game
  • Software
  • Mouth Disease
  • Video Game Hardware
  • Beef
  • Packaging
  • China
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for software for handheld video gaming devices across the regions of China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan...

  • Video Game
  • Video Game Hardware
  • China
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for video games and video game consoles across the regions of China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all...

  • Video Game Hardware
  • China
  • Disposable Income
  • Purchasing Power Parity

GameStop Corp (GameStop) is an omnichannel video game retailer in the US. It is the authorized retailer of AT&T and certified product reseller of Apple.

  • Video Game Software
  • APAC
  • World
  • Germany
  • United Kingdom
  • Europe
  • Japan
  • France
  • Consumer Price Index
  • Software Revenue

North America Australia Video Game Hardware

  • Esports
  • Computer
  • Asia
  • Japan
  • Income Inequality
  • Computer Sales

Weixin Online Game Video Game

  • Mobile Game
  • Video Game
  • Online Game
  • China

Worldwide Video Game Console Market Shares, 2016: The Microsoft-Sony Hardware War Takes a Toll

  • Video Game Hardware
  • World
  • Japan
  • Toy Expenditure
  • Video Game Expenditure

World Hong Kong China Video Game Revenue Toy And Game Revenue Toy And Game Video Game Distribution

  • Toy And Game
  • Video Game Distribution
  • Hong Kong
  • World
  • Video Game Revenue
  • Toy And Game Revenue

World Console Game Video Game

  • Mobile Game
  • Mobile Phone
  • Toy And Game
  • World
  • China
  • Smartphone Penetration
  • Smartphone Sales

World Industrial Automation Telecom Application Artificial Intelligence E-Commerce Consumer Electronics Video Game Software Internet Of Things Social Network

  • Industrial Automation
  • Robotics
  • Semiconductor
  • Telecom
  • Application
  • Video Game Development
  • China
  • World
  • Fuel Production
  • Industrial Production