About 100 reports

Trends, opportunities and forecast in video game market to 2025 by device type (smartphones, tablets, PCs, consoles, and others), by genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), by platform type (online and offline), by gamer type (extreme and casual), by age group (age 10-20, age 21-35, age 36-50,...

  • Video Game
  • APAC
  • Europe
  • North America
  • World
  • Smartphone Penetration
  • Internet Subscribers

Major companies in the video game software market include Sony; Activision Blizzard; Microsoft; EA and Nintendo. The global video game software market is expected to grow from $168.78 billion in 2020 to $177.17 billion in 2021 at a compound annual growth rate (CAGR) of 5%. The growth is mainly due to the companies rearranging their...

  • Video Game Software
  • World

Global Gaming Software Market, by Device Type (Smartphones, Tablets, PC, Gaming Consoles and Handheld Games), By Game Type (Action, Adventure, Stimulation, Roleplaying, Sports, Puzzles and Others), By Distribution Channel (Online, Offline), By End Use (Entertainment, Education and Others), By Region, Competition Forecast & Opportunities,...

  • Video Game Software
  • World

Video game console

  • Video Game Hardware
  • World
  • Toy Expenditure
  • Retail Revenue

About this market The rising penetration of smartphones and improving Internet access is one of the key factors expected to trigger the market’s growth in the forthcoming years. Mobile gaming is the largest segment of the global video game market and will grow significantly during the forecast period. The continuously...

  • Video Game
  • World
  • Smartphone Penetration

Report Scope: In this report, the market has been segmented based on genre, mode, platform and geography.The report provides an overview of the global video gaming market and analyzes market trends. Using 2019 as the base year, the report provides estimated market data for the forecast period, 2020-2025.Revenue forecasts...

  • Video Game
  • Mobile Game
  • Augmented Reality
  • Virtual Reality
  • Video Game Development
  • World
  • Smartphone Penetration
  • Video Game Revenue

Worldwide Video Game Console Market Shares, 2018: Switch's Rebound Continued

  • Video Game Hardware
  • World
  • Toy Expenditure
  • Retail Revenue

Abstract: - Global Console and Handheld Gaming Software Market to Reach $45.9 Billion by 2027 - Amid the COVID-19 crisis, the global market for Console and Handheld Gaming Software estimated at US$38.1 Billion in the year 2020, is projected to reach a revised size of US$45.9 Billion by 2027, growing at aCAGR of 2.7%...

  • Video Game Software
  • World
  • China
  • United States

Global Gaming Software Market 2020-2024 The analyst has been monitoring the gaming software market and it is poised to grow by $ 65.19 billion during 2020-2024 progressing at a CAGR of 10% during the forecast period. Our reports on gaming software market provides a holistic analysis, market size and forecast, trends, growth...

  • Video Game Software
  • World

TABLE ## Worldwide Home Video Game Console and Microconsole Revenue, 2015-2024 ($M)

  • Video Game Hardware
  • World
  • Toy Expenditure
  • Advertising Revenue

Abstract: - COVID-19, a Launch Pad for Video Games to Move to the Next Level - The COVID-19 pandemic is taking video games to the next level as sequestered people around the globe escape to gaming to cope with the stress of lockdown and social distancing. The global market for Video Games is projected to grow at a...

  • Video Game
  • Online Game
  • World
  • Toy Expenditure
  • Smartphone Penetration

Exhibit ## Video Gaming Market: Value Chain Analysis

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

Gaming software

  • Video Game Software
  • Infectious Disease
  • Telecom
  • World
  • Mobile Gaming Penetration
  • Infectious Disease Mortality

Abstract: - More Time Spent Indoors Equals More Time Spent on Digital Games. Mobile Gaming to Reach $153.3 Billion by 2027 - The global market for mobile gaming is projected to reach US$153.3 billion by the year 2027, trailing a post COVID-19 CAGR of 11.5% over the analysis period 2020 to 2027. The COVID-19 outbreak...

  • Video Game
  • Mobile Game
  • Mobile Phone
  • China
  • World
  • Mobile Gaming Penetration
  • Online Retail Sales

Global 3D Gaming Consoles Market 2019-2023 The following companies are the key players in the global 3D gaming consoles market: Facebook Technologies, LLC., Microsoft, Nintendo, Sony Corporation, Zhongshan Xiaobawang Leading Technology Co., Ltd.. Commenting on the report, an analyst said: “The latest trend...

  • Esports
  • World

Global Mobile Gaming Market: About this market This mobile gaming market analysis considers sales from both online and offline platform. Our study also finds the sales of mobile gaming in APAC, Europe, North America, South America, and MEA. In 2019, the online mobile gaming segment had a significant market share, and this...

  • Mobile Game
  • Mobile Phone
  • World

Black Ops Activision Blizzard World Console Games Expenditure Disposable Income Toy Expenditure Video Game Software

  • Video Game Software
  • World
  • Console Games Expenditure
  • Disposable Income

Categories of video game ever streamed

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

INCREASE IN SALES IN THE VIDEO GAME INDUSTRY DURING THE CORONAVIRUS (COVID-##) PANDEMIC

  • Video Game
  • Gaming
  • Computer
  • Internet Services
  • Software
  • World
  • China
  • Latin America
  • APAC
  • Smartphone Penetration
  • Internet Penetration

IMPORTANT FEATURES EXPECTED BY THE VIDEOGAME PLAYERS IN GAMING CHAIR

  • Video Game
  • Leather
  • Esports
  • Furniture
  • World
  • United States
  • Europe
  • Disposable Income
  • E-Sports Audience

Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth Video game systems consist of two sub-categories, consoles and handheld devices.A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television...

  • Video Game
  • World
  • APAC

World Toy Expenditure Video Game Hardware

  • Video Game Hardware
  • World
  • Japan
  • Toy Expenditure
  • Retail Revenue

Report Scope: The scope of this report is broad and covers the global markets for esports, which is organized globally to generate various types of revenue streams, ranging from media rights to sponsorships to tickets and merchandise.The market is broken down by revenue streams and by region. Revenue forecasts...

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

The global game-based learning market reached a value of US$ 5.8 Billion in 2020. Game-based learning aims to motivate students and capture their interest by using video game design and elements in learning environments. Using this method helps in simplifying complex topics and provides an interesting and entertaining pathway for learning....

  • Augmented Reality
  • Virtual Reality
  • Education And Training
  • Broadband
  • Video Game
  • Social Network
  • World

Japan South Korea Australia Indonesia India Internet Subscribers Internet Penetration Video Game Expenditure Disposable Income Online Retail Sales E-Sports Revenue Broadband Speed PC Game

  • PC Game
  • World
  • APAC
  • China
  • Internet Subscribers
  • Household Consumption Expenditure

Gaming software

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

This study covers the world outlook for video game accessories across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These...

  • Video Game
  • World
  • Gross Domestic Product
  • Disposable Income

This study covers the world outlook for video game consoles across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative...

  • Video Game Hardware
  • World
  • Gross Domestic Product
  • Disposable Income

Report Overview: Gaming, also known as video games or electronic games, refers to a computer application which is played with a certain set of rules. It involves mental or physical stimulation that provides entertainment and relaxation to the player or the spectators. Gaming is a powerful tool...

  • Online Game
  • World

This study covers the world outlook for PC video game software across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These...

  • PC Game
  • World
  • Computer Expenditure
  • Gross Domestic Product