9 reports

Increasing efficiency and cost savings are expected to drive the augmented and virtual reality market in aviation growth. The augmented and virtual reality market in aviation is projected to grow from USD 78 million in 2019 to USD 1,372 million by 2025, at a CAGR of 61.2% during the forecast period. AR VR in aviation enables smoother and...

  • Virtual Reality
  • Augmented Reality
  • Aviation
  • APAC
  • World
  • Aircraft Fleet Size
  • Passenger Traffic

Virtual/Augmented Reality in Healthcare - Thematic Research Summary In recent years, an increasing number of partnerships have been forged between large technology companies, start-ups developing healthcare-specific applications, hospitals, and research centers in the Virtual Reality (VR)/Augmented...

  • Virtual And Augmented Reality
  • Healthcare
  • World
  • United Kingdom
  • Number Of Enterprises
  • Life Expectancy

Augmented reality (AR) reached the phase of product realization very slowly, owing to the complex nature of the technology. - The Microsoft Hololens project that started in 2010, took six years for development, and launched the developer’s edition in the first quarter of 2016. Magicleap, the secret AR startup, which raised over USD...

  • Augmented Reality
  • World
  • APAC
  • Mobile Subscribers
  • Software Revenue

The global near-eye display market size is estimated to be USD 1.7 billion in 2022 and is projected to reach 5.3 billion by 2027, at a CAGR of 24.7% during the forecast period. The market has a promising growth potential due to several factors, including the emergence of metaverse, surge in the use of OLEDoSmicrodisplays, and rising adoption...

  • Virtual And Augmented Reality
  • Augmented Reality
  • Virtual Reality
  • Flat Panel Display
  • Aerospace And Defense
  • World
  • APAC
  • Energy Consumption
  • Oral Surgeries

The virtual reality market was valued at USD 6.1 billion in 2020 and is expected to reach USD 20.9 billion by 2025, at a CAGR of 27.9% from 2020 to 2025. Factors such as penetration of HMDs in the gaming and entertainment sector post COVID-19, advancement of technology and growing digitization are driving the growth of the market during the...

  • Virtual Reality
  • APAC
  • Europe
  • North America
  • Household Consumption Expenditure
  • Energy Consumption

Fully immersed: Industry revenue growth is envisaged to quickly return to pre-pandemic levels Abstract Immersive Technology in the UK Operators design and develop immersive visualisation software programs, systems and networks. This includes virtual reality, augmented reality, mixed reality and haptic...

  • Virtual Reality
  • Augmented Reality
  • Research And Development
  • United Kingdom
  • Employment Income
  • Business Confidence Index

According to the Virtual Reality Society in the UK, Virtual Reality (VR) is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world and is able to manipulate objects or perform a series of actions. A Virtual Reality system...

  • Virtual Reality
  • World
  • Health Expenditure
  • VR Headset Market Share

This IDC study discusses both AR and VR as important technologies that will play an increasingly critical role in how humans interact with machines, data, and each other. This IDC study forecasts VR and AR in three major hardware buckets. The first is screenless viewers, which straps a smartphone screen to a person's face. The second is tethered...

  • Virtual And Augmented Reality
  • World
  • Number Of Enterprises

This IDC study forecasts VR and AR in three major hardware buckets. The first is screenless viewers, which straps a smartphone screen to a person's face. The second is tethered head-mounted displays (HMDs), which connect to general-purpose compute device such as a smartphone, PC, or console. The third is standalone HMDs, which have the necessary...

  • Virtual And Augmented Reality
  • World
  • Number Of Enterprises