7 reports

Virtual/Augmented Reality in Healthcare - Thematic Research Summary In recent years, an increasing number of partnerships have been forged between large technology companies, start-ups developing healthcare-specific applications, hospitals, and research centers in the Virtual Reality (VR)/Augmented...

  • Virtual And Augmented Reality
  • Healthcare
  • World
  • United Kingdom
  • Number Of Enterprises
  • Life Expectancy

The augmented reality market is expected to register a CAGR of 83.3% over the forecast period 2021 to 2026. This market was valued at USD 5.06 billion in 2020 and is expected to reach a value of USD 225.77 billion by 2026. The mixed reality market was valued at USD 376.1 million in 2020 and is expected to reach a value of USD 3,915.6 million...

  • Augmented Reality
  • World
  • Software Revenue
  • Smartphone Penetration

Augmented reality (AR) reached the phase of product realization very slowly, owing to the complex nature of the technology. - The Microsoft Hololens project that started in 2010, took six years for development, and launched the developer’s edition in the first quarter of 2016. Magicleap, the secret AR startup, which raised over USD...

  • Augmented Reality
  • World
  • APAC
  • Mobile Subscribers
  • Software Revenue

Market Overview The augmented reality & mixed reality market is valued at USD 2.06 billion in 2018, and is expected to reach USD 18.96 billion by 2024, registering a CAGR of 44.74%, over the forecast period 2019-2024. The world is fully engrossed with the two technologies, Virtual Reality (VR) and Augmented Reality (AR)....

  • Augmented Reality
  • World
  • APAC
  • North America
  • Software Revenue
  • Mobile Subscribers

Virtual and Augmented Reality (VRAR): Market Opportunity, Emerging Ecosystem and Leading Use Cases Summary The "Virtual and Augmented Reality (VRAR): Market Opportunity, Emerging Ecosystem and Leading Use Cases", a thematic research report by GlobalData, examines the current state and outlook of...

  • Virtual Reality
  • World
  • Smartphone Sales
  • Advertising Revenue

Networking Equipment Scorecard - Thematic Research Summary We are entering the era of software defined everything (SDE) in which the balance between hardware and software will shift decisively towards software. Hardware vendors will have to adapt in order to remain relevant and profitable. While...

  • Internet Of Things
  • Augmented Reality
  • World
  • Mobile Subscribers
  • Software Revenue

According to the Virtual Reality Society in the UK, Virtual Reality (VR) is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world and is able to manipulate objects or perform a series of actions. A Virtual Reality system...

  • Virtual Reality
  • World
  • Health Expenditure
  • VR Headset Market Share