Toys and Games in the United States, MarketLine

Toys and Games in the United States, MarketLine

  • October 2016 •
  • 37 pages •
  • Report ID: 132339 •
  • Format: PDF
Summary
Toys and Games in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Findings
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys and games market in the United States

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys and games market in the United States

- Leading company profiles reveal details of key toys and games market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the United States toys and games market with five year forecasts

Synopsis
Essential resource for top-line data and analysis covering the United States toys and games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Reasons To Buy
- What was the size of the United States toys and games market by value in 2015?

- What will be the size of the United States toys and games market in 2020?

- What factors are affecting the strength of competition in the United States toys and games market?

- How has the market performed over the last five years?

- How large is the United States' toys and games market in relation to its regional counterparts?

Key Findings
The toys and games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles. Any currency conversions used in the creation of this report have been calculated using constant 2015 annual average exchange rates.

The US toys and games market had total revenues of $23,033.3m in 2015, representing a compound annual rate of change (CARC) of -0.4% between 2011 and 2015.

Other specialist retailers accounted for the largest proportion of sales in the US toys and games market in 2015. Sales through this channel generated $8,922.3m, equivalent to 38.7% of the market's overall value.

US consumers are among the world's most prolific online shoppers and so Amazon is deep rooted in the retail sector. This has forced traditional retailers into multi-channel strategies. This has also proved successful as consumers choose convenience and online retail now accounts for well over a third of sales in value terms.
Loading...

We are very sorry, but an error occurred.
Please contact support@reportbuyer.com if the problem remains.