Toys and Games in Japan

Toys and Games in Japan

  • August 2020 •
  • 35 pages •
  • Report ID: 1667545 •
  • Format: PDF
Japan has taken a range of measures to control the spread of COVID-19 including the closure of non-essential stores such as traditional toys and games stores. Although this has made it harder to purchase some products the effect on sales has been countered by an increased demand for products which can provide entertainment to both children and adults. Many parents have been forced to work from home and with schools closed they have had to look for ways to keep their children entertained.

Toys and Games in Japan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2015-2019, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2024 illustrate how the market is set to change.

Product coverage:
Traditional Toys and Games, Video Games.

Data coverage:
market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

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