Toys and Games in Germany

Toys and Games in Germany

  • June 2018 •
  • 32 pages •
  • Report ID: 173768
Toys and games in Germany performed well in 2017, growing further in current value terms. Video games benefited from strong new product launches such as the Nintendo Switch, digital content and games as well as innovative technologies including new AR/VR headsets and respective applications. But innovation and mixed media also contributed to growth of various traditional toys and games. Products with simple designs and easy handling such as Fidget Spinners, Slime or family board games and licens...

Toys and Games in Germany report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2013-2017, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2022 illustrate how the market is set to change.

Product coverage:
Traditional Toys and Games, Video Games.

Data coverage:
market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

We are very sorry, but an error occurred.
Please contact if the problem remains.

Country=Germany Date=201806 Publisher=EuromonitorInternational Price=1000