Toys and games continued to register strong sales growth in 2017, with strong sales increases in video games underpinning overall gains. Video games is already registering considerably higher value sales than traditional toys and games and strong growth is based mainly on the dynamism of video games software (digital), which is rapidly becoming the standard format for console users and computer gamers alike. Growth in traditional toys and games was much more muted in 2017 as positive performance...
Euromonitor International’s Toys and Games in Taiwan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2013-2017, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2022 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report? * Get a detailed picture of the Toys and Games market; * Pinpoint growth sectors and identify factors driving change; * Understand the competitive environment, the market’s major players and leading brands; * Use five-year forecasts to assess how the market is predicted to develop.
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14 pages •
By Euromonitor International
• Jun 2018
Traditional toys and games is expected to continue registering modest value growth at constant 2017 prices over the forecast period. With Taiwan’s birth rate standing at just 8.7 births per 1,000 population, slow population growth and the declining numbers of children among the population are set to suppress growth in sales of traditional...