Toys and Games in the United Kingdom

Toys and Games in the United Kingdom

  • June 2017 •
  • 40 pages •
  • Report ID: 174512
In 2016, the growth of the toys and games industry was slower than in the review period due to the weak performance of video games. While traditional toys and games grew strongly, video games software (physical) and video games hardware declined in 2016 with a consequent negative effect on the overall performance. In particular, there was a deterioration in the prices of video games hardware and lower demand for static and handheld consoles. While online and mobile gaming is popular, consumers l...

Euromonitor International’s Toys and Games in United Kingdom report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2012-2016, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2021 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.


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Country=UnitedKingdom Industry=ToyAndGame ParentIndustry=ConsumerGoodsAndRetail Date=201706 Publisher=EuromonitorInternational Price=1000