Toys and Games in Singapore

Toys and Games in Singapore

Toys and games in Singapore sees faster growth in 2013. With the recovery of the economy in 2013, consumers are willing to spend more on toys and games. In addition, consumers are well-informed about the latest products, leading to more spending on toys and games. Higher technology toys and games are increasing their presence in Singapore, which also leads to an increase of value sales.

Euromonitor International’s Toys and Games in Singapore report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2009-2013, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2018 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.


TOYS AND GAMES IN SINGAPORE
Euromonitor International
October 2014

LIST OF CONTENTS AND TABLES

Executive Summary
Slight Growth in 2013
Significant Growth of Mobile Applications
Dominance of International Players
Traditional Toys and Games Stores and Department Stores Most Popular Channels
Positive Growth Expected Over the Forecast Period
Key Trends and Developments
Major Movies and TV Series Impact Traditional Toys and Games
Free-to-play Video Games Have A Strong Presence in Video Games
3.
Market Data
Table 1 Sales of Toys and Games by Category: Value 2008-2013
Table 2 Sales of Toys and Games by Category: % Value Growth 2008-2013
Table 3 NBO Company Shares of Toys and Games: % Value 2009-2013
Table 4 LBN Brand Shares of Toys and Games: % Value 2010-2013
Table 5 Distribution of Toys and Games by Format: % Value 2008-2013
Table 6 Forecast Sales of Toys and Games by Category: Value 2013-2018
Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2013-2018
Sources
Summary 1 Research Sources
Comics Connection Pte Ltd in Toys and Games (singapore)
Strategic Direction
Key Facts
Summary 2 Comics Connection Pte Ltd: Key Facts
Internet Strategy
Company Background
Private Label
Competitive Positioning
Maxsoft Pte Ltd in Toys and Games (singapore)
Strategic Direction
Key Facts
Summary 3 Maxsoft Pte Ltd: Key Facts
Company Background
Production
Competitive Positioning
Summary 4 Maxsoft Pte Ltd: Competitive Position 2013
Megcorp & Co Pte Ltd in Toys and Games (singapore)
Strategic Direction
Key Facts
Summary 5 Megcorp & Co Pte Ltd: Key Facts
Company Background
Production
Competitive Positioning
Summary 6 Megcorp & Co Pte Ltd: Competitive Position 2013
Play Imaginative Pte Ltd in Toys and Games (singapore)
Strategic Direction
Key Facts
Summary 7 Play Imaginative Pte Ltd: Key Facts
Company Background
Production
Competitive Positioning
Tai Sing Corp Pte Ltd in Toys and Games (singapore)
Strategic Direction
Key Facts
Summary 8 Tai Sing Corp Pte Ltd: Key Facts
Company Background
Production
Competitive Positioning
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 8 Sales of Traditional Toys and Games by Category: Value 2008-2013
Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2008-2013
Table 10 Sales of Traditional Toys and Games by Type: % Value Breakdown 2008-2013
Table 11 NBO Company Shares of Traditional Toys and Games: % Value 2009-2013
Table 12 LBN Brand Shares of Traditional Toys and Games: % Value 2010-2013
Table 13 Distribution of Traditional Toys and Games by Format: % Value 2008-2013
Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2013-2018
Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2013-2018
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 16 Sales of Video Games by Category: Value 2008-2013
Table 17 Sales of Video Games by Category: % Value Growth 2008-2013
Table 18 Sales of Video Games Software by Type: % Value Breakdown 2008-2013
Table 19 NBO Company Shares of Video Games: % Value 2009-2013
Table 20 LBN Brand Shares of Video Games: % Value 2010-2013
Table 21 NBO Company Shares of Video Games Hardware: % Value 2009-2013
Table 22 LBN Brand Shares of Video Games Hardware: % Value 2010-2013
Table 23 NBO Company Shares of Video Games Software: % Value 2009-2013
Table 24 LBN Brand Shares of Video Games Software: % Value 2010-2013
Table 25 NBO Company Shares of Digital Gaming: % Value 2009-2013
Table 26 LBN Brand Shares of Digital Gaming: % Value 2010-2013
Table 27 Distribution of Video Games by Format: % Value 2008-2013
Table 28 Distribution of Video Games Hardware by Format: % Value 2008-2013
Table 29 Distribution of Video Games Software by Format: % Value 2008-2013
Table 30 Forecast Sales of Video Games by Category: Value 2013-2018
Table 31 Forecast Sales of Video Games by Category: % Value Growth 2013-2018