Games Software in Japan

Games Software in Japan

  • January 2018 •
  • 36 pages •
  • Report ID: 255464
Games Software in Japan

Games Software in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the Japan games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights
- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2016 annual average exchange rates.
- The Japanese games software market is forecast to generate total revenues of $3,195.7m in 2017, representing a compound annual rate of change (CARC) of -3% between 2013 and 2017.
- Sales generated through music, video, book, stationery and entertainment software specialists are expected to be the most lucrative for the Japanese games software market in 2017, with total revenues of $1,149.3m, equivalent to 36% of the market’s overall value.
- Japan’s economic malaise shows no signs of abating. Regressive taxation, such as the sales tax increasing from 5% to 8% in 2015, is further stifling consumer spending. Concerns about the effect on the economy have led to a 10% rise being delayed until 2019. This has affected retail markets negatively.

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Japan
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Japan
- Leading company profiles reveal details of key games software market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Japan games software market with five year forecasts

Reasons to buy
- What was the size of the Japan games software market by value in 2017?
- What will be the size of the Japan games software market in 2022?
- What factors are affecting the strength of competition in the Japan games software market?
- How has the market performed over the last five years?
- How large is Japan’s games software market in relation to its regional counterparts?

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Country=Japan Industry=VideoGameSoftware ParentIndustry=ICTAndMedia Date=201801 Topic=MarketSize Publisher=MarketLine Price=1000