Summary Toys and Games in Indonesia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Findings - Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys and games market in Indonesia
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys and games market in Indonesia
- Leading company profiles reveal details of key toys and games market players' global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Indonesia toys and games market with five year forecasts
Synopsis Essential resource for top-line data and analysis covering the Indonesia toys and games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Reasons To Buy - What was the size of the Indonesia toys and games market by value in 2015?
- What will be the size of the Indonesia toys and games market in 2020?
- What factors are affecting the strength of competition in the Indonesia toys and games market?
- How has the market performed over the last five years?
- How large is Indonesia's toys and games market in relation to its regional counterparts?
Key Findings The toys and games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles. Any currency conversions used in the creation of this report have been calculated using constant 2015 annual average exchange rates.
The Indonesian toys and games market had total revenues of $1,247.3m in 2015, representing a compound annual growth rate (CAGR) of 18.8% between 2011 and 2015.
Other specialist retailers accounted for the largest proportion of sales in the Indonesian toys and games market in 2015. Sales through this channel generated $1,017.7m, equivalent to 81.6% of the market's overall value.
The Indonesian market lacks large foreign players and there is not a domestic player that can be described as a large-scale chain. This is reflected in the position of specialists.
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16 pages •
By Euromonitor International
• Jun 2018
In every toy store, it is clear that the boys’ department has a larger space than the girls’ department. Based on population, the ratio of boys and girls in Indonesia (aged 0-12 years old) was 1.04:1 in 2017. Toys for boys are therefore more common in categories such as action figures and accessories, construction (though it has unisex toys,...
30 pages •
By Euromonitor International
• Jun 2018
Indonesia is a potentially lucrative country for toys and games manufacturers and retailers, considering it has a large young population. In 2017 the total child population (below 12 years old) in Indonesia rose, with the birth rate remaining high. In fact, toys and games are not only favoured by young children and teenagers (13-19 years old),...
Toys & Games in Indonesia Summary Toys & Games in Indonesia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics...
Toys & Games in Indonesia by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2016. This market covers electronic and all traditional toys and games. Market size is based on sales through all retail outlets including direct to consumer. Market size for Toys & Games in Indonesia is given...