The 2017 Germany: Publishing of Computer Games-Industry Forecast report (ISIC 5821) analyzes the industry size, competitors, projected industry growth/decline, financial ratios and regional data for the period 2010 through 2018.
Perry/Hope Partners’ reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the number of enterprises, establishments, turnover and employment for 2017 and 2018 using regression analysis in our modeling. Perry/Hope is the only market research publisher that utilizes both longitudinal (historical) and vertical (from industry section to industry division to industry class) analysis, since we study every industry in the countries we analyze.
The report features our exclusive national trends overview chapter (with forecasts on the country’s GDP and economic performance). The second section provides estimates on the national size of the industry (turnover, enterprises, establishments, wages/salaries and employment) broken down by employee size of establishments, as well as financial ratios (value added, production value, gross operating surplus, turnover per employee). The turnover estimates are translated into a number of exchange rates (Euros, U.S. Dollars, U.K. Pounds, Canadian Dollars, Japanese Yen, and Chinese Yuan). Investment data (tangible goods, buildings, structures, equipment and machinery) are also included. The third section features the top industry players (up to twenty, if available). Data on each company includes headquarters location, estimated company sales, estimated number of employees, website URL, and stock symbol (for public companies). The final section features regional area estimates on 2017 turnover, establishments and employment for every NUTS3 defined region and broken down by employee size of establishment.
Regions in the report include states (such as Baden-Württemberg, Bayern, Niedersachsen, Nordrhein-Westfalen, Rheinland-Pfalz, Berlin, Brandenburg, Bremen and Hamburg), districts (such as Karlsruhe, Stuttgart, Freiburg, Tübingen, Oberfranken, Mittelfranken, Unterfranken, Schwaben, Detmold, Arnsberg and Köln) and independent cities (such as Darmstadt, Kassel, Dresden, Leipzig, München and Duisburg), and cities (such as Essen, Dortmund, Düsseldorf, Hanover, Nuremberg, Bochum, Bonn, Mannheim and Wiesbaden).
Perry/Hope Partners hopes you will utilize our Industry Forecast reports for: -Your company’s performance benchmarked to industry averages and top industry players. -Your GAP analysis needs (national and regional forecasts compared to your company’s turnover performance). -Your market share in both national and regional markets. -Your risk analysis data needs (industry performance compared to other industries and national/international economies). -Your investment decisions based on industry growth/decline forecasts and investment forecasts for goods, buildings/structures, equipment and machinery. -Your SWOT analysis requisities (potential industry strengths, weaknesses, and external opportunities and threats). -Your budgeting plans and business plans.
All our Industry Forecast reports are available in electronic (PDF) and hard copy formats.
Our reports have been used by over 10K customers, including:
140 pages •
By Asia Market Information & Development Company
• Nov 2021
This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers...
Critical hit: COVID-19 restrictions have exacerbated lags in SME industry revenue Abstract Video Game, DVD and Recorded Music Retailing in Australia Industry SMEs primarily sell video games, DVDs and recorded music. Digital downloads from industry retailers with bricks-and-mortar stores are also included....
New game: Demand has increased due to measures implemented to control the COVID-19 outbreak Abstract Online Video Game Sales in Australia Industry operators sell video game products online, either as digital downloads or as online purchases of physically packaged games. Video games sold include PC and...
Shot down: Operators will likely experience slow revenue growth due to external competition Abstract Pool & Billiard Halls Over the five years to 2018, most macroeconomic factors affecting the Pool and Billiard Halls industry showed positive growth. Per capita disposable income grew and consumer confidence...
Crafts, Toys, Hobbies and Games (including Electronic Games) Stores Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2025, NAIC 451120 Vital industry-specific data including metrics, benchmarks, historic numbers, growth rates and forecasts that will save countless hours of...
Toys, Hobby and Games Products and Kits (Including Electronic Games) Manufacturing Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2023, NAIC 339930 Vital industry-specific data including metrics, benchmarks, historic numbers, growth rates and forecasts that will save countless hours of research....
75 pages •
By Netscribes (India) Pvt. Ltd.
• May 2018
EU5 Digital Gaming Market Digital gaming is very popular in EU5 countries. Playing video games ranks among the top leisure activities for people of these countries. In fact, people in between the ages of 15 and 50 spend nearly as much time gaming as they do watching TV or socializing with family and friends, and opt for gaming as a...
You can change your Cookie Settings at any time but parts of our site will not function correctly without them.