This IDC Market Note describes recent developments in gaming PC industry in Sub-Saharan Africa, specifically South Africa, Kenya, and Nigeria, and presents IDC's analysis of those developments. "Demand for gaming PCs will continue to rise due to increasing disposable incomes and declining internet access costs, as well as to a growing range of different products and greater end user awareness." -- Research Analyst Linda Ngenoh, IDC East Africa
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The Global Gaming Peripheral Market size is expected to reach $7.1 billion by 2026, rising at a market growth of 13.1% CAGR during the forecast period. Gaming peripherals are external devices that are specifically designed to play video games on phones, computers, or consoles. There are numerous types of gaming peripheral devices that are...
200 pages •
By The Business Research Company
• Mar 2021
Major players in the video conferencing market are Cisco Systems Inc, Polycom, Adobe Systems, Microsoft Corporation, Vidyo Inc, Zoom Video Communication Inc, Logitech International S.A., Panasonic Corporation, ZTE Corporation, and Huawei Technologies Co. Ltd. The global video conferencing market is expected to decline from $7.87 billion...
The global game-based learning market reached a value of US$ 5.8 Billion in 2020. Game-based learning aims to motivate students and capture their interest by using video game design and elements in learning environments. Using this method helps in simplifying complex topics and provides an interesting and entertaining pathway for learning....
120 pages •
By Infiniti Research Limited
• Feb 2021
Video game market in US 2021-2025
The analyst has been monitoring the video game market in US and it is poised to grow by $ 16.56 mn during 2021-2025 progressing at a CAGR of 11% during the forecast period. Our report on video game market in US provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges,...
A Gaming chair is designed for video game players. These chairs come with head cushion and lumbar support to provide comfort to the gamer while gaming. A gaming chair is essential for professional and hardcore gamers. These chairs come in a variety of sizes, colors, and range. Gaming chairs are important for gamers who spend an average of...
eGaming - Telco Value Propositions and Bundling Strategies
Summary
eGaming - Telco Value Propositions and Bundling Strategies a new Global Outlook Report , provides an executive-level overview of the global eGaming market. It delivers deep qualitative insights into the eGaming industry, eGaming value chain and...
140 pages •
By Asia Market Information & Development Company
• Dec 2020
This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers...
The Global Gaming Simulator Market size is expected to reach $8.4 billion by 2026, rising at a market growth of 14.6% CAGR during the forecast period. Gaming Simulators let players relish adventurous elements thrillingly and with pleasure because these circumstances are impossible to re-form physically. In the present stressful life, most...
The Latin America, Middle East and Africa Virtual Production Market would witness market growth of 15.3% CAGR during the forecast period (2020-2026). The implementation of virtual production is increasing in the gaming industry, thereby driving the growth of the market. Aspects like a 3-D environment increased the focus of organizations...
The Europe Gaming Simulator Market would witness market growth of 13.8% CAGR during the forecast period (2020-2026). The improvement in the technologies in the emerging countries is anticipated to be an important driver for Gaming Simulators market. Gaming Simulators is grounded on novel technology and high-speed internet. Similarly,...
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