The Asia Pacific 3D Projector Market would witness market growth of 8.2% CAGR during the forecast period (2019-2025). Increasing the adoption of advanced technologies in Asia-Pacific’s entertainment segment offers an opportunity for market growth. A growing bias for 3D films from the audience in APAC countries has been observed. For example, due to the growing interest of the audience in 3D movies, various production houses have started releasing 3D versions of films exclusively for China.
China is expected to have more than 60,000 cinema screens by 2020, according to the State Administration of Press, Publication, Radio, Film, and Television (SAPPRFT). A growing number of film screens and viewer interest in 3D films drives market growth in APAC. A growing demand for home theater and gaming projectors provides an opportunity for the APAC market as there are many players offering low-cost projectors for applications for home theater.
The Asia-Pacific market for 3D projectors is expected to grow during the forecast period at its highest CAGR. The 3D projector market is likely to propel during the forecast period, with a large number of players offering low cost 3D projectors. In education, cinema, home theater and gaming applications, 3D projectors are being adopted increasingly, which, in turn, boost the growth of the market. Xgimi (China), launched XGIMI H2 in May 2018, which is a full HD 3D projection device with an inexpensive application to home theater.
Based on Technology, the market is segmented into DLP, LCD and LCOS. Based on Light Source, the market is segmented into Metal Halide, Laser, LED and Hybrid & Others. Based on Brightness, the market is segmented into Less Than 2,000 Lumens, 2,000 to 3,999 Lumens, 4,000 to 9,999 Lumens and 10,000 & Above Lumens. Based on Resolution, the market is segmented into HD & Full HD, VGA, XGA and 4K & Above Based on End User, the market is segmented into Cinema, Business, Education, Home Theater & Gaming, Events & Large Venues and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sony Corporation, Seiko Epson Corporation, Panasonic Corporation, NEC Corporation, Acer, Inc., Canon, Inc., Coretronic Corporation, ViewSonic Corporation, Dell Technologies, Inc. and Boxlight Corporation.
Scope of the Study
By Light Source
• Metal Halide
• Hybrid & Others
• Less Than 2,000 Lumens
• 2,000 to 3,999 Lumens
• 4,000 to 9,999 Lumens
• 10,000 & Above Lumens
• HD & Full HD
• 4K and Above
By End User
• Home Theatre and Gaming
• Events & Large Venues and Others
• South Korea
• Rest of Asia Pacific
• Sony Corporation
• Seiko Epson Corporation
• Panasonic Corporation
• NEC Corporation
• Acer, Inc.
• Canon, Inc.
• Coretronic Corporation
• ViewSonic Corporation
• Dell Technologies, Inc.
• Boxlight Corporation
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