Summary 19 Crimes, by Treasury Wine Estates, offers a range of wine varieties with labels featuring each of the 19 crimes punishable by ‘transportation’ to the colony of Australia. Each label can be viewed with an augmented reality (AR) app that animates the individual stories of the featured real convicts.
This case study assesses the success of 19 Crimes, a range of wines built on the stories of 18-19th century convicts transported to Australia.
Scope - AR is an attractive, contemporary way of facilitating communication. It can lead to exploration online and act as a social facilitator as consumers share the experience.
- AR can better facilitate personalization of a product and create a more emotional, two-way connection with consumers.
- AR is becoming a component of consumers’ digital lifestyles, particularly among younger, digitally native generational cohorts. Importantly, it is a tool that can aid a more specific approach to demographic targeting.
- The 19 Crimes case highlights how narratives that have nothing directly to do with the specific product can be harnessed to build brands.
Reasons to buy - Use selection of successful and failed product launches and marketing campaigns from across the globe to inspire innovation.
- Reduce the risk of failure by learning from brands/products that have under-performed: failed innovation can severely impact profit and reputation.
- Understand the relevant consumer trends and attitudes that drive and support innovation success.
- Obtain a broader appreciation of the consumer packaged goods industry by gaining insights from both within and outside of your sector.
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Augmented Reality (AR) and Virtual Reality (VR) in Automotive - Thematic Research
Summary
This report looks at the emerging trends in Augmented and Virtual Reality in the automotive sector. These technologies will play a larger role in the future of automotive retail, servicing and manufacturing...
170 pages •
By Global Industry Analysts
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Abstract:
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Abstract:
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Abstract:
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This IDC study provides the worldwide augmented and virtual reality hardware forecast for 2021-2025."As the worldwide AR and VR market settles into its next normal, AR and VR are finding new opportunities among commercial users and consumers," says Ramon T. Llamas, research director, IDC's Augmented and Virtual Reality team. "For consumers,...
With more than 20 connected devices per human by 2030, we are rapidly moving to an environment that is permanently online and always connected.An increasingly digitalized and connected world will have a profound impact on a wide range of applications at home, at work, across cities, and several other use-cases (healthcare and automotive, for...
This IDC study provides the worldwide augmented and virtual reality hardware forecast for the 2021--2025 period."The worldwide AR and VR market is poised for a return to growth," says Ramon T. Llamas, research director, IDC's Augmented and Virtual Reality team. "The worldwide pandemic highlighted the need for AR with smartphones and tablets....
Virtual And Augmented Reality
World
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