360-Degree Camera Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2020-2025

360-Degree Camera Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2020-2025

  • March 2020 •
  • 104 pages •
  • Report ID: 5878843 •
  • Format: PDF
The global 360-degree camera market is currently witnessing robust growth.

A 360-degree, or omnidirectional, camera is a digital camera with the visual field of an entire sphere. It can capture a 360-degree field of view on a horizontal plane and provide wide-area coverage with a single camera or two 180-degree cameras that can stitch images and video files together. These cameras are commonly used for monitoring activities, improving area management and conducting indoor and outdoor surveillance. They also find extensive applications across various industries, including media, entertainment, travel and tourism, automotive, healthcare and military.

Widespread adoption of virtual and augmented reality (VR/AR) systems in the interactive entertainment sector is one of the key factors driving the market growth. 360-degree cameras are widely used in video games, VR feature films, advertisements and adventure and sports activities to offer an immersive user experience. Furthermore, extensive product utilization in the defense sector for surveillance and monitoring purposes is also providing a boost to the market growth. In line with this, these cameras are widely utilized in public and commercial spaces, along with residential complexes, owing to the rising cases of theft and burglary and the growing need for improved safety and security measures. Additionally, a significant increase in the demand for advanced photography solutions is acting as another growth-inducing factor. 360-degree cameras are extremely effective for producing high-resolution images, even in low-light conditions, thereby making them ideal for professional use. Other factors, including the easy availability of affordable product variants, and technological advancements, such as the addition of face recognition and night vision features, along with smartphone and solar power integration, are projected to drive the market further. Looking forward, the analyst expects the market to expand at a CAGR of around 25% during 2020-2025.

Breakup by Connectivity Type:
Wired
Wireless

Breakup by Resolution:
HD
UHD

Breakup by Camera Type:
Single
Professional

Breakup by Vertical:
Media & Entertainment
Consumer
Military & Defense
Travel & Tourism
Automotive
Commercial
Healthcare
Others

Breakup by Application:
Traffic-Monitoring
Grid Layout
Aerial Scenery
Others

Breakup by Distribution Channel:
Online Stores
Single-Brand Stores
Multi-Brand Stores

Breakup by Region:
North America
United States
Canada
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Asia Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa

Competitive Landscape:
The competitive landscape of the industry has also been examined with some of the key players being 360fly, Bubl Technology Inc., Gopro Inc., Insta360, Kodak, LG Electronics, Nikon, Nokia Corporation, Panono, Ricoh Company Ltd., Rylo, Samsung Electronics, Sony, Xiaomi Ltd. etc.

Key Questions Answered in This Report:
How has the global 360-degree camera market performed so far and how will it perform in the coming years?
What are the key regional markets?
What is the breakup of the market based on the connectivity type?
What is the breakup of the market based on the resolution?
What is the breakup of the market based on the camera type?
What is the breakup of the market based on the vertical?
What is the breakup of the market based on the application?
What is the breakup of the market based on the distribution channel?
What are the various stages in the value chain of the industry?
What are the key driving factors and challenges in the market?
What is the structure of the global 360-degree camera market and who are the key players?
What is the degree of competition in the market?