Global Esports Market to Reach US$3.5 Billion by the Year 2027
Amid the COVID-19 crisis, the global market for Esports estimated at US$1.1 Billion in the year 2020, is projected to reach a revised size of US$3.5 Billion by 2027, growing at a CAGR of 18.5% over the analysis period 2020-2027.Media Rights, one of the segments analyzed in the report, is projected to grow at a 21.3% CAGR to reach US$929.6 Million by the end of the analysis period.After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Tickets and Merchandise segment is readjusted to a revised 18.4% CAGR for the next 7-year period. This segment currently accounts for a 10.5% share of the global Esports market.
The U.S. Accounts for Over 29.7% of Global Market Size in 2020, While China is Forecast to Grow at a 17.6% CAGR for the Period of 2020-2027
The Esports market in the U.S. is estimated at US$319.5 Million in the year 2020. The country currently accounts for a 29.67% share in the global market. China, the world second largest economy, is forecast to reach an estimated market size of US$601.5 Million in the year 2027 trailing a CAGR of 17.6% through 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 16.9% and 15.6% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 13.2% CAGR while Rest of European market (as defined in the study) will reach US$601.5 Million by the year 2027.
Sponsorship Segment Corners a 36.8% Share in 2020
In the global Sponsorship segment, USA, Canada, Japan, China and Europe will drive the 16.9% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$317.2 Million in the year 2020 will reach a projected size of US$945 Million by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$422.1 Million by the year 2027.We bring years of research experience to this 8th edition of our report. The 134-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.Competitors identified in this market include, among others,
- Activision Blizzard, Inc.
- Beyond The Summit (BTS)
- CJ Sports
- Electronic Arts, Inc.
- Facebook, Inc.
- Faceit Ltd.
- Gfinity Plc
- Gungho Online Entertainment, Inc.
- Hi-Rez Studios, Inc.
- Modern Times Group AB
- Nintendo Co., Ltd.
- Rovio Entertainment Ltd.
- Turner Broadcasting System, Inc.
- Valve Corporation
- Wargaming Group Limited
- YouTube LLC