I. INTRODUCTION, METHODOLOGY & REPORT SCOPE I-1

II. EXECUTIVE SUMMARY II-1

1. MARKET OVERVIEW II-1
COVID-19 Impact on Video Games Industry II-1
Exhibit 1: To Cope With the Pandemic, Sequestered People Around
the Globe Escape to Gaming: Average Increase in Time Spent on
Video Games (In %) Feb-to-Apr-2020 II-3
Surge in User Engagement with Games II-3
Potential Delays in Launch of New Games II-4
Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote
Working Approach II-5
Long-Term Implications for Gaming Industry II-6
Video Games: An Introductory Prelude II-7
Global Market Prospects & Outlook II-9
Developing Markets Spearhead Growth in Video Games Market II-11
Changing Demographics of Modern Players Sets Stage for
Increased Consumption of Video Games II-12
Exhibit 2: Global Gaming Market: Percentage Breakdown of Number
of Gamers by Age Group for 2015 and 2019 II-13
Below 18 Years Gamers II-13
Women Succumb to the Charms of Video Games II-14
Exhibit 3: Global Gaming Market: Percentage Breakdown of Gamers
by Gender for Years 2014 & 2019 II-15
Older Gamers Remain a Lucrative Demographic Segment II-15
Rise in Perceived Educative Value of Video Games Fosters Growth
in the Market II-15
Video Games Software Market: A Review II-16
Exhibit 4: US Video Games Market Breakdown (in %) of Revenue by
Hardware and Software Segments for 2019 II-17
Digital Delivery Format Overshadows Physical Retail Games Market II-17
Exhibit 5: US Market for Video Games Breakdown of Sales by
Delivery Format for 2010 and 2019 II-18
Competitive Landscape II-18
Leading Gaming Companies Worldwide II-18
Exhibit 6: Global Video Games Market: Revenues (in US$ Billion)
of Select Companies for 2019 II-20
Top Video Games of 2019 II-20
Game Developers Focus on Diversity II-21
Mobile Gaming Market: A Competitive Perspective II-21
Comparatively Low Entry Barriers Invite Scores of New Companies II-21
Consolidation of Mobile Game Publishers II-22
Leading Companies in the Global Mobile Games Market II-22
Top Mobile Games Ranked by Revenues for January 2020 II-23
Outsourcing: An Antidote to the Predicament II-23
Recent Market Activity II-24

2. FOCUS ON SELECT PLAYERS II-25

3. MARKET TRENDS & DRIVERS II-28
A Review of Notable Trends in the Gaming Industry II-28
Gaming Industry Continues to Evolve Technologically II-29
Innovations Fuel Growth for Video Games Market II-33
A Glance at Select Innovations in Video Games Market II-34
AI Innovations Transform Video Games II-35
Blockchain Presents Benefits in the Video Games Sector II-36
Innovations in Hardware II-37
Serious Gamers Support Growth in Boxed & Digital Download
Console Gaming Market II-37
Digital Downloads Grow in Number II-38
New Generation of Home Console Games with Unique Attributes
Sustains Audience Interest II-38
Cross-Platform Gaming II-39
Launch of VR Variants to Help Consoles Market Stay Afloat II-39
Action Games Genre Top Video Console Software Sales II-39
Review of Major Video Gaming Consoles II-40
Key Statistical Findings II-41
Exhibit 7: Global Number of Gamers (in Billion) for the Years
2015, 2017, 2019 and 2021 II-41
Exhibit 8: Global Console Operating System Market (in %) for 2020 II-41
Exhibit 9: Top Selling Consoles Worldwide Until 2019 II-42
Boxed & Digital Download PC Games Software Battle Against
Browser and Mobile Games II-42
Digital Download Game Versions Grow at the Cost of Boxed PC Games II-43
Exhibit 10: Gaming Platforms Attracting Developer Interest: %
of Game Developers Working on a Game by Gaming Platform II-44
Exhibit 11: All-time Best Selling PC Games Worldwide by Unit
Sales as of 2019 II-45
Online Games Experience Sudden Surge in Traffic Amid Covid-19
Lockdowns II-45
Mobile Gaming: A High Growth Market II-47
Key Trends in Mobile Gaming Market II-48
?Hyper-Casual?: A Key Mobile Gaming Trend II-48
Augmented Reality Enters the Mobile Gaming Space II-48
Exhibit 12: Leading AR Categories on iOS: 2019 II-49
Monetization of Mobile Games II-49
Mobile/Wireless Gaming Software Downloads: A High Growth Market
Segment II-50
Continued Rise in Mobile Phone Users Drives Mobile Gaming II-51
Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market II-52
Opportunity Indicators II-53
Exhibit 13: Global Market for Smartphones in Billions : 2016-2021 II-53
Exhibit 14: Smartphone Penetration Rate as Share of Total
Population: 2016-2020 II-54
Exhibit 15: Share of Mobile Phones of the Total Internet Time:
2014-2020E II-55
Exhibit 16: Percentage of Internet Users Using Mobile Phone
Apps by Type II-56
Exhibit 17: Percentage of Time Spent on Mobile Apps by Category
for 2019 II-57
Exhibit 18: Percentage of Internet Users Playing Video Games by
Device Type: 2019 II-57
Exhibit 19: Global Mobile Internet Market (2020E): Percentage
Share Breakdown of Revenues for by Data Service Category II-58
5G: Game-Changer for Mobile Gaming Industry II-58
Exhibit 20: 5G Smartphone Sales in Million Units: 2019-2021 II-59
Exhibit 21: Global Smartphone Subscription Breakdown by
Technology: 2019 and 2025 II-60
Cloud Gaming: An Emerging Platform for Games Distribution II-60
Key Benefits of Cloud Technology that are Expected to Boost
Internet Gaming Platforms II-61
Economic Benefits II-61
Scalability II-62
Ubiquity II-63
Data Management Concerns Outsourced II-63
Cloud Insurance Shields from Losses II-63
Remote Access: The Real Flavor of Cloud Gaming II-63
Mobile Cloud Gaming: The New Paradigm II-64
Softening Prices Increases Number of Gamers, Supporting Market
Prospects II-64
Convergence of Video & Games to be a Key Growth Factor in
Coming Years II-64
Exhibit 22: Global eSports Market Breakdown by Revenue Stream
(in %) for 2020 II-65
Exhibit 23: Global eSports Audience Breakdown (in %) by
Occasional Viewers and Esports Enthusiasts for 2019 and 2024 II-66
Exhibit 24: World eSports Market Revenue Breakdown by Region/
Country for 2019 II-66
AR/VR Experience in Video Games Boost Industry Revenues II-67
Exhibit 25: VR Gaming Market: % of Consumers Wanting
Application of VR to Games by Generation for 2019 II-68
Exhibit 26: VR Solutions Market in Gaming Sector: Percentage
Share Breakdown of Revenue by Device Platform for 2015 and
2019 II-69
Developments at Hardware & Content Level Boosts Opportunities
for Video Games Software II-69
Physical and Digital Crossover Adds New Dimension to Video Gaming II-70
Video Games with Motion Control Keeps Players Glued II-70
3D Gaming Titles Grow in Prominence II-70
Advancements in HTML5 Boosts Mobile Games II-70
NFC Technology Increases Adoption of Wireless Multi-Player Games II-71
Convergence & Improved Network Capability: Crucibles for Success II-71
Micro Gaming Studios & Independent Developers Finally See Their
Efforts Get Rewarded II-71
COVID-19 Leaves Advertising Spend Soaring in Video Games Industry II-72
A Peek into Challenges in Store II-72
High Game Development Costs Jeopardizes Developers? Profitability II-72
Aggressive Marketing Strategies Make Gamers Uncomfortable II-73
Reselling Hurts New Title Purchases II-74
Software Piracy Takes the Wind Out of the Market?s Sails II-74
Negative Publicity Over Violent Video Games Blemishes Business
Opportunities II-75
Lack of Skilled Workforce Hurting New Product Development
Initiatives II-75
Challenges to Reckon With for Online Games II-75
Free-to-Play Games: A Major Threat for Paid Online & Wireless
Gaming Titles II-76
Product Overview II-76
Video Games: A Primer II-76
Video Games Software: A Definition II-76
Classification of Video Games Software by Gaming Platform II-77
Console Games Software II-77
PC Games Software (excluding Online Games) II-77
Casual Web Games II-78
Mobile Games Software II-78
Video Games Software Distribution Platforms II-79
Physical Boxed Video Games II-79
Online Downloads II-79
Online Casual Web Browser Games II-80

4. GLOBAL MARKET PERSPECTIVE II-81
Table 1: Video Games Global Market Estimates and Forecasts in
US$ Million by Region/Country: 2020-2027 II-81

Table 2: Video Games Global Retrospective Market Scenario in
US$ Million by Region/Country: 2012-2019 II-82

Table 3: Video Games Market Share Shift across Key Geographies
Worldwide: 2012 VS 2020 VS 2027 II-83

Table 4: Mobile Games World Market by Region/Country in US$
Million: 2020 to 2027 II-84

Table 5: Mobile Games Historic Market Analysis by
Region/Country in US$ Million: 2012 to 2019 II-85

Table 6: Mobile Games Market Share Breakdown of Worldwide Sales
by Region/Country: 2012 VS 2020 VS 2027 II-86

Table 7: Console Games Potential Growth Markets Worldwide in
US$ Million: 2020 to 2027 II-87

Table 8: Console Games Historic Market Perspective by
Region/Country in US$ Million: 2012 to 2019 II-88

Table 9: Console Games Market Sales Breakdown by Region/Country
in Percentage: 2012 VS 2020 VS 2027 II-89

Table 10: PC Games Geographic Market Spread Worldwide in US$
Million: 2020 to 2027 II-90

Table 11: PC Games Region Wise Breakdown of Global Historic
Demand in US$ Million: 2012 to 2019 II-91

Table 12: PC Games Market Share Distribution in Percentage by
Region/Country: 2012 VS 2020 VS 2027 II-92

Table 13: Other Platforms World Market Estimates and Forecasts
by Region/Country in US$ Million: 2020 to 2027 II-93

Table 14: Other Platforms Market Historic Review by
Region/Country in US$ Million: 2012 to 2019 II-94

Table 15: Other Platforms Market Share Breakdown by
Region/Country: 2012 VS 2020 VS 2027 II-95
Table 16: Offline World Market by Region/Country in US$
Million: 2020 to 2027 II-96
Table 17: Offline Historic Market Analysis by Region/Country in
US$ Million: 2012 to 2019 II-97

Table 18: Offline Market Share Distribution in Percentage by
Region/Country: 2012 VS 2020 VS 2027 II-98

Table 19: Online World Market Estimates and Forecasts in US$
Million by Region/Country: 2020 to 2027 II-99

Table 20: Online Market Worldwide Historic Review by
Region/Country in US$ Million: 2012 to 2019 II-100

Table 21: Online Market Percentage Share Distribution by
Region/Country: 2012 VS 2020 VS 2027 II-101

III. MARKET ANALYSIS III-1

GEOGRAPHIC MARKET ANALYSIS III-1

UNITED STATES III-1
Video Game Sales Witness Sharp Rise Amidst COVID-19 Pandemic III-1
Key Market Trends in Nutshell III-2
Video Games Software: Market Basics III-3
Changing Demographics: A Prime Driver III-4
Key Statistical Data III-5
Exhibit 27: US Video Games Market: Percentage Share of Gamers
by Age Group for 2019 III-5
Exhibit 28: US Video Games Market: Percentage Share of Gamers
by Gender for 2019 III-5
US Video Games Market: Top Selling Video Games during 2010-2019 III-6
Exhibit 29: US Video Games Market Breakdown of Unit Sales by
Genre for 2019 III-7
Exhibit 30: US Video Games Market (2019): Percentage of Video
Gamers Playing Games with Others by Gamer Group III-8
Exhibit 31: US Video Games Market Breakdown of Dollar Sales (in %)
by Category for 2019 III-9
Console Game Software Contributes to Video Games Market III-9
Wireless Gaming Makes Massive Strides III-10
Hollywood-Inspired Games III-10
Violent & Adult Theme Video Games: Cause for Concern III-11
Distribution Dynamics III-12
Market Analytics III-13
Table 22: Video Games Market in US$ Million in the United
States by Platform: 2020-2027 III-13

Table 23: United States Video Games Market Retrospective
Analysis in US$ Million by Platform: 2012-2019 III-14

Table 24: United States Video Games Market Share Breakdown by
Platform: 2012 VS 2020 VS 2027 III-15

Table 25: United States Video Games Market Estimates and
Projections in US$ Million by Type: 2020 to 2027 III-16

Table 26: Video Games Market in the United States by Type: A
Historic Review in US$ Million for 2012-2019 III-17

Table 27: United States Video Games Market Share Breakdown by
Type: 2012 VS 2020 VS 2027 III-18

CANADA III-19
Market Overview III-19
Market Analytics III-20
Table 28: Video Games Market Analysis in Canada in US$ Million
by Platform: 2020-2027 III-20

Table 29: Video Games Market in Canada: Historic Review in US$
Million by Platform for the Period 2012-2019 III-21

Table 30: Canadian Video Games Market Share Breakdown by
Platform: 2012 VS 2020 VS 2027 III-22

Table 31: Canadian Video Games Market Estimates and Forecasts
in US$ Million by Type: 2020 to 2027 III-23

Table 32: Canadian Video Games Historic Market Review by Type
in US$ Million: 2012-2019 III-24

Table 33: Video Games Market in Canada: Percentage Share
Breakdown of Sales by Type for 2012, 2020, and 2027 III-25

JAPAN III-26
Market Overview III-26
Unique Features of Japanese Gaming Industry III-27
Mobile Gaming Leads Video Games Market in Japan III-27
Market Analytics III-29
Table 34: Japanese Medium & Long-Term Outlook for Video Games
Market in US$ Million by Platform: 2020-2027 III-29

Table 35: Video Games Market in Japan in US$ Million by
Platform: 2012-2019 III-30

Table 36: Japanese Video Games Market Percentage Share
Distribution by Platform: 2012 VS 2020 VS 2027 III-31

Table 37: Japanese Market for Video Games: Annual Sales
Estimates and Projections in US$ Million by Type for the Period
2020-2027 III-32

Table 38: Video Games Market in Japan: Historic Sales Analysis
in US$ Million by Type for the Period 2012-2019 III-33

Table 39: Japanese Video Games Market Share Analysis by Type:
2012 VS 2020 VS 2027 III-34

CHINA III-35
Market Overview III-35
Licensing Strategy Drives Market Growth III-35
Mobile Games Rise in Popularity III-36
Transition from Casual Gamers to Hardcore Gamers: The New
Market Trait III-36
Exhibit 32: Chinese Mobile Games Market (2019): Percentage
Breakdown of Average Time Spending Per Day on Mobile Games III-37
Exhibit 33: Chinese Mobile Gaming Market: Percentage Breakdown
of Gamers by Gender for 2019 III-38
Opportunities for Domestic Companies III-38
Market Analytics III-39
Table 40: Video Games Market Estimates and Forecasts in China
in US$ Million by Platform: 2020-2027 III-39

Table 41: Chinese Video Games Retrospective Market Scenario in
US$ Million by Platform: 2012-2019 III-40

Table 42: Video Games Market in China: Percentage Share
Analysis by Platform for 2012, 2020, and 2027 III-41

Table 43: Chinese Video Games Market Growth Prospects in US$
Million by Type for the Period 2020-2027 III-42

Table 44: Video Games Historic Market Analysis in China in US$
Million by Type: 2012-2019 III-43

Table 45: Chinese Video Games Market by Type: Percentage
Breakdown of Sales for 2012, 2020, and 2027 III-44

EUROPE III-45
Market Overview III-45
Exhibit 34: Gaming Population in Europe: Gamers as % of Total
Population by Age Group for 2019 III-46
Exhibit 35: European Video Games Software Market by
Distribution Channel (in %) for 2019 III-47
Mobile Gaming Market On Growth Path III-47
Market Analytics III-48
Table 46: European Video Games Market Demand Scenario in US$
Million by Region/Country: 2020-2027 III-48

Table 47: Video Games Market in Europe: A Historic Market
Perspective in US$ Million by Region/Country for the Period
2012-2019 III-49

Table 48: European Video Games Market Share Shift by
Region/Country: 2012 VS 2020 VS 2027 III-50

Table 49: European Video Games Market Assessment in US$ Million
by Platform: 2020-2027 III-51

Table 50: European Video Games Historic Market Review in US$
Million by Platform: 2012-2019 III-52

Table 51: Video Games Market in Europe: Percentage Breakdown of
Sales by Platform for 2012, 2020, and 2027 III-53

Table 52: European Video Games Market Estimates and Forecasts
in US$ Million by Type: 2020-2027 III-54

Table 53: Video Games Market in Europe in US$ Million by Type:
A Historic Review for the Period 2012-2019 III-55

Table 54: European Video Games Market Share Breakdown by Type:
2012 VS 2020 VS 2027 III-56

FRANCE III-57
Table 55: French Video Games Market Estimates and Projections
in US$ Million by Platform: 2020-2027 III-57

Table 56: French Video Games Historic Market Analysis in US$
Million by Platform: 2012-2019 III-58

Table 57: French Video Games Market Share Breakdown by
Platform: 2012 VS 2020 VS 2027 III-59

Table 58: Video Games Market in France by Type: Estimates and
Projections in US$ Million for the Period 2020-2027 III-60

Table 59: French Video Games Historic Market Scenario in US$
Million by Type: 2012-2019 III-61

Table 60: French Video Games Market Share Analysis by Type:
2012 VS 2020 VS 2027 III-62

GERMANY III-63
Table 61: German Video Games Latent Demand Forecasts in US$
Million by Platform: 2020-2027 III-63

Table 62: Video Games Market in Germany: A Historic Perspective
by Platform in US$ Million for the Period 2012-2019 III-64

Table 63: German Video Games Market Share Breakdown by
Platform: 2012 VS 2020 VS 2027 III-65

Table 64: Video Games Market in Germany: Recent Past, Current
and Future Analysis in US$ Million by Type for the Period
2020-2027 III-66

Table 65: German Video Games Historic Market Analysis in US$
Million by Type: 2012-2019 III-67

Table 66: German Video Games Market Share Breakdown by Type:
2012 VS 2020 VS 2027 III-68

ITALY III-69
Table 67: Video Games Market Estimates and Forecasts in Italy
in US$ Million by Platform: 2020-2027 III-69

Table 68: Italian Video Games Retrospective Market Scenario in
US$ Million by Platform: 2012-2019 III-70

Table 69: Video Games Market in Italy: Percentage Share
Analysis by Platform for 2012, 2020, and 2027 III-71

Table 70: Italian Video Games Market Growth Prospects in US$
Million by Type for the Period 2020-2027 III-72

Table 71: Video Games Historic Market Analysis in Italy in US$
Million by Type: 2012-2019 III-73

Table 72: Italian Video Games Market by Type: Percentage
Breakdown of Sales for 2012, 2020, and 2027 III-74

UNITED KINGDOM III-75
Market Overview III-75
Mobile Games Propel Market Growth III-75
Exhibit 36: Mobile Gaming Market in the UK: Percentage
Breakdown by Gender for 2019 III-76
Exhibit 37: Mobile Gaming Market in the UK: Penetration Rate
(in %) by Age Group for 2019 III-77
Advergaming to Target Right Customers III-77
Market Analytics III-78
Table 73: United Kingdom Medium & Long-Term Outlook for Video
Games Market in US$ Million by Platform: 2020-2027 III-78

Table 74: Video Games Market in the United Kingdom in US$
Million by Platform: 2012-2019 III-79

Table 75: United Kingdom Video Games Market Percentage Share
Distribution by Platform: 2012 VS 2020 VS 2027 III-80

Table 76: United Kingdom Market for Video Games: Annual Sales
Estimates and Projections in US$ Million by Type for the Period
2020-2027 III-81

Table 77: Video Games Market in the United Kingdom: Historic
Sales Analysis in US$ Million by Type for the Period 2012-2019 III-82

Table 78: United Kingdom Video Games Market Share Analysis by
Type: 2012 VS 2020 VS 2027 III-83

SPAIN III-84
Table 79: Video Games Market Analysis in Spain in US$ Million
by Platform: 2020-2027 III-84

Table 80: Video Games Market in Spain: Historic Review in US$
Million by Platform for the Period 2012-2019 III-85

Table 81: Spanish Video Games Market Share Breakdown by
Platform: 2012 VS 2020 VS 2027 III-86

Table 82: Spanish Video Games Market Estimates and Forecasts in
US$ Million by Type: 2020 to 2027 III-87

Table 83: Spanish Video Games Historic Market Review by Type in
US$ Million: 2012-2019 III-88

Table 84: Video Games Market in Spain: Percentage Share
Breakdown of Sales by Type for 2012, 2020, and 2027 III-89

RUSSIA III-90
Table 85: Video Games Market in US$ Million in Russia by
Platform: 2020-2027 III-90
Table 86: Russian Video Games Market Retrospective Analysis in
US$ Million by Platform: 2012-2019 III-91

Table 87: Russian Video Games Market Share Breakdown by
Platform: 2012 VS 2020 VS 2027 III-92

Table 88: Russian Video Games Market Estimates and Projections
in US$ Million by Type: 2020 to 2027 III-93

Table 89: Video Games Market in Russia by Type: A Historic
Review in US$ Million for 2012-2019 III-94

Table 90: Russian Video Games Market Share Breakdown by Type:
2012 VS 2020 VS 2027 III-95

REST OF EUROPE III-96
Table 91: Rest of Europe Video Games Market Assessment in US$
Million by Platform: 2020-2027 III-96

Table 92: Rest of Europe Video Games Historic Market Review in
US$ Million by Platform: 2012-2019 III-97

Table 93: Video Games Market in Rest of Europe: Percentage
Breakdown of Sales by Platform for 2012, 2020, and 2027 III-98

Table 94: Rest of Europe Video Games Market Estimates and
Forecasts in US$ Million by Type: 2020-2027 III-99

Table 95: Video Games Market in Rest of Europe in US$ Million
by Type: A Historic Review for the Period 2012-2019 III-100

Table 96: Rest of Europe Video Games Market Share Breakdown by
Type: 2012 VS 2020 VS 2027 III-101

ASIA-PACIFIC III-102
Market Overview III-102
Rising Significance of South-East Asia in Video Games Market III-102
Market Analytics III-104
Table 97: Asia-Pacific Video Games Market Estimates and
Forecasts in US$ Million by Region/Country: 2020-2027 III-104

Table 98: Video Games Market in Asia-Pacific: Historic Market
Analysis in US$ Million by Region/Country for the Period
2012-2019 III-105

Table 99: Asia-Pacific Video Games Market Share Analysis by
Region/Country: 2012 VS 2020 VS 2027 III-106

Table 100: Asia-Pacific Video Games Market Estimates and
Projections in US$ Million by Platform: 2020-2027 III-107

Table 101: Asia-Pacific Video Games Historic Market Analysis in
US$ Million by Platform: 2012-2019 III-108

Table 102: Asia-Pacific Video Games Historic Market Analysis in
US$ Million by Platform: 2012 VS 2020 VS 2027 III-109

Table 103: Video Games Market in Asia-Pacific by Type:
Estimates and Projections in US$ Million for the Period
2020-2027 III-110

Table 104: Asia-Pacific Video Games Historic Market Scenario in
US$ Million by Type: 2012-2019 III-111

Table 105: Asia-Pacific Video Games Market Share Analysis by
Type: 2012 VS 2020 VS 2027 III-112

AUSTRALIA III-113
Table 106: Australian Video Games Latent Demand Forecasts in

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