•Executive Summary
o Market Overview

•Market Landscape
o Market ecosystem
o Value chain analysis

•Market Sizing
o Market definition
o Market segment analysis
o Market size 2019
o Market outlook: Forecast for 2019 - 2024

•Five Forces Analysis
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition

•Market Segmentation by Component
o Market segments
o Comparison by Component placement
o Game engine - Market size and forecast 2019-2024
o Audi o engine - Market size and forecast 2019-2024
o Market opportunity by Component

•Customer landscape
o Overview

•Geographic Landscape
o Geographic segmentation
o Geographic comparison
o North America - Market size and forecast 2019-2024
o APAC - Market size and forecast 2019-2024
o Europe - Market size and forecast 2019-2024
o South America - Market size and forecast 2019-2024
o MEA - Market size and forecast 2019-2024
o Key leading countries
o Market opportunity by geography

•Drivers, Challenges, and Trends
o Market drivers
o Volume driver - Demand led growth
o Volume driver - Supply led growth
o Volume driver - External factors
o Volume driver - Demand shift in adjacent markets
o Price driver - Inflation
o Price driver - Shift from lower t o higher-priced units
o Market challenges
o Market trends

•Vendor Landscape
o Overview
o Landscape disruption

•Vendor Analysis
o Vendors covered
o Market positioning of vendors
o Audiokinetic Inc.
o Autodesk Inc.
o Epic Games, Inc.
o Microsoft Corp.
o NVIDIA Corp.
o Playtech Plc
o Scirra Ltd.
o The Game Creators Ltd.
o Unity Technologies Inc.
o ZeniMax Media, Inc.

•Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations

•.Key Finding 1
2.Key Finding 2
3.Key Finding 3
4.Key Finding 5
5.Key Finding 6
6.Key Finding 7
7.Key Finding 8
8.Market in focus
10.Parent market
13.Market characteristics
15.Offerings of vendors included in the market definition
17.Market segments
22.Global - Market size and forecast 2019 - 2024 ($ million)
23.Global market: Year-over-year growth 2019 - 2024 (%)
24.Five forces analysis 2019 & 2024
26.Bargaining power of buyers
27.Bargaining power of suppliers
28.Threat of new entrants
29.Threat of substitutes
30.Threat of rivalry
32.Market condition - Five forces 2019
33.Component placement - Market share 2019-2024 (%)
34.Comparison by Component placement
35.Game engine - Market size and forecast 2019-2024 ($ million)
36.Game engine - Year-over-year growth 2019-2024 (%)
37.Audi o engine - Market size and forecast 2019-2024 ($ million)
38.Audi o engine - Year-over-year growth 2019-2024 (%)
39. Market opportunity by Component
40.Customer landscape
41.Market share by geography 2019-2024 (%)
42.Geographic comparison
44.North America - Market size and forecast 2019-2024 ($ million)
45.North America - Year-over-year growth 2019-2024 (%)
47.APAC - Market size and forecast 2019-2024 ($ million)
48.APAC - Year-over-year growth 2019-2024 (%)
50.Europe - Market size and forecast 2019-2024 ($ million)
51.Europe - Year-over-year growth 2019-2024 (%)
53.South America - Market size and forecast 2019-2024 ($ million)
54.South America - Year-over-year growth 2019-2024 (%)
56.MEA - Market size and forecast 2019-2024 ($ million)
57.MEA - Year-over-year growth 2019-2024 (%)
59.Key leading countries
60.Market opportunity by geography ($ million)
61.Impact of drivers and challenges
62.Vendor landscape
64.Landscape disruption
66.Industry risks
68.Vendors covered
70.Market positioning of vendors
72.Audiokinetic Inc. - Overview
73.Audiokinetic Inc. - Product and service
74.Audiokinetic Inc. - Key offerings
75.Audiokinetic Inc. - Key customers
76.Audiokinetic Inc. - Segment focus
78.Autodesk Inc. - Overview
79.Autodesk Inc. - Business segments
80.Autodesk Inc. - Key offerings
81.Autodesk Inc. - Key customers
82.Autodesk Inc. - Segment focus
84.Epic Games Inc. - Overview
85.Epic Games Inc. - Product and service
86.Epic Games Inc. - Key offerings
87.Epic Games Inc. - Key customers
88.Epic Games Inc. - Segment focus
90.Microsoft Corp. - Overview
91.Microsoft Corp. - Business segments
92.Microsoft Corp. - Key offerings
93.Microsoft Corp. - Key customers
94.Microsoft Corp. - Segment focus
96.NVIDIA Corp. - Overview
97.NVIDIA Corp. - Business segments
98.NVIDIA Corp. - Key offerings
99.NVIDIA Corp. - Key customers
100.NVIDIA Corp. - Segment focus
102.Playtech Plc - Overview
103.Playtech Plc - Business segments
104.Playtech Plc - Key offerings
105.Playtech Plc - Key customers
106.Playtech Plc - Segment focus
108.Scirra Ltd. - Overview
109.Scirra Ltd. - Business segments
110.Scirra Ltd. - Key offerings
111.Scirra Ltd. - Key customers
112.Scirra Ltd. - Segment focus
114.The Game Creators Ltd. - Overview
115.The Game Creators Ltd. - Business segments
116.The Game Creators Ltd. - Key offerings
117.The Game Creators Ltd. - Key customers
118.The Game Creators Ltd. - Segment focus
120.Unity Technologies Inc. - Overview
121.Unity Technologies Inc. - Business segments
122.Unity Technologies Inc. - Key offerings
123.Unity Technologies Inc. - Key customers
124.Unity Technologies Inc. - Segment focus
126.ZeniMax Media Inc. - Overview
127.ZeniMax Media Inc. - Business segments
128.ZeniMax Media Inc. - Key offerings
129.ZeniMax Media Inc. - Key customers
130.ZeniMax Media Inc. - Segment focus
132.Currency conversion rates for US$
133.Research Methodology
134.Validation techniques employed for market sizing
135.Information sources
137.List of abbreviations

Companies Mentioned
. Audiokinetic Inc.
. Autodesk Inc.
. Epic Games Inc.
. Microsoft Corp.
. NVIDIA Corp.
. Playtech Plc
. Scirra Ltd.
. The Game Creators Ltd.
. Unity Technologies Inc.
. ZeniMax Media Inc.