1. RESEARCH SCOPE & METHODOLOGY
1.1. STUDY OBJECTIVES
1.2. SCOPE OF STUDY
1.3. METHODOLOGY
1.4. ASSUMPTIONS & LIMITATIONS

2. EXECUTIVE SUMMARY
2.1. MARKET SIZE & ESTIMATES
2.2. MARKET OVERVIEW

3. MARKET DYNAMICS
3.1. MARKET DEFINITION
3.2. KEY DRIVERS
3.2.1. INCREASING NEED FOR REAL-TIME VISUALIZATION IN PLANNING AND DESIGNING
3.2.2. RISE IN ADOPTION OF 3D RENDERING SERVICE
3.2.3. SURGE IN DEMAND FOR REAL-TIME RENDERING AND FASTER DECISION-MAKING CAPABILITIES
3.3. KEY RESTRAINTS
3.3.1. SECURITY AND PRIVACY CONCERNS
3.3.2. LACK OF SKILLED PROFESSIONALS

4. KEY ANALYTICS
4.1. KEY INVESTMENT INSIGHTS
4.2. PORTER’S FIVE FORCE ANALYSIS
4.2.1. BUYER POWER
4.2.2. SUPPLIER POWER
4.2.3. SUBSTITUTION
4.2.4. NEW ENTRANTS
4.2.5. INDUSTRY RIVALRY
4.3. OPPORTUNITY MATRIX
4.4. VENDOR LANDSCAPE

5. MARKET BY PROJECT TYPE
5.1. COMMERCIAL PROJECTS
5.2. RESIDENTIAL PROJECTS

6. MARKET BY END USER
6.1. ARCHITECTS
6.2. DESIGNERS
6.3. ENGINEERING FIRMS
6.4. REAL ESTATE COMPANIES

7. MARKET BY SERVICE TYPE
7.1. INTERIOR VISUALIZATION
7.2. EXTERIOR VISUALIZATION
7.3. MODELING SERVICES
7.4. WALKTHROUGH AND ANIMATION
7.5. FLOOR PLAN

8. GEOGRAPHICAL ANALYSIS
8.1. NORTH AMERICA
8.1.1. UNITED STATES
8.1.2. CANADA
8.2. EUROPE
8.2.1. UNITED KINGDOM
8.2.2. GERMANY
8.2.3. FRANCE
8.2.4. ITALY
8.2.5. RUSSIA
8.2.6. BELGIUM
8.2.7. POLAND
8.2.8. REST OF EUROPE
8.3. ASIA PACIFIC
8.3.1. CHINA
8.3.2. JAPAN
8.3.3. INDIA
8.3.4. SOUTH KOREA
8.3.5. INDONESIA
8.3.6. THAILAND
8.3.7. VIETNAM
8.3.8. AUSTRALIA & NEW ZEALAND
8.3.9. REST OF ASIA PACIFIC
8.4. REST OF WORLD
8.4.1. LATIN AMERICA
8.4.2. MIDDLE EAST & AFRICA

9. COMPANY PROFILES
9.1. 3D ANIMATION SERVICES
9.2. ADOBE INC
9.3. AUTODESK INC
9.4. COREL CORPORATION
9.5. FLATWORLD SOLUTIONS PVT LTD
9.6. NVIDIA CORPORATION
9.7. RAYVAT RENDERING
9.8. SIEMENS AG
9.9. TESLA OUTSOURCING SERVICES
9.10. XPRESSRENDERING
9.11. V RENDER
9.12. EASY RENDER
9.13. ARCHI CGI
9.14. POWER RENDERING
9.15. BRICK VISUAL