42 reports

  • 2. Mobile Game Market
  • 3.1 MOBILE GAME MARKET: SIZING AND GROWTH

Scope of the Report The report titled “Global Mobile Game Market: Trends and Opportunities (2016-2020)” provides detailed analysis of global mobile game market with explanation of market overview, market sizing & growth, volume of mobile game players, top players and regional market of mobile games etc. The report also evaluates...

  • Mobile Game
  • Market Size
  • Activision Blizzard, Inc.
  • NetEase, Inc.
  • Nokia Corporation
  • MOBILE GAMING'S FUTURE: IS THERE A LIMIT?
  • MOBILE GAMING'S FUTURE: IS THERE A LIMIT?

Mobile games have become the most influential segments of toys and games, accounting for 20% of sales in 2016 and with an expected CAGR of 13% over the period to 2021. This growth has had a ripple effect across toys and games, as traditional toys attempt to fight increasing age compression, while video game companies shift more of their portfolio...

  • Mobile Game
  • Toy
  • Video Game
  • World
  • Demand

The 2019-2024 World Outlook for Mobile Gaming ## INTRODUCTION ##. ## OVERVIEW ##. ## WHAT IS LATENT DEMAND AND THE P. I. E.?

  • Mobile Game
  • Video Game
  • Video Game Software
  • World
  • Demand

• Who are the key players in the mobile gaming market?

  • Mobile Game
  • Video Game
  • World
  • Market Size
  • Global Mobile Gaming Market
  • Global Mobile Gaming Market

About Mobile Games Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application...

  • Mobile Game
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Gameloft SA
  • Glu
  • MOBILE GAMING - MARKET SIZE AND FORECAST 2017- 2022
  • SEGMENTATION BY DEVICE

About Gaming This report covers the present scenario and the growth prospects of the global gaming market for 2018-2022. The report explains the market with a detailed forecast of its revenue. To calculate the market size, the report considers the revenue generated from the gaming types that include casual and professional...

  • Mobile Game
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Microsoft Corporation
  • NetEase, Inc.
  • The mobile gaming opportunity
  • 7.2.2 Canada Games Market & Forecast

The global games market is expected to grow with a double digit CAGR during the period 2018 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are...

  • Mobile Game
  • World
  • Forecast
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • 4.2 ONLINE AND MOBILE GAMING
  • GLOBAL MOBILE GAMING REVENUE AND ARPU - 2016; 2019

Mobile operators around the world continue to attempt to best monetize the many and varied mobile apps which are being utilized over their infrastructure. There are many sub-sectors which make up the overall global digital media entertainment market and in 2017 many of these content-rich apps are demonstrating enormous...

  • Mobile Game
  • World
  • Demand
  • Forecast
  • Market Size

Global Mobile Gaming Market 2015 ##.

  • Application
  • Mobile Game
  • Video Game
  • United States
  • Mobile gaming has big opportunities and hurdles
  • Free-to-play mobile gaming becomes toys and games growth driver

LEGO Group saw its first revenue decline in over a decade in the first half of 2017 due in large part to the US and Western Europe, an event that was foreshadowed by slowing growth in these areas in 2016. The company must now look to find a way to rekindle or at the very least stabilise sales within its major developed markets while also finding...

  • Mobile Game
  • Toy
  • World
  • Demand
  • LEGO Group
  • forecasts the number of mobile game downloads expected through the iOS App Store,
  • shows the split of direct mobile game spending for iOS devices and for all other smart OS

This IDC study characterizes the mobile games marketplace from several vantage points through 2022. It additionally forecasts demand for handheld game console hardware and packaged/digital game software. The study breaks out revenue (direct spending and in-game display ad revenue), gamers, and device installed bases in four major regions:...

  • Consumer Electronics
  • Mobile Game
  • World
  • Forecast
  • Nintendo Co., Ltd.

Mobile and Wearable Gaming Technologies: Global Markets Chapter ##: Introduction ## Study Goals and Objectives ## Reasons for Doing This Study ## Scope of Report ## Information Sources ## Methodology ## Geographic Breakdown ## Analyst’s Credentials ## Related BCC

  • Mobile Game
  • Video Game
  • World

Mobile Gaming

1250 1438 1063

Mobile Gaming ##.

  • Mobile Game
  • Tablet Computer
  • Video Game
  • United States
  • World

MARKET ##.

  • Mobile Game
  • APAC
  • World
  • Company Sales
  • Market Segment

Global Digital Gaming Market 2017 ##.

  • Mobile Game
  • Video Game
  • United States
  • 5.1.4. Mobile gaming revenues
  • MOBILE GAMING MARKET, 2008-2014

This study focuses on all market segments of the video game industry impacted by the dematerialisation of distribution, specifically: home and handheld consoles, PCs (including laptops), mobile devices (smartphones, phablets & tablets) and TV sets. This report aims to measure the degree of dematerialisation affecting distribution in each of...

  • Application
  • Consumer Electronics
  • Mobile Game
  • Facebook, Inc.
  • Samsung Electronics Co., Ltd.
  • NEXT GENERATION PLAY
  • Smartphones bring video gaming to the masses

Macroeconomic instability had a profound negative impact on toy sales in some of the biggest emerging markets in 2015. However, strong sales of licensed toys, particularly Star Wars-related merchandise, have supported growth globally. Licensing, combined with favourable demographic trends in emerging markets, indicates a positive the long-term...

  • Mobile Game
  • Toy
  • Toy And Game
  • World
  • Demand

MARKET ##.

  • Mobile Game
  • APAC
  • Japan
  • World
  • Market Size
  • 01. Executive Summary
  • 17. Market Trends

About Mobile Entertainment Mobile entertainment refers to a wide range of entertainment activities, such as games, music, and TV, which can be accessed on mobile devices. With the growing number of mobile devices, it has gained popularity and has become an essential part of everyday activities. Vendors in this market offer free-to-use (including...

  • Mobile Game
  • World
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Spotify Ltd

Digital Bros SPA (Italy) ##.

  • Mobile Game
  • North America
  • United States
  • World
  • Demand

IoS Based Mobile Games - Market Trends & Insights ##.

  • Mobile Game
  • Video Game
  • Video Game Software
  • China
  • Market Shares

(USA) ##.

  • Mobile Game
  • United States
  • World
  • Demand
  • Market Shares
  • Mobile gaming leads the rest of the market
  • China and Japan driving dollar growth in the region

Asia Pacific was the largest and fastest-growing market for video games in 2016, as mobile gaming continues to see enormous growth within the region. The rapid proliferation of smartphones along with the adoption of free-to-play gaming has brought video games to an incredibly broad audience. While this mobile growth will still be the dominant...

  • Mobile Game
  • APAC
  • China
  • Demand
  • Nintendo Co., Ltd.

(Anguilla) ##.

  • Mobile Game
  • Video Game
  • China
  • Demand
  • Market Shares

(Japan) ##.

  • Mobile Game
  • United States
  • World
  • Demand
  • Market Shares

(USA) ##.

  • Mobile Game
  • United States
  • World
  • Demand
  • Market Shares

(China) ##.

  • Mobile Game
  • Video Game
  • China
  • Demand

Gamestop Corporation (USA) ##.

  • Computer
  • Mobile Game
  • Video Game
  • Demand
  • Market Shares

(China) ##.

  • Mobile Game
  • Video Game
  • China
  • Demand
  • Market Shares

Global Online Gaming Market 2015 ##.

  • Gaming
  • Mobile Game
  • Video Game
  • United States