62 reports

The mobile gaming market is expected to register a CAGR of 12.3% during the forecast period, 2021 - 2026. The growing smartphone penetration and technology advancement with the increasing adoption of trending technologies for developing games are major factors in developing the mobile gaming industry.? Key Highlights The growing...

  • Mobile Game
  • Mobile Phone
  • World
  • Smartphone Penetration
  • Household Consumption Expenditure

In-depth Analysis and Data-driven Insights on the Impact of COVID-19 Included in this Global Mobile Gaming Market Report The increased focus on localizing the content, launching multiplayer games, and live streaming of mobile games boosts the global mobile gaming market. The ongoing mergers, acquisitions & partnerships by the vendors...

  • Mobile Game
  • World
  • Smartphone Penetration
  • Mobile Gaming Penetration

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-peer collaborative bespoke updates -Access to our digital archives and MarketGlass...

  • Mobile Game
  • Mobile Phone
  • World
  • China
  • United States

Mobile Gaming Companies are revising their long-term strategies to emerge stronger in the post-COVID pandemic scenario. After facing series of challenges such as supply chain disruption, demand fluctuations, other pressing concerns during 2020, companies are revising their strategies through modifying the composition of product portfolios,...

  • Mobile Game
  • Mobile Phone
  • World

Global Mobile Gaming Market 2021-2025 The analyst has been monitoring the mobile gaming market and it is poised to grow by $ 63.66 billion during 2021-2025, decelerating at a CAGR of almost 13% during the forecast period. Our report on mobile gaming market provides a holistic analysis, market size and forecast, trends,...

  • Mobile Game
  • Mobile Phone
  • World

Executive Summary The Global Mobile Gaming Market, valued at USD 65.24 Billion in the year 2019 has been witnessing unprecedented growth in the last few years on the back of high proliferation of smartphones, rising demand of cloud gaming, growing number of gamers across the world and growing internet penetration. Additionally,...

  • Mobile Phone
  • Mobile Game
  • World
  • APAC
  • Smartphone Penetration
  • Internet Penetration

This IDC Market Perspective provides an update on the China gaming industry in 1H20, with insights about various current trends in the local market. The China gaming industry has benefited greatly from the COVID-19 pandemic as consumers relied on gaming as a source of entertainment while being forced to stay at home. Mobile gaming had benefited...

  • Mobile Game
  • Mobile Phone
  • China
  • Computer Expenditure
  • Mobile Game Revenue

This IDC study sizes and forecasts mobile in-app and in-game advertising and the payout to developers/publishers from that spending, broken down by region and by major ad format. Mobile advertising revenue is additionally broken out by major type, format, and mobile operating system at a global level. Direct mobile game spending and the share...

  • Digital Advertising
  • Mobile Advertising
  • Mobile Game
  • World
  • Mobile Advertising Revenue

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-peer collaborative bespoke updates -Access to our digital archives and MarketGlass...

  • PC Game
  • Mobile Game
  • Console Game
  • World
  • China
  • United States
  • Europe
  • Japan
  • APAC
  • Canada

This IDC study sizes and assesses the mobile and handheld console gaming marketplace through 2026. The forecast includes four regional breakouts: North America, Western Europe, Asia/Pacific, and the rest of the world (ROW). Device installed bases (IBs), monthly active user (MAU) bases, storefront and operating system (OS) dynamics, average...

  • Video Game Hardware
  • Mobile Game
  • Digital Advertising
  • Toy
  • Video Game Distribution
  • World
  • Mobile Gaming Penetration
  • Toy Expenditure

Asia-Pacific (APAC) market trends show significant changes impacting telecommunications service providers. The COVID-19 pandemic is adding pressure on telcos’ revenues and profit margins, particularly in the consumer segment. In response, they are launching innovative service offerings, including digital solutions for consumers and...

  • Mobile Game
  • Mobile Phone
  • Mobile Data Services
  • Advertising
  • Pay TV
  • Live Sports
  • Advanced IT
  • APAC
  • Pay TV Expenditure

Major players in the smartphone/tablet games market are Tencent Hold, Sony, Electronic Arts, Nintendo, Netmarble, CyberAgent, Mixi, Zynga, Supercell, Machine Zone, King Digital Entertainment, Com2uS, Niantic, Bandai Namco, Nexon, Square Enix, Warner Bros, Pocket Games, Playrix, IGG, Miniclip, NCSOFT, Peak Games, Jam City, NetEase, Glu Mobile,...

  • Mobile Game
  • World
  • China
  • United States
  • APAC

Global Mobile Gaming Market: About this market This mobile gaming market analysis considers sales from both online and offline platform. Our study also finds the sales of mobile gaming in APAC, Europe, North America, South America, and MEA. In 2019, the online mobile gaming segment had a significant market share, and this...

  • Mobile Game
  • Mobile Phone
  • World

Mobile Gaming in Consumer - Thematic Research Summary This report provides an overview of how FMCG companies are adapting to meet demands in changing behaviors around entertainment.It looks at how particular technologies have been implemented, and how popular their uptake has been. Furthermore,...

  • Mobile Game
  • Mobile Phone
  • World
  • Mobile Game Revenue
  • Mobile Subscribers

Mobile Gaming - Thematic Research Summary Mobile gaming is already bigger than the console and PC gaming markets combined, contributing nearly 57% of the $173bn global video games revenue in 2020. Worth $98bn in 2020, the mobile gaming market will grow to $272bn by 2030, at a compound annual growth...

  • Mobile Game
  • Mobile Phone
  • World
  • APAC
  • Mobile Game Revenue
  • Mobile Subscribers

Report Scope: In this report, the market has been segmented based on genre, mode, platform and geography.The report provides an overview of the global video gaming market and analyzes market trends. Using 2019 as the base year, the report provides estimated market data for the forecast period, 2020-2025.Revenue forecasts...

  • Video Game
  • Mobile Game
  • Augmented Reality
  • Virtual Reality
  • Video Game Development
  • World
  • Smartphone Penetration
  • Video Game Revenue

Direct Carrier Billing Platform Market in US 2021-2025 The analyst has been monitoring the direct carrier billing platform market in US and it is poised to grow by $ 3.57 bn during 2021-2025 progressing at a CAGR of almost 21% during the forecast period. Our report on direct carrier billing platform market in US provides a holistic analysis,...

  • Marketing Research
  • Mobile Game
  • Mobile Phone
  • United States

Direct carrier billing platform market in US 2020-2024 The analyst has been monitoring the direct carrier billing platform market in US and it is poised to grow by $ 2.70 bn during 2020-2024 progressing at a CAGR of 18% during the forecast period. Our reports on direct carrier billing platform market in US provides a holistic analysis,...

  • M-Commerce
  • Mobile Game
  • Online Publishing
  • Mobile Phone
  • United States

The global mobile gaming market is expected to record a value of US$151.1 billion in 2026, rising at a CAGR of 9.76%, for the time period of 2022-2026. Factors such as expansion of gaming industry, rising consumer spending on mobile games, increase in number of mobile gaming users, surging ownership of smartphones, rising internet penetration...

  • Mobile Game
  • Mobile Phone
  • World
  • Smartphone Penetration
  • Internet Penetration

United States Video Game Market by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC), Users, Age Group, Gender, Income, Company Analysis & Forecast Video gaming industry in the United States is one of the fastest-growing entertainment industries in the country. United States has...

  • Video Game
  • PC Game
  • Mobile Game
  • United States

Global Location Analytics Tools Market: About this market This location analytics tools market analysis considers sales from transportation, retail, BFSI, media and entertainment, and other end-users. Our analysis also considers the sales of location analytics tools in APAC, Europe, North America, South America, and...

  • Video Game Development
  • Open Source
  • Mobile Game
  • Media And Entertainment
  • Mobile Phone
  • World

Competitive benchmarking portrays a picture of the global companies in terms of how they are positioned in the market. It helps identify the best practices which can help companies remain competitive, by tracking the performance and activities of competitors. Product Objectives: Competitive matrix gives you an edge...

  • Mobile Game
  • Mobile Phone
  • World

This Megatrends report highlights long-term trends resulting from shifts in consumer values and behaviour. It provides a summary of each of eight focus megatrends, and insights as to how each trend has manifested in Brazil. Megatrends in Brazil report analyses factors influencing national consumer expenditure. Consumer lifestyles...

  • Social Network
  • Mobile Banking
  • Esports
  • Renewable Energy
  • Food Waste
  • Mobile Phone
  • Mobile Game
  • Discount Store
  • Medical Device
  • Recycling
  • Diagnostic Imaging
  • Sustainable Packaging
  • Occupational Health
  • Brazil
  • Meat Consumption
  • Medical Technology Density

Abstract: - Global Mobile Entertainment Market to Reach $257.1 Billion by 2027 - Amid the COVID-19 crisis, the global market for Mobile Entertainment estimated at US$91.3 Billion in the year 2020, is projected to reach a revised size of US$257.1 Billion by 2027, growing at a CAGR of 15.9% over the analysis period...

  • TV Broadcasting
  • Mobile Game
  • Music
  • World
  • China
  • United States

The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth $264.9 billion by 2023. The increased proliferation of smartphones and tablets is providing considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an...

  • Mobile Phone
  • Mobile Game
  • In-Store Retail
  • World
  • APAC

KEY FINDINGS The North America mobile & wireless backhaul market is predicted to grow with a CAGR of 9.13% during the forecast period of 2021 to 2028. The regional market’s growth is influenced by key factors such as the augmenting communication industry, the increasing proliferation of smart TVs, emerging technologies...

  • Mobile Phone
  • Mobile Game
  • Internet Of Things
  • Canada
  • Smartphone Penetration

Level up: Despite the lifting of COVID-19 restrictions, industry demand is expected to continue to grow Abstract Mobile Game Development in the UK Firms in this industry develop and publish video games for mobile devices, such as mobile phones and tablets. These games can be accessed through online...

  • Mobile Game
  • United Kingdom
  • Employment Income
  • Mobile Gaming Penetration

Edge Data Center is Forecast to be a $3.62 Billion Market by 2022, Driven by Latency-focused Next-gen Applications As we enter the next era of digitization, we are amidst a silent revolution that will change the location from where we process data as well as the speed in which we do that—the reasons being Edge Computing...

  • Autonomous Vehicle
  • Data Center
  • Mobile Game
  • Internet Of Things
  • Mobile Phone
  • Connected Car
  • World

KEY FINDINGS Video games are the specialized application that involves an interface or a screen, where independent players can interact in a structured form of play.Nowadays, the total number of gaming companies across the world has reached a point from where they can easily provide wider options for video games on the...

  • Mobile Game
  • Video Game
  • Gaming
  • Social Network
  • Mobile Phone
  • World
  • APAC

This study covers the world outlook for mobile gaming across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative...

  • Mobile Game
  • Mobile Phone
  • World
  • Gross Domestic Product
  • Disposable Income