9 reports

The Global Learning and Educational Toys Market size is expected to reach $64.5 billion by 2027, rising at a market growth of 4.3% CAGR during the forecast period. A category of toys that are used to promote mental growth and development of children is known as learning and educational toys. The high popularity of games among children...

  • Toy And Game
  • Toy
  • World
  • APAC
  • Toy Sales
  • Time Devoted To Leisure

The Global Toys and Games Market size is expected to reach $469 billion by 2027, rising at a market growth of 6.2% CAGR during the forecast period. Toys and games are considered as amusement things that are available on market in various forms, designs, and qualities such as, dolls, toy cars, skipping ropes, jigsaw puzzles, board games, and...

  • Toy And Game
  • World
  • Toy And Game Revenue
  • Disposable Income

In 2021, the local economy has gradually transitioned towards an endemic approach to combatting COVID-19in Singapore. Lifestyles have resumed to a certain degree of normalcy, despite occasional heightened social restrictions to curb significant community spread of the virus. Financial Cards and Payments in Singapore report establishes...

  • Payments
  • Singapore
  • Number Of Card
  • Card Transaction

In Singapore, the vast majority of closed loop pre-paid card issuers and operators are retail and foodservice players. Many of them see the advantages of closed loop pre-paid cards in offering a cashless payment solution, which simplifies the administration processes associated with cash management. Many of these operators also utilise their...

  • Pre-Paid Card
  • Singapore
  • Number Of Card
  • Card Transaction

China the World Leader: China as the strongest power by 2050, singular vision for economics politics and defense Summary China’s actions around the world in 2019 are so significant that China is close to becoming the most influential country worldwide. China’s actions can be viewed as a hand in a...

  • Defense
  • China
  • Government Foreign Debt
  • Defense Revenue

Summary 7-Eleven, Inc (7-Eleven) a subsidiary of Seven-Eleven Japan Co., Ltd., is a convenience store chain operator. The company operates through franchise and license models and offers a range of merchandises. It also operates as an independent gasoline retailer. The company’s store offers various types of food and beverage...

  • Oil And Gas
  • Canada
  • Number Of Retail Outlets

Description The global digital gaming industry is an expanse of a host of industry verticals ranging from software providers to game developers and investment firms to media firms. India, being home to a population of over 1.3 billion, holds immense potential to grow exponentially in the digital gaming industry. The...

  • Fantasy Sports
  • Video Game
  • Esports
  • Mobile Game
  • Mobile Phone
  • India
  • E-Sports Revenue
  • Rural Population

This report presents Insights into the IoS Based Mobile Games Market. Illustrated with 6 data tables, the report comprises of a brief statistical summarization of market China. Also included are global competitive player market shares encompassing China.

  • Mobile Game
  • China
  • World

This report analyzes the worldwide markets for Mobile Gaming in US$ Million by the following Product Segments: Tablet, and Smartphone. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2014 through...

  • Mobile Game
  • Mobile Phone
  • World
  • APAC