About 100 reports

Executive Summary The Global Gaming Peripheral Market was valued at USD 4270.00 Million in the year 2020. Approximately one-third of the global population forms an active video-gamer and is expected to grow in the future and this will facilitate the demand for gaming peripherals. Moreover, the growing trend for the adoption...

  • Gaming
  • World
  • Smartphone Penetration
  • Video Game Console Sales

The Gaming Market was valued at USD 198.40 billion in 2021, and it is expected to reach a value of USD 339.95 billion by 2027, registering a CAGR of 8.94% over 2022-2027. Due to nationwide lockdowns implemented because of the COVID-19 pandemic, some people turned to game platforms to pass the time. Thus, these platforms attracted hundreds...

  • Gaming
  • World
  • Internet Penetration
  • Smartphone Penetration

The global subscription-based gaming market was estimated to be valued at USD 7.82 billion in 2021, and it is expected to reach USD 14.71 billion by 2027, registering a CAGR of 10.68% over the forecast period 2022 - 2027. Key Highlights Continuous technological advancements in the gaming industry are propelling...

  • Gaming
  • World
  • North America
  • APAC
  • South Africa
  • Smartphone Penetration
  • Internet Subscribers

The Southeast Asia Gaming market is expected to register a CAGR of 8.5% over the forecast period of 2022 to 2027. The increasing popularity of players in various sports, growing investment in internet infrastructure are the primary factors that will offer immense growth opportunities to the market. Key Highlights The...

  • Gaming
  • Southeast Asia
  • Internet Penetration
  • Disposable Income

The Middle East Gaming Market is expected to grow at a CAGR of 13.88% during the forecast period 2022-2027. With the recent outbreak of COVID-19, the gaming market in the region is expected to witness significant growth, owing to an increased usage of online gaming services. Various gaming vendors in the market studied are expected to focus...

  • Gaming
  • Middle East
  • Smartphone Penetration
  • Internet Penetration

The Indian gaming market was estimated to be valued at USD 1.02 billion in 2020, and it is expected to reach USD 4.88 billion by 2026, registering a CAGR of 20.83% over the forecast period 2021 – 2026. With one of the world’s largest youth populations, India is expected to become one of the world’s leading market destinations in the gaming...

  • Gaming
  • India
  • Smartphone Penetration
  • Internet Penetration

The gaming industry is expected to register a CAGR of 12% during the forecast period (2021 - 2026). The most recent trend is the growing availability and popularity of multi-functional gaming console, which is emerging in the market and helping in growing the market of video games in the region. - The African region is one of the regions...

  • Gaming
  • Mobile Services
  • Computer
  • Africa
  • World
  • South Africa
  • Sub-Saharan Africa
  • Nigeria
  • Kenya
  • Egypt
  • Smartphone Penetration
  • Internet Penetration

Abstract: What`s New for 2022? - Global competitiveness and key competitor percentage market shares - Market presence across multiple geographies - Strong/Active/Niche/Trivial - Online interactive peer-to-peer collaborative bespoke updates - Access to our digital archives and MarketGlass...

  • Mobile Game
  • Gaming
  • Mobile Phone
  • World
  • China
  • Smartphone Penetration
  • Mobile Gaming Penetration

The Global Gaming Peripheral Market size is expected to reach $7.1 billion by 2026, rising at a market growth of 13.1% CAGR during the forecast period. Gaming peripherals are external devices that are specifically designed to play video games on phones, computers, or consoles. There are numerous types of gaming peripheral devices that are...

  • Gaming
  • World
  • APAC
  • North America
  • Europe
  • E-Sport Player Number
  • Advertising Expenditure

Abstract: What`s New for 2022? - Global competitiveness and key competitor percentage market shares - Market presence across multiple geographies - Strong/Active/Niche/Trivial - Online interactive peer-to-peer collaborative bespoke updates - Access to our digital archives and MarketGlass...

  • Video Game
  • PC Game
  • Mobile Game
  • Console Game
  • Smartphone
  • Mobile Phone
  • Internet Services
  • Gaming
  • Music
  • Movie Theater
  • World
  • China
  • United States
  • Smartphone Penetration
  • Household Consumption Expenditure

Global Slot Machine Market 2021-2025 The analyst has been monitoring the slot machine market and it is poised to grow by $ 8.91 bn during 2021-2025, progressing at a CAGR of 12.14% during the forecast period. Our report on the slot machine market provides a holistic analysis, market size and forecast, trends, growth drivers,...

  • Gaming
  • World

Social Gaming Companies are revising their long-term strategies to emerge stronger in the post-COVID pandemic scenario. After facing series of challenges such as supply chain disruption, demand fluctuations, other pressing concerns during 2020, companies are revising their strategies through modifying the composition of product portfolios,...

  • Gaming
  • Data Center
  • Marketing Research
  • Cloud Computing
  • Colocation
  • World

The Global Animation and VFX Market are expected to grow at a CAGR of over11.5% during the forecast period 2021 to 2026. With the ongoing outbreak of COVID-19 worldwide, companies in the industry are taking a toll on post-production activities as the pandemic has disrupted by halting the production stage, which has shown a partially negative...

  • Software
  • Gaming
  • Metal Manufacturing
  • World
  • Number Of Enterprises
  • ICT Export

Global Slot Machine 2020-2024 The analyst has been monitoring the global slot machine and it is poised to grow by USD 14.09 billion during 2020-2024, progressing at a CAGR of 15% during the forecast period. Our reports on slot machine provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well...

  • Gaming
  • World

The Global Over the Top (OTT) Services Market size is expected to reach $179.9 billion by 2025, rising at a market growth of 14.3% CAGR during the forecast period. OTT services are provided through the channel of the Internet service provider, but they have no involvement at all in the planning or delivery of the service. Since these services...

  • OTT
  • Pay TV
  • Gaming
  • World
  • APAC
  • Smartphone Penetration
  • Bus Fleet

The North America casino gaming equipment market is expected to grow at a CAGR of over 5% during the period 2018–2024. Growing demand for mass-market gaming equipment, increasing demand for electronic gaming tables, growing adoption of AR and VR in gambling, and innovations in slot machine designs are the factors that are likely to...

  • Gambling
  • Casino
  • Gaming
  • North America
  • Gross Domestic Product
  • Disposable Income

The Europe Gaming Peripheral Market would witness market growth of 12.3% CAGR during the forecast period (2020-2026). Gamers are now ready to spend heavily on peripherals and consoles because gaming has become a conventional market due to the foundation of social apps this helped the gamers to create social groups in order to improve...

  • Gaming
  • Europe
  • E-Sport Player Number
  • Advertising Expenditure

The Asia Pacific Gaming Peripheral Market would witness market growth of 14.9% CAGR during the forecast period (2020-2026). The popularity has increased for virtual gaming in the past few years and this has resulted in the augmented growth of gaming peripherals. The rising popularity of e-sports and the growing number of gamers across...

  • Gaming
  • APAC
  • E-Sport Player Number
  • Advertising Expenditure

The North America Gaming Peripheral Market would witness market growth of 11.5% CAGR during the forecast period (2020-2026). As the gaming market is increasing all across the globe the sales of gaming peripherals are also gaining momentum and attaining new highs. The main portion of the gaming industry is assimilated by the PC gaming...

  • Gaming
  • North America
  • E-Sport Player Number
  • Advertising Expenditure

This report describes the overall environment of China's gaming market in the 2017-2019 time frame, mainly focusing on the impact of the government's games license pause from March to December 2018, among other recent regulatory changes. It also introduces the overseas expansion progress made by China-based gaming vendors and outlines potential...

  • Gaming
  • China
  • Mobile Gaming Penetration
  • E-Sport Player Number

French gaming market is estimated to reach US$13.16 billion in 2024, growing at a CAGR of 2.29% for the period spanning from 2020 to 2024. The factors such as rising number of smartphone users, increasing demand for internet of things, strong mobile gaming growth, growth of sports events and growing online sports betting are expected to drive...

  • Sports Betting
  • Gaming
  • France
  • Smartphone Penetration
  • Credit Card Transaction

The casino gaming equipment market is expected to reach more than $9 billion by 2024, growing at an impressive CAGR of around 6% during 2018–2024. The growing demand for mass-market gaming equipment, the increasing number of live casinos, the high adoption of AR and VR in gambling, and increasing innovations in slot machines are some...

  • Casino
  • Gaming
  • World
  • APAC
  • Disposable Income
  • Internet Penetration

The report titled “Global Battle Royale Game Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)”, provides an in depth analysis of the global battle royale game market by value, by, platform, by business model, etc. The report also provides a detailed analysis of the COVID-19 impact on the battle royale game market. The...

  • Gaming
  • Video Game
  • Mobile Services
  • World
  • Urban Population
  • Smartphone Penetration

No dice: Restrictions on venues with gaming machines have caused revenue loss Abstract Gaming and Vending Machines Manufacturing in Australia Industry firms primarily manufacture gaming and vending machines. Gaming machines allow people to bet money on a game of chance that offers a potential return...

  • Gaming
  • Vending Machine
  • Australia
  • Employment Income
  • Manufacturing Output

Scope of the Report The report entitled “China Virtual Goods and Services Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)” provides an in-depth analysis of the virtual goods and services market in China including detailed description of market sizing and growth. The report provides an analysis of China...

  • Mobile Payment
  • Leisure
  • Gaming
  • China
  • Urban Population
  • Gross Domestic Product

On the money: Easing COVID-19-related trading restrictions to support revenue recovery Abstract Casinos in Australia Companies in the industry operate facilities that offer a range of gambling activities, such as table wagering games and electronic gaming machines. Firms also generate...

  • Gambling
  • Casino
  • Gaming
  • Australia
  • Oceania
  • Australasia
  • Employment Income
  • Gambling Expenditure

No happy hour: COVID-19 restrictions have significantly reduced industry revenue Abstract Pubs, Bars and Nightclubs in Australia Industry SMEs mainly sell alcoholic beverages for consumption on the premises, and mainly offer food services on the premises (e.g. bars). Some of these operators also provide...

  • Gaming
  • Spirits
  • Australia
  • Oceania
  • Spirits Sales
  • Employment Income

Royally flushed: Operators will likely contend with competition from alternative entertainment options Abstract Gambling in Canada Revenue for the Gambling industry in Canada has stagnated over the five years to 2019 due to overall reduced demand for gambling. Canada is not the only country experiencing...

  • Gaming
  • Gambling
  • Casino
  • Online Gambling
  • Canada
  • Household Consumption Expenditure
  • Employment Income

South Africa Casinos and Gaming Market Summary, Competitive Analysis and Forecast, 2017-2026 Summary Casinos & Gaming in South Africa industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-21, and forecast to 2026). The profile also...

  • Gaming
  • Casino
  • South Africa
  • Consumer Price Index
  • Beverage Revenue

Germany Casinos and Gaming Market Summary, Competitive Analysis and Forecast, 2017-2026 Summary Casinos & Gaming in Germany industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-21, and forecast to 2026). The profile also contains descriptions...

  • Gaming
  • Casino
  • Germany
  • Consumer Price Index
  • Online Expenditure