15 reports

The global market for in-flight entertainment & connectivity is estimated to be USD 4.7 billion in 2021 and is projected to reach USD 6.1 billion by 2026, at a CAGR of 5.2% during the forecast period. The growth of this market is mainly driven by the increased demand for in-flight experience, increase in aircraft renewals and aircraft deliveries...

  • In Flight Entertainment
  • World
  • North America
  • Europe
  • APAC
  • Air Passenger Traffic
  • Aircraft Fleet Size

Major players in the market are Global Eagle Entertainment Inc. (Gee), Gogo Inc., Honeywell International Inc, Panasonic Corporation, Thales Group, Viasat, Inc., Kontron S&T AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions, Inc., Sita (Onair), Astronics Corporation, Cobham Limited (Advent...

  • In Flight Entertainment
  • World
  • APAC
  • Air Passenger Traffic
  • Airline Revenue

In-flight Entertainment & Connectivity Market by Type (IFE Hardware, IFE Connectivity, and IFE Content), Aircraft (Wide-Body, Narrow-Body, and Business Jets), and Connectivity (Satellite Connectivity and Air-to-ground Connectivity): Global Opportunity Analysis and Industry Forecast, 2021–2030 In-flight entertainment...

  • In Flight Entertainment
  • World
  • APAC
  • Air Passenger Traffic

The global in-flight entertainment and connectivity market is expected to grow at a CAGR of around 6% during 2021-2026. In-flight entertainment and connectivity (IFEC) refer to an entertainment solution provided to passengers-on-board by the airlines. It includes various services, such as video streaming, text messaging,...

  • In Flight Entertainment
  • World

In-Flight Entertainment Market - Revenue, Trends, Growth Opportunities, Competition, COVID Strategies, Regional Analysis and Future outlook to 2030 (by products, applications, end cases) In-Flight Entertainment Market Overview In-Flight Entertainment Market Research Report - is comprehensive research with...

  • In Flight Entertainment
  • World
  • Disposable Income

Abstract: - Global In-flight Entertainment Systems Market to Reach $8.9 Billion by 2027 - Amid the COVID-19 crisis, the global market for In-flight Entertainment Systems estimated at US$5.4 Billion in the year 2020, is projected to reach a revised size of US$8.9 Billion by 2027, growing at a CAGR of 7.4% over the analysis...

  • In Flight Entertainment
  • World
  • China
  • United States

Abstract: - Global Wireless In-Flight Entertainment (W-IFE) Market to Reach $4.4 Billion by 2027 - Amid the COVID-19 crisis, the global market for Wireless In-Flight Entertainment (W-IFE) estimated at US$1.6 Billion in the year 2020, is projected to reach a revised size of US$4.4 Billion by 2027, growing at a CAGR...

  • In Flight Entertainment
  • Regional Aircraft
  • World
  • China
  • United States

Global In-flight Entertainment Systems Market 2021-2025 The analyst has been monitoring the in-flight entertainment systems market and it is poised to grow by $ 296.24 million during 2021-2025, progressing at a CAGR of over 1% during the forecast period. Our report on the in-flight entertainment systems market provides...

  • In Flight Entertainment
  • World
  • Air Passenger Traffic

In-flight Entertainment & Connectivity Market Size, Share & Trends Analysis Report By Offering Type (IFE, IFC), By Component (Hardware, Connectivity, Content), By Aircraft Type, By Region, And Segment Forecasts, 2020 - 2028 The global in-flight entertainment and connectivity market size is anticipated to reach USD...

  • In Flight Entertainment
  • World

The global in-flight entertainment market is accounted to US$ 5,097.7 Mn in 2018 and is expected to grow at a CAGR of 10.8% during the forecast period 2019 - 2027, to account to US$ 12,419.7 Mn by 2027. The global In-flight entertainment market is experiencing steady growth in the forecast period. The aviation sector is aggressively growing...

  • In Flight Entertainment
  • World
  • APAC
  • Europe
  • Aircraft Fleet Size
  • Air Passenger Traffic

Digital signage is an ambiguous term used in reference to a wide range of solutions for presenting media and information on digital displays. There is no universally accepted definition on what the term encompasses, but it generally includes a broad range of solutions as diverse as traffic signs, menu boards and in-flight entertainment displays....

  • Internet Marketing
  • Road Construction
  • Content Management
  • In Flight Entertainment
  • Computer Storage
  • World

Wireless In-Flight Entertainment (W-IFE) Market Analysis By Aircraft Type (Narrow-Body, Wide-Body, Regional Jet), By Fitment Type (Retrofit, Line Fit), By Hardware, By Technology, And Segment Forecasts, 2014 - 2025 The global wireless in-flight entertainment (W-IFE) market is expected to reach USD 3.53 billion by 2025 Increased...

  • In Flight Entertainment
  • United States
  • World
  • Europe

Global In-flight Entertainment Market: Overview The global in-flight entertainment market is foreseen to gain prominence in both developed and developing regions, although North America could dominate with its greater regional attractiveness. In developed nations, in-flight entertainment could set the mark for a colossal...

  • In Flight Entertainment
  • World

In-flight Entertainment and Connectivity Market by Type (Hardware, Services (Connectivity service, Entertainment service)), Connectivity Technology (Satellite and Air-to-ground connectivity) - Global Opportunity Analysis and Industry Forecast, 2017-2023 In-flight entertainment and connectivity (IFEC) refers to the onboard internet service...

  • In Flight Entertainment
  • World
  • APAC
  • North America

The global In-Flight Entertainment And Connectivity (IFEC) market size is expected to reach USD 9.82 billion by 2024, according to a new report by Grand View Research, Inc. The emergence of BYOD and development of novel wireless solutions are expected to boost market growth. The increasing commercial aviation & fleet expansion have further...

  • In Flight Entertainment
  • World
  • APAC
  • United States