51 reports

Exhibit ## Esports Ecosystem

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

ESPORTS MARKET

  • Esports
  • World
  • Europe
  • APAC
  • E-Sports Revenue
  • E-Sports Audience

Abstract: - Global Esports Market to Reach $3.5 Billion by 2027 - Amid the COVID-19 crisis, the global market for Esports estimated at US$1.1 Billion in the year 2020, is projected to reach a revised size of US$3.5 Billion by 2027, growing at a CAGR of 18.5% over the analysis period 2020-2027. Media Rights, one of...

  • Esports
  • World
  • China
  • United States
  • E-Sports Revenue

This IDC Market Perspective updates the definition of esports and focuses on revenue generated by businesses in the esports market. More specifically, it divides esports into two core segments, two adjacent segments, sizes the respective revenue going to companies in each of these segments over the 2018-2020 period, and draws some inferences...

  • Esports
  • World
  • E-Sports Revenue

Spain Esports Market

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

Telefonica – eGaming & eSports

  • Esports
  • Japan
  • E-Sports Revenue
  • Disposable Income

Report Scope: The scope of this report is broad and covers the global markets for esports, which is organized globally to generate various types of revenue streams, ranging from media rights to sponsorships to tickets and merchandise.The market is broken down by revenue streams and by region. Revenue forecasts...

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

eSports Companies are revising their long-term strategies to emerge stronger in the post-COVID pandemic scenario. After facing series of challenges such as supply chain disruption, demand fluctuations, other pressing concerns during 2020, companies are revising their strategies through modifying the composition of product portfolios, investing...

  • Esports
  • World
  • E-Sports Revenue

Major players in the esports market are Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC, Turner Broadcasting System, Valve Corporation, Tencent, Electronic Arts, Inc., Hi-Rez Studios and Nintendo, Faceit. The global e-sports market is expected grow from $0.97 billion in 2020 to $1.28 billion in 2021 at a compound annual...

  • Esports
  • United States
  • World
  • Australia
  • E-Sports Revenue

Global Esports Market 2020-2024 The analyst has been monitoring the esports market and it is poised to grow by USD 1406.20 mn during 2020-2024 progressing at a CAGR of 18% during the forecast period. Our reports on esports market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges,...

  • Esports
  • World
  • E-Sports Revenue

"The COVID-19 pandemic has had a major impact on the China gaming market in 2020, and it's likely to continue in 2021. While mobile and PC gaming will continue to dominate the China market, other gaming segments such as console, VR, and cloud gaming are also brought to the foreground because of the pandemic lockdown", says Yexi Liao, research...

  • Video Game
  • Esports
  • China

Esports

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

Defining eGaming & eSports

  • Video Game
  • Mobile Services
  • Esports
  • Egypt
  • Belgium
  • Portugal
  • South Korea
  • E-Sports Revenue
  • Mobile Gaming Penetration

About E-sports E-sports, also referred to as electronic sports, is a multiplayer video game tournament held among professional gamers. Technavio’s analysts forecast the Global E-sports Market to grow at a CAGR of 27.57% during the period 2018-2022. Covered in this report The report...

  • Esports
  • World
  • E-Sports Revenue

TOP E-SPORTS GAMES OF 2020

  • Video Game Hardware
  • Input Output Device
  • Headphone
  • Esports
  • Virtual Reality
  • Research And Development
  • World
  • APAC
  • North America
  • Latin America
  • E-Sport Player Number
  • E-Sports Revenue

##.## Growing awareness about esports

  • Esports
  • United States
  • APAC
  • Europe
  • North America
  • E-Sports Revenue
  • E-Sports Audience

The esports industry has experienced increased attention as new non-endemic brands have become involved in the market beyond companies like game developers and video streaming platforms. Major players from multiple market sectors have invested in esports teams and brands including traditional sports entities like professional...

  • Esports
  • E-Sports Audience
  • E-Sports Revenue

ESPORTS GAMING CAFES*

  • Video Game
  • Leather
  • Esports
  • Furniture
  • World
  • United States
  • Europe
  • Disposable Income
  • E-Sports Audience

Executive Snapshot: The Rise of eSports

  • Esports
  • Computer
  • Asia
  • Japan
  • Income Inequality
  • Computer Sales

Global 3D Gaming Consoles Market 2019-2023 The following companies are the key players in the global 3D gaming consoles market: Facebook Technologies, LLC., Microsoft, Nintendo, Sony Corporation, Zhongshan Xiaobawang Leading Technology Co., Ltd.. Commenting on the report, an analyst said: “The latest trend...

  • Esports
  • World

Global Gaming Peripheral Market 2021-2025 The analyst has been monitoring the gaming peripheral market and it is poised to grow by $ 3.36 billion during 2021-2025, progressing at a CAGR of almost 7% during the forecast period. Our report on the gaming peripheral market provides a holistic analysis, market size and forecast,...

  • Esports
  • Marketing Research
  • World

Global Gaming Market 2020-2024 The analyst has been monitoring the gaming market and it is poised to grow by $ 119.07 bn during 2020-2024, progressing at a CAGR of 12% during the forecast period. Our reports on gaming market provide a holistic analysis, market size and forecast, trends, growth drivers, and challenges,...

  • Esports
  • World

Bluehole Studio Battlegrounds China Esports

  • Esports
  • World
  • APAC
  • North America
  • Software Revenue
  • E-Sports Revenue

Global Keyboard Market 2020-2024 The analyst has been monitoring the keyboard market and it is poised to grow by $ 260.70 mn during 2020-2024 progressing at a CAGR of 3% during the forecast period. Our reports on keyboard market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges,...

  • E-Commerce
  • Esports
  • World

Valve Twitch Cloud## Wargaming Smilegate Team SoloMid OpTic Gaming Team Liquid Fnatic G## Esports World E-Sports Revenue Esports

  • Esports
  • World
  • E-Sports Revenue

Computer Accessories Market 2020-2024 The analyst has been monitoring the computer accessories market and it is poised to grow by $2.86 bn during 2020-2024 progressing at a CAGR of 6% during the forecast period. Our reports on computer accessories market provides a holistic analysis, market size and forecast, trends, growth drivers, and...

  • Industrial Automation
  • Esports
  • World

##.## Europe eSports Market by Number of eSports Enthusiasts

  • Esports
  • World
  • E-Sports Revenue
  • E-Sports Audience

"Operators should go beyond basic marketing agreements, look into new areas and take advantage of 5G to maximise their partnerships with value-added service providers." The provision of third-party video and music services by operators has become commonplace, and as such, only offers limited differentiation. In this...

  • Music
  • Esports
  • In-Car Entertainment

Bud Light increases esports presence with Magic Gaming BT makes esports bow; FIS launches virtual game Nike expands esports presence with Lagardère-brokered T## kit deal Bud Light deepens esports ties with LCS partnership Infront gets Zurich onside with esports in Fokus Clan deal

  • Esports
  • World
  • E-Sports Revenue
  • E-Sport Player Number

Major players in the online microtransaction market are SmileGate (CrossFire), Riot Games, Inc., Nexon Co., Ltd., Wargaming.net, NCSoft, Activision Blizzard Inc., Electronic Arts Inc., Valve Corporation, Tencent Holdings Ltd. and NetEase Inc. The global online microtransaction market is expected to grow from $33.4 billion in 2020 to...

  • Video Game Development
  • PC Game
  • Esports
  • Telecommuting
  • Video Game
  • Video Game Distribution
  • World