17 reports

  • ESPORTS MARKET, BY REVENUE STREAM
  • ESPORTS MARKET: RESEARCH DESIGN

France is one of the key markets for esports in Western Europe.

  • Esports
  • North America
  • United States
  • Market Size
  • Activision Blizzard, Inc.

The E-Sports Economy

3000 3420 2661
  • E-sports revenues by segment, 2016
  • E-sports audiences by platform, 2016

ESPN, a subsidiary of Disney, was one of the first sports TV channels to broadcast e-sports.

  • Esports
  • United States
  • World
  • Activision Blizzard, Inc.
  • Tencent Holdings Ltd
  • Formats of Esports
  • Esports Enthusiasts

Global Esports Market: Size, Trends & Forecasts (2018-2022 Edition) May 2018 ##.

  • Esports
  • World
  • Market Size
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.

You can request one free hour of our analyst’s time when you purchase this market report.

  • Esports
  • Sports
  • Video Game
  • World
  • Market Size
  • This IDC Market Note describes and assesses an important subtheme that has emerged in esports in the past few years: Betting and wagering on the outcome of esports events and tournaments.
  • IN THIS MARKET NOTE

There' s no comparable stratification in esports, and no major constituency seems to be seeking one.

  • Esports
  • United States
  • World
  • Forecast
  • Market Size

This report analyzes the economics of esports, identifies the current market players and their market strategies, sizes the esports audience, and ascertains potential market opportunities for companies interested in monetizing the esports market.

  • Esports
  • Leisure
  • Sports
  • Video Game
  • Market Size
  • WARGAMING IN ESPORTS
  • INTRODUCTION TO ESPORTS

THE COUNTRY IS ONE OF THE OLDEST IN ESPORTS AND MOST THRIVING ONE.

  • Esports
  • World
  • Market Size
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.
  • ADVICE FOR OEMS: HOW TO INVEST IN ESPORTS
  • APPENDIX A: LIST OF MAJOR ESPORTS TEAMS IN THE MARKET

TABLE ## PC ESPORTS PRIZE POOL EARNINGS DISTRIBUTION Note: A number closer to ## represents a more uneven distribution.

  • Esports
  • Asia
  • China
  • Japan
  • Intel Corporation
  • Growth in e-sports market
  • The key driver and challenge for China

Increasing popularity of e-sports among gamers is causing an upsurge in demand for gaming peripherals, gaming headsets being one.

  • Esports
  • World
  • Forecast
  • Mad Catz Interactive, Inc.
  • Microsoft Corporation
  • Rising popularity of e-sports
  • PROFESSIONAL GAMING - MARKET SIZE AND FORECAST 2017-2022

Use of blockchain technology Entry of entertainment franchises Live streaming of video games and e-sports event One of the growing segment of the gaming industry is the development of live streaming platforms for video games.

  • Esports
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Microsoft Corporation
  • NetEase, Inc.
  • RISING POPULARITY OF E-SPORTS
  • GAMING PERIPHERAL MARKET IN AMERICAS

You can easily book an appointment with one online.

  • Esports
  • Mobile Game
  • World
  • Forecast
  • Microsoft Corporation
  • ESPORTS GAMES
  • ESPORTS GAMING MARKET

It soon became a trend and led to the formation of a complete ecochain that integrates live broadcasting and esports into one.

  • Esports
  • China
  • Kingsoft Corporation Limited
  • NetEase, Inc.
  • Tencent Holdings Ltd
  • ESPORTS GAMES
  • ESPORTS TOURNAMENTS BECOMING MAINSTREAM

Assumption: eSports tournaments have become one of traditional games sports, and more esports projects will be implemented.

  • Consumer Electronics
  • Esports
  • Video Game
  • China
  • Market Size
  • Capitalizing on the growing affinity for e-sports to make the brand appealing to Millennial men
  • REFERENCES

It is currently one of the most successful domestic beer brands in the country.

  • Beer
  • Esports
  • Sports
  • China
  • Demand

Certain content, such as eSports, is coming to the forefront, and cellular connectivity is expected to expand to the next generation of devices. "

  • Esports
  • Media And Entertainment
  • Pay TV
  • United States
  • Demand

Console Gamer Interest Level in eSports and Cloud-Streamed Game Access, ##Q##Figure: U. S.

  • Esports
  • Video Game
  • Video Game Hardware
  • United States
  • Demand

" There' s an opportunity emerging in the area of cloud-based systems that support online multiplayer titles and eSports titles in particular, " says Lewis Ward, IDC' s gaming research director.

  • Esports
  • Video Game
  • Video Game Development
  • Virtual Reality