27 reports

  • ESPORTS MARKET, BY REVENUE STREAM
  • ESPORTS MARKET: RESEARCH DESIGN

France is one of the key markets for esports in Western Europe.

  • Esports
  • North America
  • United States
  • Market Size
  • Activision Blizzard, Inc.
  • Gen.G E-sports
  • BUSINESS OPPORTUNITIES IN E-SPORTS

BUSINESS OPPORTUNITIES IN E-SPORTS Globally, digital streaming services offer one or a combination of various media types, including music, films, television, videos, video games, sports and esports.

  • Esports
  • Video Game
  • World
  • Demand
  • Market Size
  • Esports Enthusiasts
  • FORMATS OF ESPORTS

Global Esports Market: Size, Trends & Forecasts (2019-2023 Edition) MAY 2019 ##.

  • Esports
  • World
  • Market Size
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.
  • EGAMING & ESPORTS - LATEST DEVELOPMENTS
  • DEFINING EGAMING & ESPORTS

Orange also partnered with E-Ligue-##, FIFA' s official tournament in France, which resulted in changing the tournament' s name to ' Orange e-League ##'.

  • Esports
  • Video Game
  • Market Size
  • Etisalat Group
  • Telefónica, S.A.

For instance, PlayStation ## Pro and the Xbox One X can display ##K resolutions with high-dynamic-range (HDR) color technology.

  • Esports
  • Sports
  • World
  • Forecast
  • Market Size

The E-Sports Economy

3000 3420 2661
  • 2.2.3. The market potential for e-sports
  • Estimates for the e-sports gambling market

ESPN, a subsidiary of Disney, was one of the first sports TV channels to broadcast e-sports.

  • Esports
  • United States
  • World
  • Activision Blizzard, Inc.
  • Tencent Holdings Ltd

You can request one free hour of our analyst’s time when you purchase this market report.

  • Esports
  • Sports
  • Video Game
  • World
  • Market Size
  • This IDC Market Note describes and assesses an important subtheme that has emerged in esports in the past few years: Betting and wagering on the outcome of esports events and tournaments.
  • IN THIS MARKET NOTE

There' s no comparable stratification in esports, and no major constituency seems to be seeking one.

  • Esports
  • United States
  • World
  • Forecast
  • Market Size

This report analyzes the economics of esports, identifies the current market players and their market strategies, sizes the esports audience, and ascertains potential market opportunities for companies interested in monetizing the esports market.

  • Esports
  • Leisure
  • Sports
  • Video Game
  • Market Size

eSports at the Crossroads: Is Valve Right or Is Activision Blizzard and Tencent/ Riot Games Right?

  • Esports
  • Leisure
  • Sports
  • Video Game
  • World
  • PEAK VIEWERS FOR E-SPORTS COMPETITIONS, 2016-2018
  • E-SPORTS SUCCESS FACTORS FOR OPERATORS AND PAY-TV PROVIDERS

PROVIDING AN E-SPORTS CONTENT PORTFOLIO MAY BE ONE WAY FOR PAY-TV PROVIDERS TO APPEAL TO THESE CONSUMERS.

  • Broadcasting
  • Esports
  • Pay TV
  • Sports
  • Market Size
  • ADVICE FOR OEMS: HOW TO INVEST IN ESPORTS
  • ESPORTS IN ASIA/PACIFIC (EXCLUDING JAPAN) (APEJ): REASONS FOR GROWTH

TABLE ## PC ESPORTS PRIZE POOL EARNINGS DISTRIBUTION Note: A number closer to ## represents a more uneven distribution.

  • Esports
  • Asia
  • China
  • Japan
  • Intel Corporation
  • 6.5 ESPORTS
  • ESPORTS MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018

Electronic Sports League (ESL) is one of the largest esports companies worldwide.

  • Esports
  • Sports
  • Sports Analytics
  • United States
  • Forecast
  • ESPORTS
  • ESPORTS TO REMAIN THE HOTTEST TREND IN THE VIDEO GAMES MARKET

Razer was one of the pioneers of esports.

  • Esports
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Tencent Holdings Ltd
  • Ubisoft Entertainment SA
  • Growth in e-sports market
  • The key driver and challenge for China

Increasing popularity of e-sports among gamers is causing an upsurge in demand for gaming peripherals, gaming headsets being one.

  • Esports
  • World
  • Forecast
  • Mad Catz Interactive, Inc.
  • Microsoft Corporation
  • Rising popularity of e-sports
  • PROFESSIONAL GAMING - MARKET SIZE AND FORECAST 2017-2022

Use of blockchain technology Entry of entertainment franchises Live streaming of video games and e-sports event One of the growing segment of the gaming industry is the development of live streaming platforms for video games.

  • Esports
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Microsoft Corporation
  • NetEase, Inc.
  • E-sports History
  • 4.1.6 Growth of E-sports Audience

Figure ##: Genre Based E-sports GENRE BASED E-SPORTS Source: Daedal Research Genre Based E-sports First-Person Shooter Fighting Games Real-Time Strategy Multiplayer Online Battle Arena Games Figure ##: Genre Based E-sports ##. ## E-Sports: An

  • Broadcasting
  • Esports
  • China
  • Market Size
  • Tencent Holdings Ltd
  • RISING POPULARITY OF E-SPORTS
  • GAMING PERIPHERAL MARKET IN AMERICAS

You can easily book an appointment with one online.

  • Esports
  • Mobile Game
  • World
  • Forecast
  • Microsoft Corporation
  • ESPORTS GAMES
  • ESPORTS GAMING MARKET

It soon became a trend and led to the formation of a complete ecochain that integrates live broadcasting and esports into one.

  • Esports
  • China
  • Kingsoft Corporation Limited
  • NetEase, Inc.
  • Tencent Holdings Ltd
  • Significant Market Developments

While there' s also a focus on mobile esports competitions, AT& T is also helping sponsor ESL One New York, a CS:GO tournament that concludes in late September, and IEM Chicago, a CS:GO tournament that wrapped in July.

  • Esports
  • World
  • Forecast
  • Intel Corporation
  • NetEase, Inc.
  • Updates and e-sports drive brand consolidation
  • Key findings

One example of Western Europe' s relatively slow rate of acceptance of " new" video gaming technologies is e-sports.

  • Esports
  • Video Game
  • Western Europe
  • Demand
  • Nintendo Co., Ltd.

eSports Games Synopsis This report describes the overall environment of China' s gaming market in the 2017-2019 time frame, mainly focusing on the impact of the government' s games license pause from March to December 2018, among other recent regulatory changes.

  • Esports
  • Gaming
  • Recreational Activity
  • China
  • Market Size
  • Capitalizing on the growing affinity for e-sports to make the brand appealing to Millennial men
  • REFERENCES

It is currently one of the most successful domestic beer brands in the country.

  • Beer
  • Esports
  • Sports
  • China
  • Demand
  • ESPORTS GAMES
  • ESPORTS TOURNAMENTS BECOMING MAINSTREAM

eSports Games MethodologyField InvestigationDesk ResearchRelated Research " China' s game market has just experienced a turbulent development period in which it posted its lowest growth rate in the past decade, which is also an opportunity for the game industry to enter a new stage

  • Console Game
  • Esports
  • China
  • Forecast
  • Market Size

Certain content, such as eSports, is coming to the forefront, and cellular connectivity is expected to expand to the next generation of devices. "

  • Esports
  • Media And Entertainment
  • Pay TV
  • United States
  • Demand

" There' s an opportunity emerging in the area of cloud-based systems that support online multiplayer titles and eSports titles in particular, " says Lewis Ward, IDC' s gaming research director.

  • Esports
  • Video Game
  • Video Game Development
  • Virtual Reality

Console Gamer Interest Level in eSports and Cloud-Streamed Game Access, ##Q##Figure: U. S.

  • Esports
  • Video Game
  • Video Game Hardware
  • United States
  • Demand