About 100 reports

  • Video Game Segments
  • 2.4 Video Game Market Segments

Scope of the Report The report entitled “Global Video Game Software Market: Size, Trends & Forecasts (2018-2022)”, provides analysis of the global video game software market, with detailed analysis of global video game software market in terms of its value and its subsequent segments. The report also includes a detailed...

  • Video Game
  • World
  • Market Size
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.
  • Physical video game market vs dematerialized video game market, 2018-2020
  • Distribution of the home console game software market, in value, by region

The global video game market (including equipment) will grow from 74.5 billion EUR in 2016 to 107.6 billion EUR in 2020 (+9.6 % per year on average). This study follows the development of key indicators for the sector over the next five years and delivers an appraisal of key segments: - Home consoles -Handheld consoles...

  • Video Game
  • Virtual Reality
  • World
  • Market Size
  • Nintendo Co., Ltd.

Ó Paul Budde Communication Pty Ltd BUDDECOMM INTELLIGENCE REPORT - THE KEY MOBILE APPS - MUSIC, VIDEO, GAMING AND M-BANKING In just ## years the mobile industry has grown from ##. ## billion subscriptions in 2007 to around ##. ## billion mobile subscriptions worldwide today.

  • Video Game
  • World
  • Demand
  • Forecast
  • Market Size

Global Video Game Systems Market, Forecast to 2023 ##.

  • Television Set
  • Video Game
  • World
  • Forecast
  • Market Shares
  • Rest of World Home Video Game Console Hardware, Game Software, and Subscription Revenue by OEM, 2011-2016 ($M)
  • North America Home Video Game Console Hardware, Game Software, and Subscription Revenue by OEM, 2011-2016 ($M)

This IDC study examines and contrasts the performance of the leading home video game console hardware makers and related game software providers in 2016. The market share changes of the Wii U, Wii, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 are tracked since 2011 along several dimensions. North American dynamics are further broken...

  • Video Game
  • World
  • Trade
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Video game streaming
  • Prerequisites for video game streaming

About Video Game Streaming Services Video streaming is the process of sending/broadcasting video and audio content over the Internet, which is played immediately by the receiver without the content being saved on the hard drive of the receiver. Video game streaming includes sending the video and audio of live gameplays. Video...

  • Video Game
  • World
  • Forecast
  • Microsoft Corporation

Video Game Software Global Market Report 2019 ##.

  • Video Game
  • Video Game Software
  • Market Size
  • MAIN ACTIVITIES
  • Capital intensity

Level up: Video game sales through new platforms will boost industry revenue Abstract Video Game Software Publishing in the US The popularity of smartphone video games and established game series has boosted Video Game Software Publishing industry revenue over the past five years to 2018. Mobile video...

  • Video Game
  • United States
  • Activision Blizzard, Inc.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Video Game Segments
  • 2.5 Video Game Market Segments

Scope of the Report The report titled “Global Ground Engineering Market: Size, Trends & Forecasts (2018-2022)” provide a detailed analysis of the global ground engineering market in terms of market sizing and growth. The analysis includes ground engineering market in terms of value, and market share by region. It also includes...

  • Video Game
  • World
  • Market Size
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.
  • 3. Dematerialisation of the video game industry
  • THE IPTV VIDEO GAME VALUE CHAIN

This study focuses on all market segments of the video game industry impacted by the dematerialisation of distribution, specifically: home and handheld consoles, PCs (including laptops), mobile devices (smartphones, phablets & tablets) and TV sets. This report aims to measure the degree of dematerialisation affecting distribution in each of...

  • Consumer Electronics
  • Mobile Game
  • Video Game
  • Facebook, Inc.
  • Samsung Electronics Co., Ltd.
  • Gaming Software Market in the US
  • Gaming Software Market in the US

About Gaming Software Gaming software refers to digital games intended to run on different gaming platforms such as console hardware devices, PCs, Mac systems, and mobile devices. This software is developed to allow players to play console games, PC games, Mac games, and mobile games. It can be reprogrammed with different content and graphics,...

  • Video Game
  • United States
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Tencent Holdings Ltd
  • VIDEO GAME CONSOLE OVERVIEW
  • Global Video Game Hardware Sales by Category 2009-2014

The console market for both static and hand-held devices is going through a period of dramatic change. Hand-held consoles continue to decline, as consumers eschew the platform for mobile gaming, while the launch of the Xbox One and PlayStation 4 has reinvigorated static console sales. New products will need to keep up with coming technological...

  • Video Game
  • Video Game Console
  • World
  • Demand
  • Nintendo Co., Ltd.
  • Video game advertising market attractiveness by geography
  • Global video game advertising market by type

About Video Games Video games are electronic games that require a video device for the user interface of the game. The device can be a mobile display or a PC monitor, or a TV screen. Based on the electronic system employed, they are categorized in the form of platforms such as mobile, PC, and TV. Different types of games are available...

  • Advertising
  • Media And Entertainment
  • Video Game
  • World
  • Market Size
  • 10.3 THE VIDEO GAME MARKET IN 2015
  • 10.2 THE VIDEO GAME MARKET IN 2016

Social media developments are fascinating and exciting. They show the great potential of the new communication and information tools that are becoming available thanks to the internet, Web 2.0, email, broadband infrastructure and mobile phones and tablets. However, for these new social media tools to succeed, they need to be fully and totally...

  • Gambling
  • Video Game
  • Australia
  • Facebook, Inc.
  • LinkedIn Corp.
  • OTHER PROMINENT VENDORS
  • EMEA - MARKET SIZE & FORECAST

Market size and forecast Global MMO market by MMORTS 2016-2021 ($ billions) The RTS game is a time-based video game where the gamer controls a single avatar in one of the teams.

  • Video Game
  • World
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Tencent Holdings Ltd

MARKET ##.

  • Video Game
  • APAC
  • Company Sales
  • Market Segment
  • Market Size
  • ADVICE FOR THE GAME SOFTWARE AND SERVICES PROVIDER

This IDC Market Perspective reviews the recent push by several prominent game publishers and platform operators to beef up their game subscription offerings, including potential cloud-streamed gaming service launches in the next few years. The primary conclusion is that while TV-based subscription revenue is trending up, this is probably a...

  • Video Game
  • World
  • Demand
  • Forecast
  • Microsoft Corporation
  • 3.3. The video game market
  • 6.3. Redistribution of wealth in the video game market

This report takes a look at four major content industry sectors: - book publishing - recorded music - video games - video. For each sector, it provides detailed market data, along with an analysis of sector's transition to digital formats and distribution, how this is impacting the industry structure and how...

  • Media And Entertainment
  • Video Game
  • World
  • Demand
  • Market Size
  • 8.12 WARNER BROS GAMING REVENUES
  • Recent Deals

The global games market is expected to grow with a double digit CAGR during the period 2018 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are...

  • Video Game
  • World
  • Forecast
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • GAMESTOP CORP.: KEY FACTS
  • GAMESTOP CORP.

Global Games Software Summary Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis...

  • Video Game
  • Amazon.com, Inc.
  • Carrefour
  • GameStop Corp.
  • Walmart Stores, Inc.
  • 12.3 THE VIDEO GAME MARKET IN 2015
  • 12.2 THE VIDEO GAME MARKET IN 2016

Social media developments are fascinating and exciting. They show the great potential of the new communication and information tools that are becoming available thanks to the internet, Web 2.0, email, broadband infrastructure and mobile phones and tablets. However, for these new social media tools to succeed, they need...

  • Video Game
  • Australia
  • Demand
  • Facebook, Inc.
  • LinkedIn Corp.

Individuals can play PC games without the need for a dedicated video game console.

  • Video Game
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Microsoft Corporation
  • NetEase, Inc.
  • Rise in video game streaming
  • Growing government regulations on live video game streaming

About Game Development Software Game development software is a software used by game developers for creating games for smartphones, consoles and PCs. Technavio’s analysts forecast the Global Game Development Software Market 2018-2022 to grow at a CAGR of 4.25% during the period 2018-2022. Covered in...

  • Video Game
  • World
  • Market Size
  • Playtech Limited
  • ZeniMax Media Inc.
  • Top Nintendo Video Game Software Brands 2012-2017
  • New Video Game IP Total 2013 and 2014 Global Retail Value Sales

Nintendo saw a major revival of fortunes in 2017, as the launch of the Nintendo Switch made it the second largest company in video games in the year. After years of languishing Wii U sales, the company once more has a successful console on the market, as well as major new games to drive consumer interest. The company must now capitalise on...

  • Video Game
  • World
  • Demand
  • Market Competition
  • Nintendo Co., Ltd.
  • GAMESTOP CORP.: KEY FACTS
  • FACTORS INFLUENCING THE THREAT OF SUBSTITUTES IN THE GAMES SOFTWARE MARKET IN EUROPE, 2017

Games Software Global Industry Guide 2018-2022 Summary Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key...

  • Video Game
  • Market Size
  • Amazon.com, Inc.
  • Best Buy Co., Inc.
  • Bic Camera Inc.
  • Global Video Game Software Sales Growth by Category: 2016-2021
  • Global Video Games' Retail Value Sales by Category: 2011-2021

Mobile games have become the most influential segments of toys and games, accounting for 20% of sales in 2016 and with an expected CAGR of 13% over the period to 2021. This growth has had a ripple effect across toys and games, as traditional toys attempt to fight increasing age compression, while video game companies shift more of their portfolio...

  • Mobile Game
  • Toy
  • Video Game
  • World
  • Demand

Mobile and Wearable Gaming Technologies: Global Markets Chapter ##: Introduction ## Study Goals and Objectives ## Reasons for Doing This Study ## Scope of Report ## Information Sources ## Methodology ## Geographic Breakdown ## Analyst’s Credentials ## Related BCC Research Reports ##

  • Mobile Game
  • Video Game
  • World
  • Worldwide Smartphone, Tablet, and Handheld Game Console Software and Handheld Game Console Hardware Revenue, 2012-2022 ($M)
  • Rest of World Smartphone, Tablet, and Handheld Game Software and Handheld Game Console Hardware Revenue, 2012-2022 ($M)

This IDC study characterizes the mobile games marketplace from several vantage points through 2022. It additionally forecasts demand for handheld game console hardware and packaged/digital game software. The study breaks out revenue (direct spending and in-game display ad revenue), gamers, and device installed bases in four major regions:...

  • Consumer Electronics
  • Video Game
  • World
  • Forecast
  • Nintendo Co., Ltd.

The report features 2016 current and 2017 forecast estimates on the sales of Game software publishing sold through Software publishing nationally and for all ## U. S.

  • Personal Computer Game
  • Publishing
  • Video Game
  • United States
  • Demand
  • New games taking most of video game market share
  • Scope

Latin America is starting to see recovery in its video game market, as years of slow growth caused by economic and political issues in the region subsided somewhat in 2017, allowing new consoles and mobile gaming to expand once more. This recovery, however, is very fragile, and video game players will need to be cautious, especially as the...

  • Video Game
  • Brazil
  • Latin America
  • Demand
  • Nintendo Co., Ltd.