19 reports

The Indian gaming market was estimated to be valued at USD 1.02 billion in 2020, and it is expected to reach USD 4.88 billion by 2026, registering a CAGR of 20.83% over the forecast period 2021 – 2026. With one of the world’s largest youth populations, India is expected to become one of the world’s leading market destinations in the gaming...

  • Gaming
  • India
  • Smartphone Penetration
  • Internet Penetration

Table ## Larva Game Studios: Major Product Offerings

  • Mobile Game
  • World
  • Smartphone Penetration
  • Mobile Gaming Penetration

Abstract: - Global Console and Handheld Gaming Software Market to Reach $45.9 Billion by 2027 - Amid the COVID-19 crisis, the global market for Console and Handheld Gaming Software estimated at US$38.1 Billion in the year 2020, is projected to reach a revised size of US$45.9 Billion by 2027, growing at aCAGR of 2.7%...

  • Video Game Software
  • World
  • China
  • United States

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-peer collaborative bespoke updates -Access to our digital archives and MarketGlass...

  • PC Game
  • Mobile Game
  • Console Game
  • World
  • China
  • United States
  • Europe
  • Japan
  • APAC
  • Canada

Virtual Reality In Gaming Market Size, Share & Trends Analysis Report By Component, By Device, By User (Commercial Space, Individual), By Region, And Segment Forecasts, 2020 - 2027 Virtual Reality In Gaming Market Growth & Trends The global virtual reality in gaming market size is expected to reach USD 92.31...

  • Virtual Reality
  • World
  • Smartphone Penetration
  • Disposable Income

Major players in the console games market are Tencent Games, Sony Interactive Entertainment, Microsoft Studios, Activision Blizzard, EA, Nintendo, Take-Two Interactive, Rockstar, Ubisoft, Valve Corporation, 2K Games, Gameloft, Naughty Dog, Capcom, Mojang, Square Enix, Sega, Bethesda Game Studios, BioWare, Epic Games, Game Freak, Insomniac...

  • Console Game
  • World
  • E-Sports Audience

Major players in the smartphone/tablet games market are Tencent Hold, Sony, Electronic Arts, Nintendo and Netmarble. The global smart phone/tablet games market is expected to grow from $64.28 billion in 2020 to $68.34 billion in 2021 at a compound annual growth rate (CAGR) of 6.3%. The growth is mainly due to the companies rearranging...

  • Video Game
  • Augmented Reality
  • World
  • Europe
  • China
  • APAC
  • United Kingdom
  • Video Game Revenue

Major players in the console games market are Tencent Games, Sony Interactive Entertainment, Microsoft Studios, Activision Blizzard and EA. The global console games market is expected to grow from $40.69 billion in 2020 to $42.44 billion in 2021 at a compound annual growth rate (CAGR) of 4.3%. The growth is mainly due to the companies...

  • Console Game
  • World
  • E-Sports Audience
  • Console Games Sales

This report is 90% complete and will include the latest impact analysis of Covid-19 along with updated quarterly market data for the year 2021 estimated. This report will be delivered within three working days post order confirmation. Global 3D Gaming Consoles Market By Component (Hardware & Software), By Console (Home...

  • Video Game
  • Video Game Hardware
  • In-Store Retail
  • World

The Global Toys and Games Market size is expected to reach $469 billion by 2027, rising at a market growth of 6.2% CAGR during the forecast period. Toys and games are considered as amusement things that are available on market in various forms, designs, and qualities such as, dolls, toy cars, skipping ropes, jigsaw puzzles, board games, and...

  • Toy And Game
  • World
  • Toy And Game Revenue
  • Disposable Income

The Global Cloud Gaming Market size is expected to reach $14.01 billion by 2027, rising at a market growth of 64.1% CAGR during the forecast period. Cloud gaming refers to a form of gaming that is based on cloud technology. It is designed in a way that allows the users to operate and play a variety of games on remote servers that streams...

  • Video Game
  • World
  • China

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-peer collaborative bespoke updates -Access to our digital archives and MarketGlass...

  • Mobile Game
  • Mobile Phone
  • World
  • China
  • United States

The Latin America, Middle East and Africa Cloud Gaming Market would witness market growth of 65.1% CAGR during the forecast period (2021-2027). Cloud gaming systems are estimated to be a more cost-effective gaming solution for the player as well as the developer of the game. Cloud gaming technology terminates the need to purchase expensive...

  • Video Game
  • Middle East
  • Argentina
  • South Africa
  • Latin America
  • Brazil
  • United Arab Emirates

KEY FINDINGS The Canada graphic processing units (GPU) market is estimated to register a CAGR of 35.33% during the forecast period, 2021-2026. Canada is a global player in the video game industry, with talent and expert to its credit. As of 2019, the country had 692 active game development studios. MARKET...

  • Video Game
  • Virtual Reality
  • Canada

Target: Gameloft SA - Video Game Development Studio - India

  • Video Game Development
  • Private Placement
  • India
  • Dates Price
  • Cash Transactions

The global augmented reality and virtual reality market is anticipated to witness remarkable CAGR during 2017 – 2025 The global augmented reality and virtual reality (AR and VR) market was valued at more than US$ 5,000 Mn in 2016 and is expected to reach a market valuation close to US$ 120 Bn by 2025 end. In terms of value,...

  • Virtual And Augmented Reality
  • World
  • Smartphone Penetration
  • Young Population

This report analyzes the worldwide markets for Mobile Entertainment in US$ Million by the following Segments: Gaming, Music, Mobile TV, and Others. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided...

  • TV Broadcasting
  • Music
  • World
  • APAC

Target: Gameloft SA - Video Game Development Studio - India

  • Video Game Development
  • Mobile Game
  • Private Placement
  • India
  • Dates Price

Digital games conquering the gaming landscape on the Old Continent In Europe’s largest gaming market, Germany, the virtual goods segment is booming: revenues from micro-transactions in games more than doubled in 2014, while smartphones and mobile phones overtook PCs as the device most used to play games. In the UK also the freemium...

  • Mobile Game
  • Internet Services
  • Online Game
  • Europe
  • Eastern Europe
  • France
  • Germany
  • Russia
  • Internet Subscribers
  • Online Gaming Revenue