About 300 reports

Abstract: - Global In-Game Advertising Market to Reach $6.4 Billion by 2027 - Amid the COVID-19 crisis, the global market for In-Game Advertising estimated at US$3.2 Billion in the year 2020, is projected to reach a revised size of US$6.4 Billion by 2027, growing at a CAGR of 10.3% over the analysis period 2020-2027....

  • Digital Advertising
  • Console Game
  • World
  • China
  • United States

Worldwide Mobile In-App and In-Game Advertising Forecast, 2020–2024

  • Digital Advertising
  • Online Advertising
  • World
  • Toy Expenditure
  • Mobile Advertising Revenue

Global In-Game Advertising Market 2021-2025 The analyst has been monitoring the in-game advertising market and it is poised to grow by $ 3.54 bn during 2021-2025, progressing at a CAGR of almost 16% during the forecast period. Our report on in-game advertising market provides a holistic analysis, market size and forecast,...

  • Digital Advertising
  • World

Worldwide Mobile In-Game Advertising Forecast, 2019–2023

  • Digital Advertising
  • World
  • Toy Expenditure
  • Mobile Advertising Revenue

Report Overview: Gaming, also known as video games or electronic games, refers to a computer application which is played with a certain set of rules. It involves mental or physical stimulation that provides entertainment and relaxation to the player or the spectators. Gaming is a powerful tool...

  • Online Game
  • World

Web Content Management Market Research Report: By Type (Solution, Service), Deployment Type (Cloud, On-Premises), Enterprise (Large Enterprises, SMEs), Industry (Media & Entertainment, Retail & Consumer Goods, Education, Healthcare, Travel & Hospitality, BFSI, Telecom & IT, Government) - Global Industry Analysis and Growth Forecast...

  • Content Management
  • Internet Marketing
  • Media And Entertainment
  • World
  • North America
  • ICT Expenditure

Visualization and 3D Rendering Software Market by Type (Plugin and Standalone) Deployment Model (On-Premise and Cloud), Application (Architectural & Visualization, Research & Training, Gaming, Marketing & Advertisement and Others), and End User (Construction & Real Estate, Energy & Utilities, Media & Entertainment, Education, Healthcare...

  • Media And Entertainment
  • Real Estate
  • Healthcare
  • World

Global Visual Effects (VFX) Market 2021-2025 The analyst has been monitoring the visual effects (VFX) market and it is poised to grow by $ 5.56 bn during 2021-2025, progressing at a CAGR of 12.20% during the forecast period. Our report on the visual effects (VFX) market provides a holistic analysis, market size and forecast,...

  • Marketing Research
  • World

The global game-based learning market reached a value of US$ 5.8 Billion in 2020. Game-based learning aims to motivate students and capture their interest by using video game design and elements in learning environments. Using this method helps in simplifying complex topics and provides an interesting and entertaining pathway for learning....

  • Augmented Reality
  • Virtual Reality
  • Education And Training
  • Broadband
  • Video Game
  • Social Network
  • World

World Online Gaming Revenue Advertising Revenue Online Game Advertising Business Services Mobile Advertising

  • Data Center
  • World
  • Energy Consumption
  • Data Center Expenditure

World Online Gaming Revenue Advertising Revenue Online Game Smartphone Advertising Business Services Video Game Software Mobile Advertising Mobile Phone

  • OTT
  • Online Broadcasting
  • APAC
  • OTT Penetration
  • Internet Subscribers

World Online Gaming Revenue Advertising Revenue Online Game Advertising Business Services Mobile Advertising

  • Esports
  • World
  • Europe
  • APAC
  • E-Sports Revenue
  • E-Sports Audience

World China East Asia Video Game Mobile Game Online Advertising Business Services Services Video Game Software Digital Advertising Media And Entertainment

  • Video Game
  • World
  • Smartphone Penetration
  • Mobile Subscribers

China Ireland Internet Security Application Mobile Game Online Advertising

  • Artificial Intelligence
  • World
  • APAC
  • Europe
  • Anhui
  • Mobile Subscribers
  • Tourist Arrivals

World Online Gaming Revenue Advertising Revenue Advertising Video Game Software Online Game Mobile Game Online Advertising Digital Advertising Business Services

  • Mobile Game
  • Mobile Phone
  • World
  • Smartphone Penetration
  • Household Consumption Expenditure

Taiwan China Japan Singapore ATM Flat Panel Display Medical Equipment Gaming Online Advertising Auto Parts Light Vehicle

  • POS System
  • World
  • APAC
  • Europe
  • North America
  • Computer Expenditure
  • Disposable Income

DGene is a virtual reality solutions provider serving industries such as entertainment, gaming, advertising, training, and education.

  • Application
  • World
  • North America
  • Europe
  • APAC
  • Smartphone Penetration
  • Household Consumption Expenditure

The Advertising and Standards Council of India (ASCI) has introduced guidelines to make real money gaming advertising safer and more responsible.

  • Training
  • World
  • Smartphone Penetration
  • Defense Expenditure

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a "borderless world", cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2,000 cities in over 200 countries....

  • Digital Advertising
  • World

United States Africa World North America Gaming Online Advertising Broadband Gambling Video Game Mobile Phone

  • Gaming
  • Mobile Services
  • Computer
  • Africa
  • World
  • South Africa
  • Sub-Saharan Africa
  • Nigeria
  • Kenya
  • Egypt
  • Smartphone Penetration
  • Internet Penetration

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a "borderless world", cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2,000 cities in over 200 countries....

  • Digital Advertising
  • World

Online Gaming

  • OTT
  • Pay TV
  • World
  • APAC
  • North America
  • Internet Penetration
  • Internet Subscribers

GestureTek is revolutionizing television production, game development, advertising, virtual videoconferencing, and even the healthcare sector by applying its technology in unique and innovative ways.

  • Robotics
  • World
  • North America
  • APAC
  • Biometrics Adoption
  • Energy Consumption

Worldwide Mobile In-Game Advertising Forecast, 2019-2023 (IDC #US##, December 2019)

  • Mobile Application
  • World

##.##.## Online multiplayer gaming and dynamic in-game advertising to fuel demand for next-

  • Sensor
  • Internet Of Things
  • World
  • North America
  • APAC
  • Energy Consumption
  • Internet Penetration

This study covers the world outlook for in-game advertising across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These comparative...

  • Digital Advertising
  • World
  • Gross Domestic Product
  • Disposable Income

This study covers the world outlook for in-game advertising services across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These...

  • Digital Advertising
  • World
  • Gross Domestic Product
  • Disposable Income

Lanterns, VIP cards, sports cards, game cards, advertising cards, business cards, cover of photo albums, notebook covers, clock face, craft materials, packaging boxes, meal pads, mouse pads and fans

  • Paper
  • APAC
  • Europe
  • North America
  • Disposable Income
  • Gross Domestic Product

In this sector, ##D and ##D sensing technology is used in applications such as gaming, advertising, and film production.

  • Input Output Device
  • World
  • North America
  • APAC
  • Energy Consumption
  • Smartphone Sales

APAC Europe North America Middle East United States Latin America Computer Gaming Online Advertising Broadband Video Game Mobile Phone

  • Gaming
  • Video Game
  • Computer
  • Software
  • China
  • APAC
  • Latin America
  • Smartphone Penetration
  • Internet Penetration