59 reports

  • LIFE CYCLE OF GLOBAL ONLINE GAMING MARKET
  • IMPACT OF DRIVERS AND CHALLENGES
  • Online Game
  • World
  • Market Size
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Market drivers

This restricts access to online gaming.

  • Online Game
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • 2.1 Overview of Online Game
  • 2.1 Overview of Online Game
  • Consumer Electronics
  • Gaming
  • Online Game
  • Software
  • Video Game

Global Online Gaming Market 2015 ##.

  • Entertainment
  • Gaming
  • Mobile Game
  • Online Game
  • Video Game
  • Development of China' Top Three Online Game Companies
  • 2. TENCENT RULES CHINESE ONLINE GAME MARKET
  • Online Game
  • China
  • Changyou.com Limited
  • NetEase, Inc.
  • Tencent Holdings Ltd

Europe Online Gaming Market 2015 ##.

  • Gaming
  • Mobile Game
  • Online Game
  • Europe
  • United Kingdom
  • CLOUD GAMING MARKET IN CHINA
  • CLOUD GAMING MARKET IN APAC 2016-2021 ($ MILLIONS)

Online multiplayer gaming has been popular for a long time.

  • Online Game
  • World
  • Market Size
  • Microsoft Corporation
  • NVIDIA Corporation

Game Changer in the Entertainment Industry Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New Omnipresent Playing Field Table ##: Market Optimally Poised to Benefit From the Continuously Growing Gaming Community & All-Round Innovations that Make C

  • Entertainment
  • Online Game
  • Software
  • Video Game
  • World
  • Zynga: Business segmentation by revenue 2013 and 2014
  • Online Game
  • Market Size
  • Electronic Arts Inc.
  • Facebook, Inc.
  • Zynga Inc.
  • Competitive scenario

League of Legends is a multiplayer online battle arena game with competitive PvP play.

  • Online Game
  • World
  • Forecast
  • Market Size
  • Nintendo Co., Ltd.
  • MARKET DEFINITION

This online survey gathered responses from approximately ##, ## teen and adult PC gamers.

  • Online Game
  • World
  • Forecast
  • Facebook, Inc.
  • Tencent Holdings Ltd

Online Digital Downloads & Browser Based Games Overshadow Physical Retail Game Software Table ##: World Market for Video Games Software: Percentage Breakdown of Dollar Sales by Physical & Online Gaming Formats for Years 2011, 2013 & 2015 (includes correspon

  • Online Game
  • Japan
  • United States
  • World
  • Market Size
  • Market trends
  • Other prominent vendors

THE COMPANY IS AN ONLINE GAME DEVELOPER AND PUBLISHER.

  • Online Game
  • World
  • Market Size
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Middle East & Africa MMO Games Market Breakdown by Key Countries, 2015 (%)
  • France MMO Games Market Revenue and Forecasts to 2025 (US$ Bn)
  • Online Game
  • World
  • Ankama
  • NCsoft Corporation
  • NEXON Co., Ltd.

The company focuses on developing competitive PvP online games for gamers.

  • Online Game
  • World
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.
  • Valve

MARKET OVERVIEW.............. ## Games (Personal Computer).............. ## Table ##: PC Games End Users Market by Gender in China (2014) - Percentage Share Breakdown by Value Sales for Female, and Male.............. ## Table ##: PC Games Market by Game Type in China (2015) - Percentage Share Bre

  • Online Game
  • China
  • Demand
  • Market Shares
  • Market Size

Onshore Online), Online (Offshore), Sports Betting (Incl.

  • Online Game
  • China
  • United States
  • World
  • Demand
  • Identifying factors impacting market growth
  • MMO games market in Japan 2016-2021 ($ billions)
  • Gambling
  • Gaming
  • Online Game
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • CHANGYOU: BUSINESS SEGMENTATION BY REVENUE 2013-2014 ($ MILLIONS)
  • Online Game
  • China
  • Japan
  • Nintendo Co., Ltd.
  • Tencent Holdings Ltd

Online, Portable Console (PC) and Video ## Table ##: Games Market by Type Worldwide (2015) - Percentage Share Breakdown by Value for Handhelds, MMO Games, PC-MAC, Smartphone, Social and Casual, Tablet, TV Console, and Others ## Table ##: Games Market by Category in China (2014) - Percenta

  • Online Game
  • Video Game
  • China
  • World
  • Demand

Top ## Game Genre Penetration Rates Among Online PC Gamers, ##Q##Figure: U. S.

  • Online Game
  • United States
  • World
  • Forecast
  • Market Size
  • Untitled
  • RIOT GAMES IN ESPORTS

In Southeast Asia, Riot' s games are published online by Garena, an online game service PROVIDER.

  • Online Game
  • World
  • Market Size
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.

Japan’s game industry structure and overview - Game platform segmentation - Game industry landscape - graphical overview - Game market segmentation: arcade games, video game hardware, video game software, online games, mobile phone games, graphics: quanti

  • Online Game
  • Software
  • Video Game
  • Japan
  • Market Size

With consumer focus shifting from dedicated game platforms such as Nintendo’s Wii or DS, Sony’s Playstation or Microsoft’s Xbox to applications or online games on smartphones, Japan’s traditional game companies are facing unprecedented disruption, as shown in the figure ab

  • Online Game
  • Software
  • Video Game
  • Japan
  • Market Size

III-## Online Gaming is Hot in Spain III-## Table ##: Spanish Market for Video Games by Segment (2014): Percentage Breakdown of Value Sales for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Online Games Subscriptions, and Wi

  • Online Game
  • Japan
  • United States
  • World
  • Market Size
  • Technology & Systems
  • Other Players
  • Online Game
  • China
  • Changyou.com Limited
  • Perfect World Co., Ltd.
  • Tencent Holdings Ltd

In addition, this study also analyzes online game open platforms, the PC console game market, the mobile game market, and Chinese game users.

  • Online Game
  • Software
  • Video Game
  • China
  • Market Size
  • Competitive Landscape

MULTIPLAYER ONLINE GAME These games are played online, and enable gamers from various location to interact in real time.

  • Online Game
  • Video Game
  • Australia
  • Demand
  • JB Hi-Fi Limited
  • PLAYER PERFORMANCE
  • TRANSITION TO MOBILE

Online game sales revenue has fallen in recent years.

  • Online Game
  • Video Game
  • United States
  • Forecast
  • Zynga Inc.

However, within digital gaming there will be a marked slowdown in spending compared to the review period, especially within mobile and online gaming.

  • Online Game
  • Video Game
  • World
  • Demand
  • Ubisoft Entertainment SA