31 reports

China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast The fading boundary between the online game and real life is changing the online gaming industry in China. Video and online games are quickly changing culture and are creating a synthetic world....

  • Online Game
  • China
  • Internet Subscribers

India Online Game Market By Device (Mobile, PC and Console), By Player Format (Single Player and Multi-player), By Game Model (Free to Play, In-app Purchases and DVD Games), Competition, Forecast & Opportunities, 2024 India online game market is projected to grow at a CAGR of around 23% during the forecast period, on...

  • Online Game
  • India
  • Internet Penetration
  • Smartphone Penetration

The Global High Performance Computing (HPC) Market is poised to grow at a CAGR of around XX% over the next decade to reach approximately $XX million by 2028. Some of the prominent trends that the market is witnessing include rising preference for hybrid high performance computing (HPC) solutions, increased need for...

  • Healthcare
  • ICT
  • Electronic Component
  • Real Estate
  • Online Game
  • Managed Care
  • Media And Entertainment
  • Network Equipment
  • World

South Korea Video Game Market & Forecast, by Category (Mobile, Download, Online Games, Gaming Networks), Users, Age Group, Gender, Income, Company Analysis South Korea is the world’s 4th largest market for video games. About half the population of the country plays games on their smartphone. From...

  • Video Game
  • Online Game
  • South Korea

United Kingdom Video Game Market & Forecast, by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC Games), Users, Age Group, Gender, Income, Company Analysis In the year 2020, video games are going to account for more than half of the entire U.K. entertainment market. Almost every sector (Online Games,...

  • Video Game
  • PC Game
  • Online Game
  • Mobile Game
  • United Kingdom
  • Smartphone Penetration
  • Video Game Console Sales

Global Gaming Market: About this market This gaming market analysis considers sales from both casual gaming and professional gaming types. Our analysis also considers the sales of gaming in APAC, Europe, North America, South America, and MEA. In 2018, the casual gaming segment had a significant market share, and this...

  • Blockchain
  • Esports
  • Online Game
  • World

China online gaming market is expected to surpass US$ 75 Billion by the end of year 2024. China online gaming market is one of the biggest online gaming markets in the world, surpassing United States and Japan. The user of China online gaming is anticipated to cross 700 Million by the end of year 2024. According to Renub...

  • Online Game
  • China
  • Disposable Income

About this market The growing popularity of digital content is driving the online gaming industry. Digital contents can be downloaded once and be played across PC and X box One multiple times. This is resulting in an increased number of players. Technavio’s analysts have predicted that the global MMO games market will register...

  • Online Game
  • World

Table ##: The Average Interval between Online Game Purchases for Taiwanese

  • Online Game
  • PC Game
  • Taiwan
  • Online Expenditure
  • Gasoline Production

Japan South Korea Indonesia Australia Internet Subscribers Social Media Usage Online Gaming Penetration Internet Penetration Smartphone Penetration Disposable Income Video Game Expenditure Smartphone Adoption Online Game

  • Online Game
  • World
  • APAC
  • Internet Subscribers
  • Social Media Usage

Popularity of online gaming as a concept

  • Online Game
  • World
  • Smartphone Penetration
  • Number Of Enterprises

Figure ## Taiwanese Online PC Game Market Value, 2015 - 2019

  • Online Game
  • Mobile Game
  • Taiwan
  • Smartphone Adoption

Online game rentals

  • Online Broadcasting
  • Internet Services
  • Retail
  • Infectious Disease
  • Online Video
  • Online Game
  • United Kingdom
  • Employment Income
  • Time Devoted To Leisure

Its major businesses include battery manufacturing, mining, and online game development.

  • Online Game
  • China
  • Internet Subscribers
  • Employment Income

Online Music Distribution Online Game Online Advertising

  • Mobile Game
  • Video Game
  • Online Game
  • China

## Overview of Online Game

  • Online Game
  • Gaming
  • World
  • Internet Subscribers
  • Smartphone Adoption

World Internet Subscribers Telecom Online Game Broadband

  • Telecom
  • Internet Services
  • Online Game
  • APAC
  • North America
  • Internet Subscribers
  • Mobile Data Traffic

World Online Gaming Penetration Online Game

  • Online Game
  • World
  • APAC
  • Disposable Income
  • Internet Subscribers

Introduction This forecast replaces Global Carrier Billing Forecast: 2014-20, which was published in 2015, adding a far greater wealth of segmentation by territory and revenue category. The forecast is broken down by 67 countries and eight market segments: OS app stores, indie stores, online PC games, browser-based,...

  • PC Game
  • Online Game
  • World

GameHi, Inc. is an online game developer.

  • Online Game
  • Video Game Software
  • Private Placement
  • South Korea
  • Japan
  • Dates Price

The business belongs to IP E-Game Ventures, Inc., an online gaming company.

  • Online Game
  • Private Placement
  • Coastal Tourism
  • Philippines
  • World
  • Dates Price

Online game

  • Online Game
  • World
  • Internet Penetration
  • Smartphone Penetration

bwin.party digital entertainment plc, a UK-based online gaming company, has terminated the offer of acquisition by ## Holdings Public Limited Company, a Gibraltar-based provider of online gaming entertainment and solutions.

  • Financial Services
  • Online Game
  • Bingo
  • United Kingdom
  • Dates Price

APAC Online Game

  • Gaming
  • Mobile Game
  • Mobile Services
  • Online Game
  • Console Game
  • APAC
  • Online Retail Sales
  • Video Game Console Sales

Online game

  • Online Game
  • Online Advertising
  • E-Commerce
  • Marketing Research
  • APAC
  • Online Retail Sales
  • Smartphone Penetration

Zynga United States Online Game Mobile Services Mobile Application

  • Online Game
  • Private Placement
  • United States
  • Mobile Phone Sales
  • Dates Price

This IDC study forecasts the digital PC gaming market worldwide through 2019 along several dimensions. The market is broken down into three key business models: subscriptions, prepaid downloads/add-ons, and freemium or free-to-play titles. The role of digital distributors and online community providers is also considered in some depth....

  • Online Game
  • Video Game Distribution
  • Esports
  • World

Digital games are driving global games market up Digital gaming revenues already account for a double-digit share of the gaming revenues worldwide and are forecasted to see their share rise further. Generally, as video game software sales growth slows or declines, mobile and online play are pushing digital game sales higher....

  • Mobile Game
  • Mobile Phone
  • Online Game
  • Internet Services
  • World
  • United States
  • Online Gaming Revenue
  • Internet Subscribers

Digital games conquering the gaming landscape on the Old Continent In Europe’s largest gaming market, Germany, the virtual goods segment is booming: revenues from micro-transactions in games more than doubled in 2014, while smartphones and mobile phones overtook PCs as the device most used to play games. In the UK also the freemium...

  • Mobile Game
  • Internet Services
  • Online Game
  • Europe
  • Eastern Europe
  • France
  • Germany
  • Russia
  • Internet Subscribers
  • Online Gaming Revenue

United States Online Game

  • Online Game
  • Marketing Research
  • United States
  • Internet Subscribers
  • Mobile Gaming Penetration