26 reports

China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast The fading boundary between the online game and real life is changing the online gaming industry in China. Video and online games are quickly changing culture and are creating a synthetic world....

  • Online Game
  • China
  • Internet Subscribers

Major players in the browser games market are King Digital Entertainment, NCSOFT, GungHo Online, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony Corporation, Peak Games, Gree, Electronics Arts, Arkadium, Playdom, Fun Technologies, Bwin, Riot Games, Giant Interactive, Ubisoft, Valve, Electronic Arts, Nintendo, Square Unix, Bluepoint...

  • Online Game
  • World
  • United States
  • Online Gaming Penetration

Major players in the browser games market are King Digital Entertainment, NCSOFT, GungHo Online, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony Corporation and Peak Games. The global browser games market is expected to grow from $23.81 billion in 2020 to $24.99 billion in 2021 at a compound annual growth rate (CAGR)...

  • Online Game
  • World
  • United States
  • Online Gaming Penetration

The Global High Performance Computing (HPC) Market is poised to grow at a CAGR of around XX% over the next decade to reach approximately $XX million by 2028. Some of the prominent trends that the market is witnessing include rising preference for hybrid high performance computing (HPC) solutions, increased need for...

  • Healthcare
  • ICT
  • Electronic Component
  • Real Estate
  • Online Game
  • Managed Care
  • Media And Entertainment
  • Network Equipment
  • World

Global MMO Games Market 2021-2025 The analyst has been monitoring the MMO games market and it is poised to grow by $ 18.76 bn during 2021-2025, progressing at a CAGR of 9.24% during the forecast period. Our report on the MMO games market provides a holistic analysis, market size and forecast, trends, growth drivers, and...

  • Online Game
  • World

India Online Game Market By Device (Mobile, PC and Console), By Player Format (Single Player and Multi-player), By Game Model (Free to Play, In-app Purchases and DVD Games), Competition, Forecast & Opportunities, 2024 India online game market is projected to grow at a CAGR of around 23% during the forecast period, on...

  • Online Game
  • India
  • Internet Penetration
  • Smartphone Penetration

Abstract: What`s New for 2022? -Global competitiveness and key competitor percentage market shares -Market presence across multiple geographies - Strong/Active/Niche/Trivial -Online interactive peer-to-peer collaborative bespoke updates -Access to our digital archives and MarketGlass...

  • Oil And Gas
  • Defense
  • Online Game
  • Electronic Warfare
  • Cloud Services
  • Healthcare
  • Biotechnology
  • World
  • China
  • United States

South Korea Video Game Market & Forecast, by Category (Mobile, Download, Online Games, Gaming Networks), Users, Age Group, Gender, Income, Company Analysis South Korea is the world’s 4th largest market for video games. About half the population of the country plays games on their smartphone. From...

  • Video Game
  • Online Game
  • South Korea

United Kingdom Video Game Market & Forecast, by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC Games), Users, Age Group, Gender, Income, Company Analysis In the year 2020, video games are going to account for more than half of the entire U.K. entertainment market. Almost every sector (Online Games,...

  • Video Game
  • PC Game
  • Online Game
  • Mobile Game
  • United Kingdom
  • Smartphone Penetration
  • Video Game Console Sales

Global Gaming Market: About this market This gaming market analysis considers sales from both casual gaming and professional gaming types. Our analysis also considers the sales of gaming in APAC, Europe, North America, South America, and MEA. In 2018, the casual gaming segment had a significant market share, and this...

  • Blockchain
  • Esports
  • Online Game
  • World

Leveled up: Innovative streaming game services are anticipated to support revenue growth Abstract Video Games in the US The Video Games industry has experienced strong returns to spending on industry products during the latter half of the five-year period to 2019. While the emergence of low-cost games...

  • Online Game
  • United States
  • Employment Income
  • Disposable Income

Winning streak: Industry revenue has been supported by the release of the next generation of consoles Abstract Video Games in the UK The Video Games industry includes the broader operations of all video games industries in the United Kingdom. Gaming consoles, games made for those consoles...

  • Mobile Game
  • Mobile Phone
  • Retail
  • Online Game
  • United Kingdom
  • Europe
  • Disposable Income
  • Employment Income

Powered up: Growing internet connections and new console releases are driving industry demand Abstract Online Video Game Sales in Australia Industry operators sell video game products online, either as digital downloads or as online purchases of physically packaged games. Video games sold include PC...

  • Online Game
  • Australia
  • Online Retail Sales
  • Employment Income

Abstract Online Games in China Online games are played over the internet using video game consoles, personal computers (PCs), and mobile devices. Online games may include multiplayer modes, downloadable content and in-game chat, which can be provided for free or on a fee or subscription basis. This...

  • Online Game
  • Internet Services
  • World
  • Internet Subscribers
  • Employment Income

Rental lull: Industry revenue is expected to decline due to the increasing preference of streaming services Abstract Video & Game Rental in the UK Operators in this industry rent physical copies of films, TV programmes and games in stores or over the internet by means of the postal service. The industry...

  • Online Broadcasting
  • Internet Services
  • Retail
  • Infectious Disease
  • Online Video
  • Online Game
  • United Kingdom
  • Employment Income
  • Time Devoted To Leisure

China online gaming market is expected to surpass US$ 75 Billion by the end of year 2024. China online gaming market is one of the biggest online gaming markets in the world, surpassing United States and Japan. The user of China online gaming is anticipated to cross 700 Million by the end of year 2024. According to Renub...

  • Online Game
  • China
  • Disposable Income

During the first half of 2017, Taipei-based, government-backed research institute MIC (Market Intelligence and Consulting Institute) conducted an online questionnaire research in Taiwan and received 1,500 valid questionnaires. This report provides an overview of Taiwanese PC online gamers’ preferences and examines their...

  • Online Game
  • PC Game
  • Taiwan
  • Online Expenditure
  • Gasoline Production

Taipei-based, government-backed research institute MIC (Market Intelligence and Consulting Institute) conducted an online questionnaire research in Taiwan and received 7,483 and 9,699 valid questionnaires in the first half of 2015 and the second half of 2015, respectively. According to 2017 Yahoo Gaming Survey, Asia...

  • Online Game
  • Mobile Game
  • Taiwan
  • Smartphone Adoption

Scope of the Report The report entitled “Global MMORPG Gaming Market: Size, Trends & Forecasts (2017-2021)” provides an in-depth analysis of the global MMORPG gaming market with market size and growth. The analysis includes market size in terms of value and market by penetration rate. The report also includes global games market...

  • Online Game
  • Gaming
  • World
  • Internet Subscribers
  • Smartphone Adoption

Introduction This forecast replaces Global Carrier Billing Forecast: 2014-20, which was published in 2015, adding a far greater wealth of segmentation by territory and revenue category. The forecast is broken down by 67 countries and eight market segments: OS app stores, indie stores, online PC games, browser-based,...

  • PC Game
  • Online Game
  • World

Project Synopsis: Datamonitor's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken by an organization to sustain its competitive advantage. Project Description: Datamonitors' IP E-Game...

  • Online Game
  • Private Placement
  • Coastal Tourism
  • Philippines
  • World
  • Dates Price

About social gaming Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking major Facebook and Zynga collaborated in 2009 to offer Farmville on the social networking site. Following the success of Farmville on Facebook,...

  • Online Game
  • World
  • Internet Penetration
  • Smartphone Penetration

About social gaming Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking major Facebook and Zynga collaborated in 2009 to offer Farmville on the social networking site. Following the success of Farmville on Facebook,...

  • Online Game
  • Online Advertising
  • E-Commerce
  • Marketing Research
  • APAC
  • Online Retail Sales
  • Smartphone Penetration

This IDC study forecasts the digital PC gaming market worldwide through 2019 along several dimensions. The market is broken down into three key business models: subscriptions, prepaid downloads/add-ons, and freemium or free-to-play titles. The role of digital distributors and online community providers is also considered in some depth....

  • Online Game
  • Video Game Distribution
  • Esports
  • World

Digital games are driving global games market up Digital gaming revenues already account for a double-digit share of the gaming revenues worldwide and are forecasted to see their share rise further. Generally, as video game software sales growth slows or declines, mobile and online play are pushing digital game sales higher....

  • Mobile Game
  • Mobile Phone
  • Online Game
  • Internet Services
  • World
  • United States
  • Online Gaming Revenue
  • Internet Subscribers

Digital games conquering the gaming landscape on the Old Continent In Europe’s largest gaming market, Germany, the virtual goods segment is booming: revenues from micro-transactions in games more than doubled in 2014, while smartphones and mobile phones overtook PCs as the device most used to play games. In the UK also the freemium...

  • Mobile Game
  • Internet Services
  • Online Game
  • Europe
  • Eastern Europe
  • France
  • Germany
  • Russia
  • Internet Subscribers
  • Online Gaming Revenue