50 reports

Video game market in US 2021-2025 The analyst has been monitoring the video game market in US and it is poised to grow by $ 16.56 mn during 2021-2025 progressing at a CAGR of 11% during the forecast period. Our report on video game market in US provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges,...

  • Video Game
  • United States
  • Smartphone Penetration

Abstract: - Global Console and Handheld Gaming Software Market to Reach $45.9 Billion by 2027 - Amid the COVID-19 crisis, the global market for Console and Handheld Gaming Software estimated at US$38.1 Billion in the year 2020, is projected to reach a revised size of US$45.9 Billion by 2027, growing at aCAGR of 2.7%...

  • Video Game Software
  • World
  • China
  • United States

United States Video Game Market by Category (Mobile, Download, Online, Gaming Networks, Consoles, PC), Users, Age Group, Gender, Income, Company Analysis & Forecast Video gaming industry in the United States is one of the fastest-growing entertainment industries in the country. United States has...

  • Video Game
  • PC Game
  • Mobile Game
  • United States

IMPORTANT FEATURES EXPECTED BY THE VIDEOGAME PLAYERS IN GAMING CHAIR

  • Video Game
  • Leather
  • Esports
  • Furniture
  • World
  • United States
  • Europe
  • Disposable Income
  • E-Sports Audience

Video Game Software Publishing in the US

  • Video Game
  • Publishing
  • Internet Services
  • Leisure
  • Card Game
  • Occupational Health
  • United States
  • Household Consumption Expenditure
  • Employment Income

TOYS, GAMES AND VIDEO GAME CONSOLES IN THE USA

  • Video Game Hardware
  • Toy
  • United States

Video game software

  • Video Game Software
  • Mobile Game
  • United States
  • World
  • China
  • E-Sports Audience
  • Smartphone Penetration

This study covers the latent demand outlook for video game accessories across the states, union territories, and cities of India. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across over 4,900 cities in India. For each city in question, the percent share the city is of its...

  • Video Game
  • India
  • United States
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for video game consoles across the states, union territories, and cities of India. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across over 4,900 cities in India. For each city in question, the percent share the city is of its state...

  • Video Game Hardware
  • India
  • United States
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for video game accessories across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,600 cities in the United States. For each city in question, the percent share the city is of...

  • Video Game
  • United States
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for video game consoles across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,600 cities in the United States. For each city in question, the percent share the city is of its...

  • Video Game Hardware
  • United States
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for PC video game software across the states, union territories, and cities of India. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across over 4,900 cities in India. For each city in question, the percent share the city is of its...

  • PC Game
  • India
  • United States
  • Computer Expenditure
  • Disposable Income

This study covers the latent demand outlook for PC video game software across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,600 cities in the United States. For each city in question, the percent share the city is of...

  • PC Game
  • United States
  • Computer Expenditure
  • Disposable Income

This study covers the latent demand outlook for software for handheld video gaming consoles across the states, union territories, and cities of India. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across over 4,900 cities in India. For each city in question, the percent share...

  • Video Game
  • Software
  • Mouth Disease
  • Video Game Hardware
  • Beef
  • Packaging
  • India
  • United States
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for software for handheld video gaming devices across the states, union territories, and cities of India. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across over 4,900 cities in India. For each city in question, the percent share...

  • Video Game
  • Video Game Hardware
  • India
  • United States
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for video games and video game consoles across the states, union territories, and cities of India. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across over 4,900 cities in India. For each city in question, the percent share the city...

  • Video Game Hardware
  • India
  • United States
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for software for handheld video gaming consoles across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,600 cities in the United States. For each city in question, the percent...

  • Video Game
  • Software
  • Mouth Disease
  • Video Game Hardware
  • Beef
  • Packaging
  • United States
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for software for handheld video gaming devices across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,600 cities in the United States. For each city in question, the percent...

  • Video Game
  • Video Game Hardware
  • United States
  • Disposable Income
  • Purchasing Power Parity

This study covers the latent demand outlook for video games and video game consoles across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,600 cities in the United States. For each city in question, the percent share the...

  • Video Game Hardware
  • United States
  • Disposable Income
  • Purchasing Power Parity

Nintendo is a Japanese multinational consumer electronics and video game company.

  • Esports
  • United States
  • APAC
  • Europe
  • North America
  • E-Sports Revenue
  • E-Sports Audience

EU5 Digital Gaming Market Digital gaming is very popular in EU5 countries. Playing video games ranks among the top leisure activities for people of these countries. In fact, people in between the ages of 15 and 50 spend nearly as much time gaming as they do watching TV or socializing with family and friends, and opt for gaming as a...

  • Video Game
  • PC Game
  • Mobile Game
  • Console Game
  • Europe
  • France
  • World
  • Spain
  • Germany
  • Miami-Dade County
  • Italy
  • Eurozone
  • United Kingdom
  • Disposable Income
  • Smartphone Penetration

## Manufacturing Electronic Video Game Cartridges & Reproducing Video Game Software

  • Toy
  • Video Game
  • United States
  • Employment Income
  • Time Devoted To Leisure

Hobby Lobby United States Employment Income Video Game Toy

  • Video Game
  • United States
  • Employment Income
  • Number Of Enterprises

U.S. Digital Gaming Market The U.S. is projected to be one of the most prominent digital games market in the world. Digital games have always been a favorite choice of entertainment for the people of the region. In recent years, there has been a transformation in the distribution channel of the games in the country. Research shows that...

  • Mobile Game
  • Mobile Phone
  • Console Game
  • United States
  • Labour Utilisation
  • Smartphone Penetration

Video game streaming services market in the US 2016-2021 ($ millions)

  • Video Game
  • Gaming
  • United States
  • APAC
  • Internet Subscribers
  • Employment Income

North America Digital Gaming Market North America is forecasted to be one of the most prominent Digital Gaming markets in the world. Digital games has always been a popular means of entertainment for the people of the region. Even though mobile gaming is becoming very popular with the masses, console games have always held the majority...

  • Mobile Game
  • Mobile Phone
  • Console Game
  • North America
  • United States
  • Labour Utilisation
  • Smartphone Penetration

Developing video game software

  • Mobile Game
  • Mobile Phone
  • United States
  • Employment Income
  • Consumer Confidence Index

Consumer Confidence Index Retail Video Game Consumer Goods And Retail Leisure Media And Entertainment Beverage

  • Leisure
  • Beverage
  • Video Game
  • Retail
  • Infectious Disease
  • United States
  • Disposable Income
  • Employment Income

United States Video Game Hardware

  • Video Game Hardware
  • United States
  • Consumer Price Index
  • Inflation Rate

GameStop Corp (GameStop) is an omnichannel video game retailer in the US. It is the authorized retailer of AT&T and certified product reseller of Apple.

  • Video Game Software
  • United States
  • Consumer Price Index
  • Retail Revenue