8 reports

Games Software in Asia-Pacific

36 pages • By MarketLine

Summary Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key...

318 350 270
Aug 2016

Global Video Games Industry

394 pages • By Global Industry Analysts

This report analyzes the worldwide markets for Video Games Software in US$ Million by the following Platforms: Console Games, Handheld Games, PC Games (Digital and Boxed), Casual Web Games, and Mobile Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin...

4500 4950 3825
Aug 2016

Global Mobile Game Market: Trends and Opportunities (2016-2020)

57 pages • By Daedal Research

Scope of the Report The report titled “Global Mobile Game Market: Trends and Opportunities (2016-2020)” provides detailed analysis of global mobile game market with explanation of market overview, market sizing & growth, volume of mobile game players, top players and regional market of mobile games etc. The report also evaluates...

727 800 618
Mar 2016

Music, Video and Entertainment Software Retailing in Asia Pacific, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

41 pages • By GlobalData

Summary Asia Pacific is fastest growing Music, Video and Entertainment Software retail market across the globe. South Korea will drive value growth in the market on the back of significant demand for games software, especially mobile gaming, however, Japan, currently the largest market in the region, will witness decline due to market...

4500 4950 3825
Dec 2015

Worldwide Video Game Console Market Shares, 2014: Sony Closes Strong

52 pages • By IDC

This IDC study primarily compares and contrasts the leading home video game console hardware makers and related game software providers in 2014. North America is broken out from Western Europe, Asia/Pacific (including Japan), and a combined rest of world region. The state of digital-only microconsoles and gaming set-top boxes (STBs) is also...

4091 4500 3477
Dec 2015

Games Software: Global Industry Guide

163 pages • By MarketLine

Introduction Global Games Software industry guide provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The guide also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Features...

1359 1495 1155
Jun 2015

Global 3D Gaming Consoles Industry

144 pages • By Global Industry Analysts

This report analyzes the worldwide markets for 3D Gaming Consoles in Thousand Units. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2014 through 2020. Market data and analytics are derived from primary and secondary...

4091 4500 3477
Jun 2015

Asia-Pacific Online Gaming Market 2015

86 pages • By yStats - Global E-Commerce Intelligence

Asia-Pacific Leads the Way in Global Mobile Gaming Boom Asia-Pacific is reported to be both the largest and the fastest growing gaming market worldwide. While the shift to digital games is happening worldwide, Asia-Pacific already leads the way in mobile gaming revenues, topping all other regions in 2014. Asia-Pacific also stands...

750 795 638
Apr 2015